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-rw-r--r--engines/scumm/actor.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 38517c1d69..de35d4b821 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "common/system.h" // for setFocusRectangle/clearFocusRectangle
#include "scumm/scumm.h"
#include "scumm/actor.h"
@@ -71,7 +71,7 @@ void Actor::initActor(int mode) {
_heFlags = 0;
_heTalking = false;
// end HE specific
-
+
if (mode == -1) {
_offsX = _offsY = 0;
@@ -385,7 +385,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) {
if (_moving && _walkdata.destdir == dir && _walkdata.dest.x == abr.x && _walkdata.dest.y == abr.y)
return;
}
-
+
if (_pos.x == abr.x && _pos.y == abr.y) {
if (dir != _facing)
turnToDirection(dir);
@@ -937,7 +937,7 @@ static bool inBoxQuickReject(const BoxCoords &box, int x, int y, int threshold)
static int checkXYInBoxBounds(int boxnum, int x, int y, int &destX, int &destY) {
BoxCoords box = g_scumm->getBoxCoordinates(boxnum);
int xmin, xmax;
-
+
// We are supposed to determine the point (destX,destY) contained in
// the given box which is closest to the point (x,y), and then return
// some kind of "distance" between the two points.
@@ -981,7 +981,7 @@ static int checkXYInBoxBounds(int boxnum, int x, int y, int &destX, int &destY)
xmin = (ul + ll) / 2;
xmax = (ur + lr) / 2;
cury = (top + bottom) / 2;
-
+
if (cury < y) {
top = cury;
ul = xmin;
@@ -993,7 +993,7 @@ static int checkXYInBoxBounds(int boxnum, int x, int y, int &destX, int &destY)
}
} while (cury != y);
}
-
+
// Now that we have limited the value of destX to a fixed
// interval, it's a trivial matter to finally determine it.
if (x < xmin) {
@@ -1447,7 +1447,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
bcr->_actorY *= V12_Y_MULTIPLIER;
}
bcr->_actorX -= _vm->_virtscr[kMainVirtScreen].xstart;
-
+
if (_vm->_game.platform == Common::kPlatformNES) {
// In the NES version, when the actor is facing right,
// we need to shift it 8 pixels to the left
@@ -2497,7 +2497,7 @@ void Actor::saveLoadWithSerializer(Serializer *ser) {
}
ser->saveLoadEntries(this, actorEntries);
-
+
if (ser->isLoading() && _vm->_game.version <= 2 && ser->getVersion() < VER(70)) {
_pos.x >>= V12_X_SHIFT;
_pos.y >>= V12_Y_SHIFT;