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-rw-r--r--engines/scumm/boxes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index e79cea4359..0fa8b579ca 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/boxes.h"
@@ -552,7 +552,7 @@ bool ScummEngine::checkXYInBoxBounds(int boxnum, int x, int y) {
if (p.sqrDist(tmp) <= 4)
return true;
}
-
+
// Finally, fall back to the classic algorithm to compute containment
// in a convex polygon: For each (oriented) side of the polygon
// (quadrangle in this case), compute whether p is "left" or "right"