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-rw-r--r--engines/scumm/gfx.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 05d0476467..eda6885795 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -1453,7 +1453,7 @@ void GdiNES::prepareDrawBitmap(const byte *ptr, int x, int y, const int width, c
* Draw a bitmap onto a virtual screen. This is main drawing method for room backgrounds
* and objects, used throughout all SCUMM versions.
*/
-void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
+void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const int width, const int height,
int stripnr, int numstrip, byte flag) {
assert(ptr);
assert(height > 0);
@@ -1564,7 +1564,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
decodeMask(x, y, width, height, stripnr, numzbuf, zplane_list, transpStrip, flag, tmsk_ptr);
-#if 1
+#if 0
// HACK: blit mask(s) onto normal screen. Useful to debug masking
for (int i = 0; i < numzbuf; i++) {
byte *dst1, *dst2;