diff options
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r-- | engines/scumm/actor.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 0ebe378996..bb3617f8b2 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -528,11 +528,11 @@ void Actor_v2::walkActor() { new_dir = updateActorDirection(false); // FIXME: is this correct? if (_facing != new_dir) { - + // Actor never stops walking when an object has been selected without this if (_vm->_game.version ==0) _moving = 0; - + setDirection(new_dir); } else @@ -572,9 +572,9 @@ void Actor_v2::walkActor() { _walkdata.curbox = next_box; - // WORKAROUND: The route of the meteor landing in the introduction isn't correct. + // WORKAROUND: The route of the meteor landing in the introduction isn't correct. // MM V0 in contrast to MM V2 uses two walkboxes instead of just one. Hence a route - // from walkbox 1 to 0 is calculated first. This causes the meteor to fly on a + // from walkbox 1 to 0 is calculated first. This causes the meteor to fly on a // horizontal line to walkbox 0 then vertically to the ground. // To fix this problem, the box-to-box routing has been disabled in room 33. if (_vm->_game.version == 0 && _vm->_currentRoom == 33) { @@ -1444,7 +1444,7 @@ void ScummEngine::processActors() { Actor** end = _sortedActors + numactors; for (Actor** ac = _sortedActors; ac != end; ++ac) { Actor* a = *ac; - + // V0 MM: 0x057B if (_game.version == 0) { ActorC64 *A = (ActorC64*) a; |