diff options
Diffstat (limited to 'engines/scumm/detection_tables.h')
-rw-r--r-- | engines/scumm/detection_tables.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h index 452a6f0960..be1b90e356 100644 --- a/engines/scumm/detection_tables.h +++ b/engines/scumm/detection_tables.h @@ -382,14 +382,16 @@ static const GameSettings gameVariantsTable[] = { {"pjgames", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, // Added the use of bink videos - {"Baseball2003", 0, 0, GID_BASEBALL2003, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, - {"basketball", 0, 0, GID_BASKETBALL, 6, 100, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, - {"football2002", 0, 0, GID_FOOTBALL, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, {"Soccer2004", 0, 0, GID_SOCCER2004, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, // U32 code required, for testing only {"moonbase", 0, 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, {"moonbase", "Demo", 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR | GF_DEMO, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + + // HE100 games, which use older o72_debugInput code + {"Baseball2003", 0, 0, GID_BASEBALL2003, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"basketball", 0, 0, GID_BASKETBALL, 6, 101, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"football2002", 0, 0, GID_FOOTBALL2002, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, #endif // The following are meant to be generic HE game variants and as such do @@ -407,6 +409,7 @@ static const GameSettings gameVariantsTable[] = { {"", "HE 98.5", 0, GID_HEGAME, 6, 98, MDT_NONE, GF_USE_KEY | GF_HE_985, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, {"", "HE 99", 0, GID_HEGAME, 6, 99, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, {"", "HE 100", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"", "HE 101", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, #endif {NULL, NULL, 0, 0, 0, MDT_NONE, 0, 0, UNK, 0} }; |