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-rw-r--r--engines/scumm/charset.h88
1 files changed, 63 insertions, 25 deletions
diff --git a/engines/scumm/charset.h b/engines/scumm/charset.h
index 4c657b475e..b23ec996f5 100644
--- a/engines/scumm/charset.h
+++ b/engines/scumm/charset.h
@@ -25,6 +25,7 @@
#include "common/scummsys.h"
#include "common/rect.h"
#include "graphics/sjis.h"
+#include "scumm/scumm.h"
#include "scumm/gfx.h"
#include "scumm/saveload.h"
@@ -78,10 +79,6 @@ public:
void addLinebreaks(int a, byte *str, int pos, int maxwidth);
void translateColor();
-#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
- void processTownsCharsetColors(uint8 bytesPerPixel);
-#endif
-
virtual void setCurID(int32 id) = 0;
int getCurID() { return _curId; }
@@ -101,31 +98,26 @@ protected:
int _fontHeight;
int _numChars;
- enum ShadowMode {
- kNoShadowMode,
- kFMTOWNSShadowMode,
- kNormalShadowMode
- };
byte _shadowColor;
- ShadowMode _shadowMode;
-
- void enableShadow(bool enable);
- virtual void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scale2x = false);
-
+ bool _shadowMode;
public:
CharsetRendererCommon(ScummEngine *vm);
void setCurID(int32 id);
- int getFontHeight();
+ virtual int getFontHeight();
};
class CharsetRendererClassic : public CharsetRendererCommon {
protected:
- void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height, bool scale2x = false);
+ virtual void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
+ void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask);
+ virtual bool prepareDraw(uint16 chr);
- void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask);
+ int _width, _height, _origWidth, _origHeight;
+ int _offsX, _offsY;
+ const byte *_charPtr;
public:
CharsetRendererClassic(ScummEngine *vm) : CharsetRendererCommon(vm) {}
@@ -134,18 +126,34 @@ public:
void drawChar(int chr, Graphics::Surface &s, int x, int y);
int getCharWidth(uint16 chr);
+};
+
+#ifdef USE_RGB_COLOR
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+class CharsetRendererTownsClassic : public CharsetRendererClassic {
+public:
+ CharsetRendererTownsClassic(ScummEngine *vm);
+
+ int getCharWidth(uint16 chr);
+ int getFontHeight();
- // Some SCUMM 5 games contain hard coded logic to determine whether to use
- // the SCUMM fonts or the FM-Towns font rom to draw a character. For the other
- // games we will simply check for a character greater 127.
- bool useTownsFontRomCharacter(uint16 chr);
+private:
+ void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
+ bool prepareDraw(uint16 chr);
+ void setupShadowMode();
+ bool useFontRomCharacter(uint16 chr);
+ void processCharsetColors();
+
+ uint16 _sjisCurChar;
};
+#endif
+#endif
class CharsetRendererNES : public CharsetRendererCommon {
protected:
byte *_trTable;
- void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scale2x = false);
+ void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth);
public:
CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {}
@@ -160,6 +168,12 @@ public:
class CharsetRendererV3 : public CharsetRendererCommon {
protected:
+ virtual void enableShadow(bool enable);
+ virtual void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth);
+ virtual int getDrawWidthIntern(uint16 chr);
+ virtual int getDrawHeightIntern(uint16 chr);
+ virtual void setDrawCharIntern(uint16 chr) {}
+
const byte *_widthTable;
public:
@@ -169,16 +183,40 @@ public:
void drawChar(int chr, Graphics::Surface &s, int x, int y);
void setCurID(int32 id);
void setColor(byte color);
+ virtual int getCharWidth(uint16 chr);
+};
+
+class CharsetRendererTownsV3 : public CharsetRendererV3 {
+public:
+ CharsetRendererTownsV3(ScummEngine *vm);
+
int getCharWidth(uint16 chr);
+ int getFontHeight();
+
+private:
+ void enableShadow(bool enable);
+ void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth);
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ int getDrawWidthIntern(uint16 chr);
+ int getDrawHeightIntern(uint16 chr);
+ void setDrawCharIntern(uint16 chr);
+#endif
+ uint16 _sjisCurChar;
};
#ifdef USE_RGB_COLOR
class CharsetRendererPCE : public CharsetRendererV3 {
-protected:
- void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scale2x = false);
+private:
+ void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth);
+
+ int getDrawWidthIntern(uint16 chr);
+ int getDrawHeightIntern(uint16 chr);
+ void setDrawCharIntern(uint16 chr);
+
+ uint16 _sjisCurChar;
public:
- CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm) {}
+ CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm), _sjisCurChar(0) {}
void setColor(byte color);
};