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-rw-r--r--engines/scumm/akos.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp
index 86a19540d6..31e7f75878 100644
--- a/engines/scumm/akos.cpp
+++ b/engines/scumm/akos.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/akos.h"
@@ -250,7 +250,7 @@ void AkosCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
}
if (!found) {
error("Sequence not found in actor %p costume %d", (void *)a, a->_costume);
- }
+ }
}
}
@@ -276,7 +276,7 @@ void AkosCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
error("Sequence not found in actor %p costume %d", (void *)a, a->_costume);
}
}
- }
+ }
break;
}
} else {
@@ -312,7 +312,7 @@ void AkosRenderer::setPalette(byte *new_palette) {
if (_vm->_game.heversion == 70) {
for (i = 0; i < size; i++)
_palette[i] = _vm->_HEV7ActorPalette[_palette[i]];
- }
+ }
if (size == 256) {
byte color = new_palette[0];
@@ -571,7 +571,7 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
if (color && !masked && !skip_column) {
pcolor = _palette[color];
if (_shadow_mode == 1) {
- if (pcolor == 13)
+ if (pcolor == 13)
pcolor = _shadow_table[*dst];
} else if (_shadow_mode == 2) {
error("codec1_spec2"); // TODO
@@ -977,7 +977,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x;
codec1_genericDecode(v1);
-
+
return drawFlag;
}
@@ -1047,9 +1047,9 @@ byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) {
bdd.mirror = !_mirror;
drawBomp(bdd);
-
+
_useBompPalette = false;
-
+
return 0;
}
@@ -1086,7 +1086,7 @@ void AkosRenderer::akos16DecodeLine(byte *buf, int32 numbytes, int32 dir) {
*buf = _akos16.color;
buf += dir;
}
-
+
if (!_akos16.repeatMode) {
AKOS16_FILL_BITS()
bits = _akos16.bits & 3;
@@ -1143,7 +1143,7 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in
}
maskpitch = _numStrips;
-
+
maskptr = _vm->getMaskBuffer(maskLeft, maskTop, zBuf);
assert(t_height > 0);
@@ -1172,7 +1172,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
error("codec16: _actorHitMode not yet implemented");
return 0;
}
-
+
if (!_mirror) {
clip.left = (_actorX - xmoveCur - _width) + 1;
} else {
@@ -1309,7 +1309,7 @@ byte AkosRenderer::codec32(int xmoveCur, int ymoveCur) {
if (diff > 0) {
src.bottom -= diff;
dst.bottom -= diff;
- }
+ }
if (dst.isValidRect() == false)
return 0;
@@ -1420,7 +1420,7 @@ bool ScummEngine_v6::akos_increaseAnim(Actor *a, int chan, const byte *aksq, con
curpos += 3;
break;
case AKC_SoundStuff:
- if (_game.heversion >= 61)
+ if (_game.heversion >= 61)
curpos += 6;
else
curpos += 8;