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path: root/engines/scumm/gfx_towns.cpp
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Diffstat (limited to 'engines/scumm/gfx_towns.cpp')
-rw-r--r--engines/scumm/gfx_towns.cpp42
1 files changed, 22 insertions, 20 deletions
diff --git a/engines/scumm/gfx_towns.cpp b/engines/scumm/gfx_towns.cpp
index 3c96be8b9c..6a3f50a1af 100644
--- a/engines/scumm/gfx_towns.cpp
+++ b/engines/scumm/gfx_towns.cpp
@@ -47,7 +47,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in
int dp2 = _townsScreen->getLayerPitch(1) - width * m * _townsScreen->getLayerBpp(1);
int sp1 = vs->pitch - (width * vs->format.bytesPerPixel);
int sp2 = _textSurface.pitch - width * m;
-
+
if (vs->number == kMainVirtScreen || _game.id == GID_INDY3 || _game.id == GID_ZAK) {
for (int h = 0; h < height; ++h) {
if (_outputPixelFormat.bytesPerPixel == 2) {
@@ -63,13 +63,13 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in
src1 += vs->pitch;
dst1 += _townsScreen->getLayerPitch(0);
}
-
+
for (int sH = 0; sH < m; ++sH) {
memcpy(dst2, src2, width * m);
src2 += _textSurface.pitch;
dst2 += _townsScreen->getLayerPitch(1);
}
- }
+ }
} else {
dst1 = dst2;
for (int h = 0; h < height; ++h) {
@@ -81,7 +81,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in
dst1 = dst2;
uint8 *src3 = src2;
-
+
if (m == 2) {
dst2 += _townsScreen->getLayerPitch(1);
src3 += _townsScreen->getLayerPitch(1);
@@ -95,7 +95,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in
dst1++;
}
- src1 += sp1;
+ src1 += sp1;
src2 = src3 + sp2;
dst1 = dst2 + dp2;
dst2 += dp2;
@@ -231,7 +231,7 @@ void TownsScreen::setupLayer(int layer, int width, int height, int numCol, void
if (width > _width || height > _height)
error("TownsScreen::setupLayer(): Layer width/height must be equal or less than screen width/height");
-
+
l->scaleW = _width / width;
l->scaleH = _height / height;
@@ -268,13 +268,13 @@ void TownsScreen::setupLayer(int layer, int width, int height, int numCol, void
delete[] l->bltTmpPal;
l->bltTmpPal = (l->bpp == 1 && _pixelFormat.bytesPerPixel == 2) ? new uint16[l->numCol] : 0;
-
+
l->enabled = true;
_layers[0].onBottom = true;
_layers[1].onBottom = _layers[0].enabled ? false : true;
l->ready = true;
}
-
+
void TownsScreen::clearLayer(int layer) {
if (layer < 0 || layer > 1)
return;
@@ -300,10 +300,10 @@ void TownsScreen::fillLayerRect(int layer, int x, int y, int w, int h, int col)
assert(x >= 0 && y >= 0 && ((x + w) * l->bpp) <= (l->pitch) && (y + h) <= (l->height));
uint8 *pos = l->pixels + y * l->pitch + x * l->bpp;
-
+
for (int i = 0; i < h; ++i) {
if (l->bpp == 2) {
- for (int ii = 0; ii < w; ++ii) {
+ for (int ii = 0; ii < w; ++ii) {
*(uint16*)pos = col;
pos += 2;
}
@@ -359,8 +359,8 @@ int TownsScreen::getLayerScaleH(int layer) {
void TownsScreen::addDirtyRect(int x, int y, int w, int h) {
if (w <= 0 || h <= 0 || _numDirtyRects > DIRTY_RECTS_MAX)
- return;
-
+ return;
+
if (_numDirtyRects == DIRTY_RECTS_MAX) {
// full redraw
_dirtyRects.clear();
@@ -383,25 +383,25 @@ void TownsScreen::addDirtyRect(int x, int y, int w, int h) {
y = r->top;
skip = true;
}
-
+
if (x2 > r->left && x2 < r->right && y > r->top && y < r->bottom) {
x2 = r->right;
y = r->top;
skip = true;
}
-
+
if (x2 > r->left && x2 < r->right && y2 > r->top && y2 < r->bottom) {
x2 = r->right;
y2 = r->bottom;
skip = true;
}
-
+
if (x > r->left && x < r->right && y2 > r->top && y2 < r->bottom) {
x = r->left;
y2 = r->bottom;
skip = true;
- }
-
+ }
+
if (skip) {
r->left = x;
r->top = y;
@@ -453,6 +453,8 @@ void TownsScreen::updateOutputBuffer() {
int ptch = _pitch - (r->right - r->left + 1) * _pixelFormat.bytesPerPixel;
if (_pixelFormat.bytesPerPixel == 2 && l->bpp == 1) {
+ if (!l->palette)
+ error("void TownsScreen::updateOutputBuffer(): No palette assigned to 8 bit layer %d", i);
for (int ic = 0; ic < l->numCol; ic++)
l->bltTmpPal[ic] = calc16BitColor(&l->palette[ic * 3]);
}
@@ -484,13 +486,13 @@ void TownsScreen::updateOutputBuffer() {
uint8 col = l->bltInternY[y][l->bltInternX[x]];
if (col || l->onBottom) {
if (l->numCol == 16)
- col = (col >> 4) & (col & 0x0f);
+ col = (col >> 4) & (col & 0x0f);
*dst = col;
}
dst++;
}
dst += ptch;
- }
+ }
}
}
}
@@ -503,7 +505,7 @@ void TownsScreen::outputToScreen() {
_numDirtyRects = 0;
}
-uint16 TownsScreen::calc16BitColor(const uint8 *palEntry) {
+uint16 TownsScreen::calc16BitColor(const uint8 *palEntry) {
return _pixelFormat.RGBToColor(palEntry[0], palEntry[1], palEntry[2]);
}