diff options
Diffstat (limited to 'engines/scumm/akos.cpp')
-rw-r--r-- | engines/scumm/akos.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp index 86a19540d6..31e7f75878 100644 --- a/engines/scumm/akos.cpp +++ b/engines/scumm/akos.cpp @@ -23,7 +23,7 @@ * */ -#include "common/stdafx.h" + #include "scumm/scumm.h" #include "scumm/actor.h" #include "scumm/akos.h" @@ -250,7 +250,7 @@ void AkosCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) { } if (!found) { error("Sequence not found in actor %p costume %d", (void *)a, a->_costume); - } + } } } @@ -276,7 +276,7 @@ void AkosCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) { error("Sequence not found in actor %p costume %d", (void *)a, a->_costume); } } - } + } break; } } else { @@ -312,7 +312,7 @@ void AkosRenderer::setPalette(byte *new_palette) { if (_vm->_game.heversion == 70) { for (i = 0; i < size; i++) _palette[i] = _vm->_HEV7ActorPalette[_palette[i]]; - } + } if (size == 256) { byte color = new_palette[0]; @@ -571,7 +571,7 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) { if (color && !masked && !skip_column) { pcolor = _palette[color]; if (_shadow_mode == 1) { - if (pcolor == 13) + if (pcolor == 13) pcolor = _shadow_table[*dst]; } else if (_shadow_mode == 2) { error("codec1_spec2"); // TODO @@ -977,7 +977,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) { v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x; codec1_genericDecode(v1); - + return drawFlag; } @@ -1047,9 +1047,9 @@ byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) { bdd.mirror = !_mirror; drawBomp(bdd); - + _useBompPalette = false; - + return 0; } @@ -1086,7 +1086,7 @@ void AkosRenderer::akos16DecodeLine(byte *buf, int32 numbytes, int32 dir) { *buf = _akos16.color; buf += dir; } - + if (!_akos16.repeatMode) { AKOS16_FILL_BITS() bits = _akos16.bits & 3; @@ -1143,7 +1143,7 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in } maskpitch = _numStrips; - + maskptr = _vm->getMaskBuffer(maskLeft, maskTop, zBuf); assert(t_height > 0); @@ -1172,7 +1172,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { error("codec16: _actorHitMode not yet implemented"); return 0; } - + if (!_mirror) { clip.left = (_actorX - xmoveCur - _width) + 1; } else { @@ -1309,7 +1309,7 @@ byte AkosRenderer::codec32(int xmoveCur, int ymoveCur) { if (diff > 0) { src.bottom -= diff; dst.bottom -= diff; - } + } if (dst.isValidRect() == false) return 0; @@ -1420,7 +1420,7 @@ bool ScummEngine_v6::akos_increaseAnim(Actor *a, int chan, const byte *aksq, con curpos += 3; break; case AKC_SoundStuff: - if (_game.heversion >= 61) + if (_game.heversion >= 61) curpos += 6; else curpos += 8; |