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-rw-r--r--engines/scumm/detection.cpp97
1 files changed, 79 insertions, 18 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index ca5dba7865..d3397fe208 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -177,7 +177,7 @@ static Common::String generateFilenameForDetection(const char *pattern, Filename
}
struct DetectorDesc {
- FilesystemNode node;
+ Common::FilesystemNode node;
Common::String md5;
const MD5Table *md5Entry; // Entry of the md5 table corresponding to this file, if any.
};
@@ -191,8 +191,8 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com
// when performing the matching. The first match is returned, so if you
// search for "resource" and two nodes "RESOURE and "resource" are present,
// the first match is used.
-static bool searchFSNode(const FSList &fslist, const Common::String &name, FilesystemNode &result) {
- for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+static bool searchFSNode(const Common::FSList &fslist, const Common::String &name, Common::FilesystemNode &result) {
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!scumm_stricmp(file->getName().c_str(), name.c_str())) {
result = *file;
return true;
@@ -202,7 +202,7 @@ static bool searchFSNode(const FSList &fslist, const Common::String &name, Files
}
// The following function tries to detect the language for COMI and DIG
-static Common::Language detectLanguage(const FSList &fslist, byte id) {
+static Common::Language detectLanguage(const Common::FSList &fslist, byte id) {
assert(id == GID_CMI || id == GID_DIG);
// Check for LANGUAGE.BND (Dig) resp. LANGUAGE.TAB (CMI).
@@ -212,14 +212,14 @@ static Common::Language detectLanguage(const FSList &fslist, byte id) {
// switch to MD5 based detection).
const char *filename = (id == GID_CMI) ? "LANGUAGE.TAB" : "LANGUAGE.BND";
Common::File tmp;
- FilesystemNode langFile;
+ Common::FilesystemNode langFile;
if (!searchFSNode(fslist, filename, langFile) || !tmp.open(langFile)) {
// try loading in RESOURCE sub dir...
- FilesystemNode resDir;
- FSList tmpList;
+ Common::FilesystemNode resDir;
+ Common::FSList tmpList;
if (searchFSNode(fslist, "RESOURCE", resDir)
&& resDir.isDirectory()
- && resDir.getChildren(tmpList, FilesystemNode::kListFilesOnly)
+ && resDir.getChildren(tmpList, Common::FilesystemNode::kListFilesOnly)
&& searchFSNode(tmpList, filename, langFile)) {
tmp.open(langFile);
}
@@ -270,7 +270,7 @@ static Common::Language detectLanguage(const FSList &fslist, byte id) {
}
-static void computeGameSettingsFromMD5(const FSList &fslist, const GameFilenamePattern *gfp, const MD5Table *md5Entry, DetectorResult &dr) {
+static void computeGameSettingsFromMD5(const Common::FSList &fslist, const GameFilenamePattern *gfp, const MD5Table *md5Entry, DetectorResult &dr) {
dr.language = md5Entry->language;
dr.extra = md5Entry->extra;
@@ -315,12 +315,12 @@ static void computeGameSettingsFromMD5(const FSList &fslist, const GameFilenameP
}
}
-static void detectGames(const FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) {
+static void detectGames(const Common::FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) {
DescMap fileMD5Map;
DetectorResult dr;
char md5str[32+1];
- for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
DetectorDesc d;
d.node = *file;
@@ -674,15 +674,30 @@ public:
virtual const char *getName() const;
virtual const char *getCopyright() const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const;
- virtual GameList detectGames(const FSList &fslist) const;
-
+ virtual GameList detectGames(const Common::FSList &fslist) const;
+
virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
virtual SaveStateList listSaves(const char *target) const;
+ virtual void removeSaveState(const char *target, int slot) const;
+ virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
+bool ScummMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsListSaves) ||
+ (f == kSupportsDirectLoad) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSupportsMetaInfos) ||
+ (f == kSupportsThumbnails) ||
+ (f == kSupportsSaveDate) ||
+ (f == kSupportsSavePlayTime);
+}
+
GameList ScummMetaEngine::getSupportedGames() const {
return GameList(gameDescriptions);
}
@@ -691,8 +706,7 @@ GameDescriptor ScummMetaEngine::findGame(const char *gameid) const {
return Common::AdvancedDetector::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
}
-
-GameList ScummMetaEngine::detectGames(const FSList &fslist) const {
+GameList ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
GameList detectedGames;
Common::List<DetectorResult> results;
@@ -769,9 +783,9 @@ PluginError ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
}
// Fetch the list of files in the current directory
- FSList fslist;
- FilesystemNode dir(ConfMan.get("path"));
- if (!dir.getChildren(fslist, FilesystemNode::kListFilesOnly)) {
+ Common::FSList fslist;
+ Common::FilesystemNode dir(ConfMan.get("path"));
+ if (!dir.getChildren(fslist, Common::FilesystemNode::kListFilesOnly)) {
return kInvalidPathError;
}
@@ -967,6 +981,53 @@ SaveStateList ScummMetaEngine::listSaves(const char *target) const {
return saveList;
}
+void ScummMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String filename = ScummEngine::makeSavegameName(target, slot, false);
+ g_system->getSavefileManager()->removeSavefile(filename.c_str());
+}
+
+SaveStateDescriptor ScummMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String filename = ScummEngine::makeSavegameName(target, slot, false);
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
+
+ if (!in)
+ return SaveStateDescriptor();
+
+ Common::String saveDesc;
+ Scumm::getSavegameName(in, saveDesc, 0); // FIXME: heversion?!?
+ delete in;
+
+ // TODO: Cleanup
+ Graphics::Surface *thumbnail = ScummEngine::loadThumbnailFromSlot(target, slot);
+
+ SaveStateDescriptor desc(slot, saveDesc, filename);
+ desc.setDeletableFlag(true);
+ desc.setThumbnail(thumbnail);
+
+ InfoStuff infos;
+ memset(&infos, 0, sizeof(infos));
+ if (ScummEngine::loadInfosFromSlot(target, slot, &infos)) {
+ int day = (infos.date >> 24) & 0xFF;
+ int month = (infos.date >> 16) & 0xFF;
+ int year = infos.date & 0xFFFF;
+
+ desc.setSaveDate(year, month, day);
+
+ int hour = (infos.time >> 8) & 0xFF;
+ int minutes = infos.time & 0xFF;
+
+ desc.setSaveTime(hour, minutes);
+
+ minutes = infos.playtime / 60;
+ hour = minutes / 60;
+ minutes %= 60;
+
+ desc.setPlayTime(hour, minutes);
+ }
+
+ return desc;
+}
+
#if PLUGIN_ENABLED_DYNAMIC(SCUMM)
REGISTER_PLUGIN_DYNAMIC(SCUMM, PLUGIN_TYPE_ENGINE, ScummMetaEngine);
#else