diff options
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 108 |
1 files changed, 50 insertions, 58 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 2825b5f227..92d74431ab 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -135,6 +135,7 @@ static const char *const selectorNameTable[] = { "font", // KQ7 "setScale", // LSL6hires "setScaler", // LSL6hires + "readWord", // LSL7 #endif NULL }; @@ -193,7 +194,8 @@ enum ScriptPatcherSelectors { SELECTOR_back, SELECTOR_font, SELECTOR_setScale, - SELECTOR_setScaler + SELECTOR_setScaler, + SELECTOR_readWord #endif }; @@ -2604,16 +2606,16 @@ static const uint16 larry7VolumeResetPatch1[] = { // Applies to at least: English CD static const uint16 larry7VolumeResetSignature2[] = { SIG_MAGICDWORD, - 0x38, SIG_UINT16(0x19d), // pushi readWord - 0x76, // push0 - SIG_ADDTOOFFSET(6), // advance file stream - 0xa1, 0xe3, // sag $e3 (music volume) - SIG_ADDTOOFFSET(3), // line whatever - SIG_ADDTOOFFSET(10), // advance file stream - 0xa1, 0xe4, // sag $e4 (sfx volume) - SIG_ADDTOOFFSET(3), // line whatever - SIG_ADDTOOFFSET(10), // advance file stream - 0xa1, 0xe5, // sag $e5 (speech volume) + 0x38, SIG_SELECTOR16(readWord), // pushi readWord + 0x76, // push0 + SIG_ADDTOOFFSET(6), // advance file stream + 0xa1, 0xe3, // sag $e3 (music volume) + SIG_ADDTOOFFSET(3), // line whatever + SIG_ADDTOOFFSET(10), // advance file stream + 0xa1, 0xe4, // sag $e4 (sfx volume) + SIG_ADDTOOFFSET(3), // line whatever + SIG_ADDTOOFFSET(10), // advance file stream + 0xa1, 0xe5, // sag $e5 (speech volume) SIG_END }; @@ -2629,66 +2631,56 @@ static const uint16 larry7VolumeResetPatch2[] = { PATCH_END }; -// =========================================================================== -// In room 540 of Leisure Suit Larry 7, Larry will use 4 items on a so called cheese maker. -// A short cutscene will then play. -// During that cutscene on state 6, an animation will get triggered via a special -// cycler ("End", but from script 64041), that is capable of doing ::cues on specific cels. -// The code of the state is broken and pushes the object itself as the 2nd cel to cue on. -// This parameter gets later changed to last cel by CycleCueList::init. -// Right now, we do not handle comparisons between references to objects and regular values like -// SSCI, so this will need to get fixed too. But this script bug should also get fixed, because -// otherwise it works just by accident. +// In room 540 of Leisure Suit Larry 7, when using the cheese maker, +// `soMakeCheese::changeState(6)` incorrectly pushes `self` as the end cel +// instead of a cel number to the End cycler. In SSCI, this bad argument would +// get corrected down to the final cel in the loop by `CycleCueList::init`, but +// because ScummVM currently always sorts numbers higher than objects, the +// comparison fails and the cel number is not corrected, so the cycler never +// calls back and the game softlocks. +// Here, we fix the call so a proper cel number is given for the second argument +// instead of a bogus object pointer. // // Applies to at least: English PC-CD, German PC-CD -// Responsible method: soMakeCheese::changeState(6) in script 540 -static const uint16 larry7SignatureMakeCheese[] = { - 0x38, SIG_UINT16(4), // pushi 04 - 0x51, 0xc4, // class End - 0x36, // push +static const uint16 larry7MakeCheeseCyclerSignature[] = { + 0x38, SIG_UINT16(0x04), // pushi 4 + 0x51, 0xc4, // class End + 0x36, // push SIG_MAGICDWORD, - 0x7c, // pushSelf - 0x39, 0x04, // pushi 04 - 0x7c, // pushSelf + 0x7c, // pushSelf + 0x39, 0x04, // pushi 4 + 0x7c, // pushSelf SIG_END }; -static const uint16 larry7PatchMakeCheese[] = { - 0x39, 0x04, // pushi 04 - save 1 byte - 0x51, 0xc4, // class End - 0x36, - 0x7c, // pushSelf - 0x39, 0x04, // pushi 04 - 0x39, 0x10, // pushi 10h (last cel of view 54007, loop 0) +static const uint16 larry7MakeCheeseCyclerPatch[] = { + 0x39, 0x04, // pushi 4 - save 1 byte + 0x51, 0xc4, // class End + 0x36, // push + 0x7c, // pushSelf + 0x39, 0x04, // pushi 4 + 0x39, 0x10, // pushi $10 (last cel of view 54007, loop 0) PATCH_END }; -// =========================================================================== -// During the same cheese maker cutscene as mentioned before, there is also -// a little priority issue, which also happens in the original interpreter. -// While Larry is pouring liquid into the cheese maker, he appears shortly right -// in front of the guillotine instead of behind it. -// This is caused by soMakeCheese::changeState(2) setting priority of ego to 500. -// It is needed to change priority a bit, otherwise Larry would also appear behind the cheese -// maker and that wouldn't make sense, but the cheese maker has a priority of only 373. -// -// This of course also happens, when using the original interpreter. -// -// We change this to set priority to 374, which works fine. -// +// During the cheese maker cutscene, `soMakeCheese::changeState(2)` sets the +// priority of ego to 500 to draw him over the cheese maker, but this is also +// above the guillotine (view 54000, cel 7, priority 400), so ego gets +// incorrectly drawn on top of the guillotine as well. The cheese maker has a +// priority of 373, so use priority 374 instead of 500. // Applies to at least: English PC-CD, German PC-CD // Responsible method: soMakeCheese::changeState(2) in script 540 -static const uint16 larry7SignatureMakeCheesePriority[] = { +static const uint16 larry7MakeCheesePrioritySignature[] = { 0x38, SIG_SELECTOR16(setPri), // pushi (setPri) SIG_MAGICDWORD, 0x78, // push1 - 0x38, SIG_UINT16(500), // pushi 1F4h (500d) + 0x38, SIG_UINT16(500), // pushi $1f4 SIG_END }; -static const uint16 larry7PatchMakeCheesePriority[] = { - PATCH_ADDTOOFFSET(+4), - 0x38, PATCH_UINT16(374), // pushi 176h (374d) +static const uint16 larry7MakeCheesePriorityPatch[] = { + PATCH_ADDTOOFFSET(+4), // pushi setPri, push1 + 0x38, PATCH_UINT16(374), // pushi $176 PATCH_END }; @@ -2714,10 +2706,10 @@ static const uint16 larry7MessageTypeResetPatch[] = { // script, description, signature patch static const SciScriptPatcherEntry larry7Signatures[] = { { true, 0, "disable message type reset on startup", 1, larry7MessageTypeResetSignature, larry7MessageTypeResetPatch }, - { true, 540, "fix make cheese cutscene (cycler)", 1, larry7SignatureMakeCheese, larry7PatchMakeCheese }, - { true, 540, "fix make cheese cutscene (priority)", 1, larry7SignatureMakeCheesePriority, larry7PatchMakeCheesePriority }, - { true, 64000, "disable volume reset on startup 1/2", 1, larry7VolumeResetSignature1, larry7VolumeResetPatch1 }, - { true, 64000, "disable volume reset on startup 2/2", 1, larry7VolumeResetSignature2, larry7VolumeResetPatch2 }, + { true, 540, "fix make cheese cutscene (cycler)", 1, larry7MakeCheeseCyclerSignature, larry7MakeCheeseCyclerPatch }, + { true, 540, "fix make cheese cutscene (priority)", 1, larry7MakeCheesePrioritySignature, larry7MakeCheesePriorityPatch }, + { true, 64000, "disable volume reset on startup (1/2)", 1, larry7VolumeResetSignature1, larry7VolumeResetPatch1 }, + { true, 64000, "disable volume reset on startup (2/2)", 1, larry7VolumeResetSignature2, larry7VolumeResetPatch2 }, { true, 64866, "increase number of save games", 1, torinLarry7NumSavesSignature, torinLarry7NumSavesPatch }, SCI_SIGNATUREENTRY_TERMINATOR }; |