diff options
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r-- | engines/scumm/charset.cpp | 292 |
1 files changed, 127 insertions, 165 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index a62fabe2b6..e0ab9edd5e 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -55,20 +55,12 @@ void ScummEngine::loadCJKFont() { #ifdef DISABLE_TOWNS_DUAL_LAYER_MODE error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build"); #endif - int numChar = 256 * 32; - _2byteWidth = 16; - _2byteHeight = 16; - // use FM-TOWNS font rom, since game files don't have kanji font resources - if (!fp.open("fmt_fnt.rom")) { - error("SCUMM::Font: Couldn't open fmt_fnt.rom"); - } else { - _useCJKMode = true; - debug(2, "Loading FM-TOWNS Kanji rom"); - _2byteFontPtr = new byte[((_2byteWidth + 7) / 8) * _2byteHeight * numChar]; - fp.read(_2byteFontPtr, ((_2byteWidth + 7) / 8) * _2byteHeight * numChar); - fp.close(); - } + // use FM-TOWNS font rom, since game files don't have kanji font resources + _cjkFont = Graphics::FontSJIS::createFont(Common::kPlatformFMTowns); + if (!_cjkFont) + error("SCUMM::Font: Couldn't open file 'FMT_FNT.ROM'"); _textSurfaceMultiplier = 2; + _useCJKMode = true; } else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) { int numChar = 3418; _2byteWidth = 12; @@ -170,90 +162,6 @@ void ScummEngine::loadCJKFont() { } } -static int SJIStoFMTChunk(int f, int s) { //converts sjis code to fmt font offset - enum { - KANA = 0, - KANJI = 1, - EKANJI = 2 - }; - int base = s - ((s + 1) % 32); - int c = 0, p = 0, chunk_f = 0, chunk = 0, cr = 0, kanjiType = KANA; - - if (f >= 0x81 && f <= 0x84) kanjiType = KANA; - if (f >= 0x88 && f <= 0x9f) kanjiType = KANJI; - if (f >= 0xe0 && f <= 0xea) kanjiType = EKANJI; - - if ((f > 0xe8 || (f == 0xe8 && base >= 0x9f)) || (f > 0x90 || (f == 0x90 && base >= 0x9f))) { - c = 48; //correction - p = -8; //correction - } - - if (kanjiType == KANA) {//Kana - chunk_f = (f - 0x81) * 2; - } else if (kanjiType == KANJI) {//Standard Kanji - p += f - 0x88; - chunk_f = c + 2 * p; - } else if (kanjiType == EKANJI) {//Enhanced Kanji - p += f - 0xe0; - chunk_f = c + 2 * p; - } - - // Base corrections - if (base == 0x7f && s == 0x7f) - base -= 0x20; - if (base == 0x9f && s == 0xbe) - base += 0x20; - if (base == 0xbf && s == 0xde) - base += 0x20; - //if (base == 0x7f && s == 0x9e) - // base += 0x20; - - switch (base) { - case 0x3f: - cr = 0; //3f - if (kanjiType == KANA) chunk = 1; - else if (kanjiType == KANJI) chunk = 31; - else if (kanjiType == EKANJI) chunk = 111; - break; - case 0x5f: - cr = 0; //5f - if (kanjiType == KANA) chunk = 17; - else if (kanjiType == KANJI) chunk = 47; - else if (kanjiType == EKANJI) chunk = 127; - break; - case 0x7f: - cr = -1; //80 - if (kanjiType == KANA) chunk = 9; - else if (kanjiType == KANJI) chunk = 63; - else if (kanjiType == EKANJI) chunk = 143; - break; - case 0x9f: - cr = 1; //9e - if (kanjiType == KANA) chunk = 2; - else if (kanjiType == KANJI) chunk = 32; - else if (kanjiType == EKANJI) chunk = 112; - break; - case 0xbf: - cr = 1; //be - if (kanjiType == KANA) chunk = 18; - else if (kanjiType == KANJI) chunk = 48; - else if (kanjiType == EKANJI) chunk = 128; - break; - case 0xdf: - cr = 1; //de - if (kanjiType == KANA) chunk = 10; - else if (kanjiType == KANJI) chunk = 64; - else if (kanjiType == EKANJI) chunk = 144; - break; - default: - debug(4, "Invalid Char! f %x s %x base %x c %d p %d", f, s, base, c, p); - return 0; - } - - debug(6, "Kanji: %c%c f 0x%x s 0x%x base 0x%x c %d p %d chunk %d cr %d index %d", f, s, f, s, base, c, p, chunk, cr, ((chunk_f + chunk) * 32 + (s - base)) + cr); - return ((chunk_f + chunk) * 32 + (s - base)) + cr; -} - static int SJIStoPCEChunk(int f, int s) { //converts sjis code to pce font offset // rangeTbl maps SJIS char-codes to the PCE System Card font rom. // Each pair {<upperBound>,<lowerBound>} in the array represents a SJIS range. @@ -330,9 +238,8 @@ byte *ScummEngine::get2byteCharPtr(int idx) { } idx = (SWAP_CONSTANT_16(idx) & 0x7fff) - 1; - } else { - idx = SJIStoFMTChunk((idx % 256), (idx / 256)); } + break; case Common::ZH_TWN: { @@ -458,9 +365,9 @@ void CharsetRendererV3::setCurID(int32 id) { int CharsetRendererCommon::getFontHeight() { if (_vm->_useCJKMode) { if (_vm->_game.platform == Common::kPlatformFMTowns) { - static const uint8 sjisFontHeightM1[] = { 0, 9, 10, 9, 10, 9, 10, 0, 0 }; - static const uint8 sjisFontHeightM2[] = { 8, 8, 9, 9, 9, 8, 9, 9, 9, 8 }; - static const uint8 sjisFontHeightI4[] = { 8, 8, 9, 9, 9, 8, 8, 8, 8, 8 }; + static const uint8 sjisFontHeightM1[] = { 0, 8, 10, 9, 10, 9, 10, 0, 0 }; + static const uint8 sjisFontHeightM2[] = { 0, 8, 9, 9, 9, 8, 9, 9, 9, 8 }; + static const uint8 sjisFontHeightI4[] = { 0, 8, 9, 9, 9, 8, 8, 8, 8, 8 }; const uint8 *htbl = (_vm->_game.id == GID_MONKEY) ? sjisFontHeightM1 : ((_vm->_game.id == GID_INDY4) ? sjisFontHeightI4 : sjisFontHeightM2); return (_vm->_game.version == 3) ? 8 : htbl[_curId]; } else { @@ -479,17 +386,19 @@ int CharsetRendererClassic::getCharWidth(uint16 chr) { if ((chr & 0xff00) == 0xfd00) { chr &= 0xff; } else if (chr >= 256) { - spacing = 9; - } else if (chr >= 128) { - spacing = 5; + spacing = 8; + } else if (useTownsFontRomCharacter(chr)) { + spacing = 4; } if (spacing) { - static const uint8 sjisWidthM1[] = { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }; - static const uint8 sjisWidthM2[] = { 0, 1, 1, 1, 1, 0, 1, 1, 1, 0 }; - static const uint8 sjisWidthI4[] = { 0, 0, 1, 1, 1, 0, 0, 0, 0, 0 }; - const uint8 *wtbl = (_vm->_game.id == GID_MONKEY) ? sjisWidthM1 : ((_vm->_game.id == GID_INDY4) ? sjisWidthI4 : sjisWidthM2); - spacing += wtbl[_curId]; + if (_vm->_game.id == GID_MONKEY) { + spacing++; + if (_curId == 2) + spacing++; + } else if (_vm->_game.id != GID_INDY4 && _curId == 1) { + spacing++; + } } } else if (chr >= 0x80) { @@ -507,6 +416,22 @@ int CharsetRendererClassic::getCharWidth(uint16 chr) { return spacing; } +bool CharsetRendererClassic::useTownsFontRomCharacter(uint16 chr) { +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE + if (_vm->_game.platform != Common::kPlatformFMTowns || !_vm->_useCJKMode) + return false; + + if (chr < 128) { + if (((_vm->_game.id == GID_MONKEY2 && _curId != 0) || (_vm->_game.id == GID_INDY4 && _curId != 3)) && (chr > 31 && chr != 94 && chr != 95 && chr != 126 && chr != 127)) + return true; + return false; + } + return true; +#else + return false; +#endif +} + int CharsetRenderer::getStringWidth(int arg, const byte *text) { int pos = 0; int width = 1; @@ -736,11 +661,22 @@ void CharsetRendererPCE::setColor(byte color) { void CharsetRendererCommon::enableShadow(bool enable) { if (enable) { if (_vm->_game.platform == Common::kPlatformFMTowns) { - _shadowColor = + _shadowColor = 8; #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - _vm->_game.version == 5 ? _vm->_townsCharsetColorMap[0] : 0x88; -#else - 8; + _shadowColor = _vm->_game.version == 5 ? _vm->_townsCharsetColorMap[0] : 0x88; + if (_vm->_cjkFont) { + if (_vm->_game.version == 5) { + if (_vm->_game.id == GID_MONKEY) { + _vm->_cjkFont->setShadowMode((_curId == 2 || _curId == 4 || _curId == 6) ? Graphics::FontSJIS::kShadowTypeOutline : Graphics::FontSJIS::kShadowTypeNone); + } else if (_vm->_game.id == GID_MONKEY2) { + _vm->_cjkFont->setShadowMode((_curId != 1 && _curId != 3 && _curId != 5) ? Graphics::FontSJIS::kShadowTypeOutline : Graphics::FontSJIS::kShadowTypeNone); + } else if (_vm->_game.id == GID_INDY4) { + _vm->_cjkFont->setShadowMode((_curId == 2 || _curId == 3 || _curId == 4) ? Graphics::FontSJIS::kShadowTypeOutline : Graphics::FontSJIS::kShadowTypeNone); + } + } else { + _vm->_cjkFont->setShadowMode(Graphics::FontSJIS::kShadowTypeScumm3Towns); + } + } #endif _shadowMode = kFMTOWNSShadowMode; } else { @@ -748,6 +684,8 @@ void CharsetRendererCommon::enableShadow(bool enable) { _shadowMode = kNormalShadowMode; } } else { + if (_vm->_cjkFont) + _vm->_cjkFont->setShadowMode(Graphics::FontSJIS::kShadowTypeNone); _shadowMode = kNoShadowMode; } } @@ -775,12 +713,14 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { return; if (_vm->_useCJKMode && chr > 127) { - charPtr = _vm->get2byteCharPtr(chr); - width = _vm->_2byteWidth; - height = _vm->_2byteHeight; - if (!is2byte) { - width >>= 1; - height >>= 1; + if (_vm->_game.platform == Common::kPlatformFMTowns) { + charPtr = 0; + width = _vm->_cjkFont->getCharWidth(chr); + height = _vm->_cjkFont->getFontHeight(); + } else { + width = _vm->_2byteWidth; + height = _vm->_2byteHeight; + charPtr = _vm->get2byteCharPtr(chr); } } else { charPtr = _fontPtr + chr * 8; @@ -796,8 +736,8 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { origHeight = height; if (_shadowMode != kNoShadowMode) { - width += _vm->_textSurfaceMultiplier; - height += _vm->_textSurfaceMultiplier; + width++; + height++; } if (_firstChar) { @@ -823,10 +763,16 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { #endif (ignoreCharsetMask || !vs->hasTwoBuffers)) { dst = vs->getPixels(_left, drawTop); - drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->bytesPerPixel); + if (charPtr) + drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->bytesPerPixel); + else if (_vm->_cjkFont) + _vm->_cjkFont->drawChar(dst, chr, vs->pitch, vs->bytesPerPixel, _color, _shadowColor); } else { dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier); - drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel, (_vm->_textSurfaceMultiplier == 2 && !is2byte)); + if (charPtr) + drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel, (_vm->_textSurfaceMultiplier == 2 && !is2byte)); + else if (_vm->_cjkFont) + _vm->_cjkFont->drawChar(dst, chr, _vm->_textSurface.pitch, vs->bytesPerPixel, _color, _shadowColor); if (is2byte) origWidth /= _vm->_textSurfaceMultiplier; } @@ -852,9 +798,17 @@ void CharsetRendererV3::drawChar(int chr, const Graphics::Surface &s, int x, int int width, height; int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0; if (is2byte) { - charPtr = _vm->get2byteCharPtr(chr); - width = _vm->_2byteWidth; - height = _vm->_2byteHeight; + if (_vm->_game.platform == Common::kPlatformFMTowns) { + width = _vm->_cjkFont->getCharWidth(chr); + height = _vm->_cjkFont->getFontHeight(); + dst = (byte *)s.pixels + y * s.pitch + x; + _vm->_cjkFont->drawChar(dst, chr, s.pitch, s.bytesPerPixel, _color, _shadowColor); + return; + } else { + charPtr = _vm->get2byteCharPtr(chr); + width = _vm->_2byteWidth; + height = _vm->_2byteHeight; + } } else { charPtr = _fontPtr + chr * 8; // width = height = 8; @@ -940,19 +894,31 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE processTownsCharsetColors(_bytesPerPixel); -#endif - if (_vm->_useCJKMode && chr >= 256) { - charPtr = _vm->get2byteCharPtr(chr); + if (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_useCJKMode) { + if ((chr & 0xff00) == 0xfd00) + chr &= 0xff; + } + + if (useTownsFontRomCharacter(chr)) { + charPtr = 0; + _vm->_cjkChar = chr; enableShadow(true); - if (chr >= 256) { - width = _vm->_2byteWidth; - height = _vm->_2byteHeight; - } else { - width = _vm->_2byteWidth / 2; - height = _vm->_2byteHeight / 2; - } + origWidth = width = getCharWidth(chr); + origHeight = height = getFontHeight(); + offsX = offsY = 0; + } else +#endif + if (_vm->_useCJKMode && (chr >= 128)) { + enableShadow(true); + origWidth = width = _vm->_2byteWidth; + origHeight = height = _vm->_2byteHeight; + charPtr = _vm->get2byteCharPtr(chr); offsX = offsY = 0; + if (_shadowMode != kNoShadowMode) { + width++; + height++; + } } else { uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); assert(charOffs < 0x14000); @@ -960,9 +926,9 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { return; charPtr = _fontPtr + charOffs; - width = charPtr[0]; - height = charPtr[1]; - + width = origWidth = charPtr[0]; + height = origHeight = charPtr[1]; + if (_disableOffsX) { offsX = 0; } else { @@ -973,13 +939,7 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { charPtr += 4; // Skip over char header } - origWidth = width; - origHeight = height; - if (_shadowMode != kNoShadowMode) { - width += _vm->_textSurfaceMultiplier; - height += _vm->_textSurfaceMultiplier; - } if (_firstChar) { _str.left = 0; _str.top = 0; @@ -990,16 +950,8 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { _top += offsY; _left += offsX; - int boxWidth = origWidth; - int boxHeight = origHeight; - - if (is2byte) { - boxWidth /= _vm->_textSurfaceMultiplier; - boxHeight /= _vm->_textSurfaceMultiplier; - } - - if (_left + boxWidth > _right + 1 || _left < 0) { - _left += boxWidth; + if (_left + origWidth > _right + 1 || _left < 0) { + _left += origWidth; _top -= offsY; return; } @@ -1037,16 +989,16 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { printCharIntern(is2byte, charPtr, origWidth, origHeight, width, height, vs, ignoreCharsetMask); - _left += boxWidth; + _left += origWidth; if (_str.right < _left) { _str.right = _left; - if (_shadowMode != kNoShadowMode) + if (_vm->_game.platform != Common::kPlatformFMTowns && _shadowMode != kNoShadowMode) _str.right++; } - if (_str.bottom < _top + boxHeight) - _str.bottom = _top + boxHeight; + if (_str.bottom < _top + origHeight) + _str.bottom = _top + origHeight; _top -= offsY; } @@ -1109,10 +1061,12 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, drawTop = _top - _vm->_screenTop; } - if (is2byte) { + if (!charPtr && _vm->_cjkFont) + _vm->_cjkFont->drawChar(dstPtr, _vm->_cjkChar, dstSurface.pitch, dstSurface.bytesPerPixel, _vm->_townsCharsetColorMap[1], _shadowColor); + else if (is2byte) { drawBits1(dstSurface, dstPtr, charPtr, drawTop, origWidth, origHeight, dstSurface.bytesPerPixel); } else { - drawBitsN(dstSurface, dstPtr, charPtr, *_fontPtr, drawTop, origWidth, origHeight, _vm->_useCJKMode); + drawBitsN(dstSurface, dstPtr, charPtr, *_fontPtr, drawTop, origWidth, origHeight, _vm->_textSurfaceMultiplier == 2); } if (_blitAlso && vs->hasTwoBuffers) { @@ -1160,9 +1114,17 @@ void CharsetRendererClassic::drawChar(int chr, const Graphics::Surface &s, int x if (is2byte) { enableShadow(true); - charPtr = _vm->get2byteCharPtr(chr); - width = _vm->_2byteWidth; - height = _vm->_2byteHeight; + if (_vm->_game.platform == Common::kPlatformFMTowns) { + width = _vm->_cjkFont->getCharWidth(chr); + height = _vm->_cjkFont->getFontHeight(); + dst = (byte *)s.pixels + y * s.pitch + x; + _vm->_cjkFont->drawChar(dst, chr, s.pitch, s.bytesPerPixel, _color, _shadowColor); + return; + } else { + charPtr = _vm->get2byteCharPtr(chr); + width = _vm->_2byteWidth; + height = _vm->_2byteHeight; + } } else { uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); assert(charOffs < 0x10000); |