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Diffstat (limited to 'engines/scumm/costume.cpp')
-rw-r--r--engines/scumm/costume.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index f6ff669611..5d81cdc441 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -92,8 +92,6 @@ byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
const int scaletableSize = 128;
const bool newAmiCost = (_vm->_game.version == 5) && (_vm->_game.platform == Common::kPlatformAmiga);
- CHECK_HEAP
-
v1.scaletable = smallCostumeScaleTable;
if (_loaded._numColors == 32) {
@@ -298,7 +296,6 @@ byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
_draw_bottom = rect.bottom;
if (_height + rect.top >= 256) {
- CHECK_HEAP
return 2;
}
@@ -306,8 +303,6 @@ byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, _zbuf);
- CHECK_HEAP
-
if (_loaded._format == 0x57) {
// The v1 costume renderer needs the actor number, which is
// the same thing as the costume renderer's _actorID.
@@ -317,7 +312,6 @@ byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
else
proc3(v1);
- CHECK_HEAP
return drawFlag;
}