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-rw-r--r--engines/scumm/gfx.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 08ae9fdd96..fd529b36fe 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -251,7 +251,7 @@ GdiV2::~GdiV2() {
}
#ifdef USE_RGB_COLOR
-Gdi16Bit::Gdi16Bit(ScummEngine *vm) : Gdi(vm) {
+GdiHE16bit::GdiHE16bit(ScummEngine *vm) : GdiHE(vm) {
}
#endif
@@ -583,7 +583,7 @@ void ScummEngine::updateDirtyScreen(VirtScreenNumber slot) {
vs->tdirty[i] = vs->h;
vs->bdirty[i] = 0;
if (i != (_gdi->_numStrips - 1) && vs->bdirty[i + 1] == bottom && vs->tdirty[i + 1] == top) {
- // Simple optimizations: if two or more neighbouring strips
+ // Simple optimizations: if two or more neighboring strips
// form one bigger rectangle, coalesce them.
w += 8;
continue;
@@ -652,16 +652,13 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
assert(0 == (width & 3));
// Compose the text over the game graphics
-#ifdef USE_ARM_GFX_ASM
- asmDrawStripToScreen(height, width, text, src, _compositeBuf, vs->pitch, width, _textSurface.pitch);
-#else
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns) {
towns_drawStripToScreen(vs, x, y, x, top, width, height);
return;
} else
#endif
- if (_bytesPerPixelOutput == 2) {
+ if (_outputPixelFormat.bytesPerPixel == 2) {
const byte *srcPtr = (const byte *)src;
const byte *textPtr = (byte *)_textSurface.getBasePtr(x * m, y * m);
byte *dstPtr = _compositeBuf;
@@ -682,7 +679,11 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
srcPtr += vsPitch;
textPtr += _textSurface.pitch - width * m;
}
- } else {
+ }
+#ifdef USE_ARM_GFX_ASM
+ asmDrawStripToScreen(height, width, text, src, _compositeBuf, vs->pitch, width, _textSurface.pitch);
+#else
+ else {
// We blit four pixels at a time, for improved performance.
const uint32 *src32 = (const uint32 *)src;
uint32 *dst32 = (uint32 *)_compositeBuf;
@@ -3673,7 +3674,7 @@ void Gdi::unkDecode11(byte *dst, int dstPitch, const byte *src, int height) cons
#undef READ_BIT_256
#ifdef USE_RGB_COLOR
-void Gdi16Bit::writeRoomColor(byte *dst, byte color) const {
+void GdiHE16bit::writeRoomColor(byte *dst, byte color) const {
WRITE_UINT16(dst, READ_LE_UINT16(_vm->_hePalettes + 2048 + color * 2));
}
#endif