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Diffstat (limited to 'engines/scumm/he/logic/football.cpp')
-rw-r--r-- | engines/scumm/he/logic/football.cpp | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/engines/scumm/he/logic/football.cpp b/engines/scumm/he/logic/football.cpp new file mode 100644 index 0000000000..f86f97eaf7 --- /dev/null +++ b/engines/scumm/he/logic/football.cpp @@ -0,0 +1,288 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "scumm/he/intern_he.h" +#include "scumm/he/logic_he.h" + +namespace Scumm { + +/** + * Logic code for: + * Backyard Football + * Backyard Football 2002 + */ +class LogicHEfootball : public LogicHE { +public: + LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {} + + int versionID(); + int32 dispatch(int op, int numArgs, int32 *args); + +private: + int op_1004(int32 *args); + int op_1006(int32 *args); + int op_1007(int32 *args); + int op_1010(int32 *args); + int op_1022(int32 *args); + int op_1023(int32 *args); + int op_1024(int32 *args); +}; + +int LogicHEfootball::versionID() { + return 1; +} + +int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) { + int res = 0; + + switch (op) { + case 1004: + res = op_1004(args); + break; + + case 1006: + res = op_1006(args); + break; + + case 1007: + res = op_1007(args); + break; + + case 1010: + res = op_1010(args); + break; + + case 1022: + res = op_1022(args); + break; + + case 1023: + res = op_1023(args); + break; + + case 1024: + res = op_1024(args); + break; + + case 8221968: + // Someone had a fun and used his birthday as opcode number + res = getFromArray(args[0], args[1], args[2]); + break; + + case 1492: case 1493: case 1494: case 1495: case 1496: + case 1497: case 1498: case 1499: case 1500: case 1501: + case 1502: case 1503: case 1504: case 1505: case 1506: + case 1507: case 1508: case 1509: case 1510: case 1511: + case 1512: case 1513: case 1514: case 1555: + // DirectPlay-related + // 1513: initialize + // 1555: set fake lag + break; + + case 2200: case 2201: case 2202: case 2203: case 2204: + case 2205: case 2206: case 2207: case 2208: case 2209: + case 2210: case 2211: case 2212: case 2213: case 2214: + case 2215: case 2216: case 2217: case 2218: case 2219: + case 2220: case 2221: case 2222: case 2223: case 2224: + case 2225: case 2226: case 2227: case 2228: + // Boneyards-related + break; + + case 3000: case 3001: case 3002: case 3003: case 3004: + // Internet-related + // 3000: check for updates + // 3001: check network status + // 3002: autoupdate + // 3003: close connection + break; + + default: + LogicHE::dispatch(op, numArgs, args); + warning("Tell sev how to reproduce it (%d)", op); + } + + return res; +} + +int LogicHEfootball::op_1004(int32 *args) { + // Identical to LogicHEsoccer::op_1004 + double res, a2, a4, a5; + + a5 = ((double)args[4] - (double)args[1]) / ((double)args[5] - (double)args[2]); + a4 = ((double)args[3] - (double)args[0]) / ((double)args[5] - (double)args[2]); + a2 = (double)args[2] - (double)args[0] * a4 - args[1] * a5; + + res = (double)args[6] * a4 + (double)args[7] * a5 + a2; + writeScummVar(108, (int32)res); + + writeScummVar(109, (int32)a2); + writeScummVar(110, (int32)a5); + writeScummVar(111, (int32)a4); + + return 1; +} + +int LogicHEfootball::op_1006(int32 *args) { + // This seems to be more or less the inverse of op_1010 + const double a1 = args[1]; + double res; + + // 2.9411764e-4 = 1/3400 + // 5.3050399e-2 = 1/18.85 = 20/377 + // 1.1764706e-2 = 1/85 = 40/3400 + // 1.2360656e-1 = 377/3050 + res = (1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1 * args[0] + + a1 * 1.1764706e-2 + 46; + + // Shortened / optimized version of that formula: + // res = (377.0 - a1 / 170.0) / 3050.0 * args[0] + a1 / 85.0 + 46; + + writeScummVar(108, (int32)res); + + // 1.2360656e-1 = 377/3050 + // 1.1588235e-1 = 197/1700 = 394/3400 + res = 640.0 - args[2] * 1.2360656e-1 - a1 * 1.1588235e-1 - 26; + + writeScummVar(109, (int32)res); + + return 1; +} + +int LogicHEfootball::op_1007(int32 *args) { + double res, temp; + + temp = (double)args[1] * 0.32; + + if (temp > 304.0) + res = -args[2] * 0.142; + else + res = args[2] * 0.142; + + res += temp; + + writeScummVar(108, (int32)res); + + res = (1000.0 - args[2]) * 0.48; + + writeScummVar(109, (int32)res); + + return 1; +} + +int LogicHEfootball::op_1010(int32 *args) { + // This seems to be more or less the inverse of op_1006 + double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1; + + // 2.9411764e-4 = 1/3400 + // 5.3050399e-2 = 1/18.85 = 20/377 + // 1.1764706e-2 = 1/85 = 40/3400 + // 1.2360656e-1 = 377/3050 + double a0 = ((double)args[0] - 46 - a1 * 1.1764706e-2) / + ((1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1); + + writeScummVar(108, (int32)a0); + writeScummVar(109, (int32)a1); + + return 1; +} + +int LogicHEfootball::op_1022(int32 *args) { + double res; + double var10 = args[4] - args[1]; + double var8 = args[5] - args[2]; + double var6 = args[3] - args[0]; + + res = sqrt(var8 * var8 + var6 * var6 + var10 * var10); + + if (res >= (double)args[6]) { + var8 = (double)args[6] * var8 / res; + var10 = (double)args[6] * var10 / res; + res = (double)args[6] * var6 / res; + } + + writeScummVar(108, (int32)res); + writeScummVar(109, (int32)var10); + writeScummVar(110, (int32)var8); + + return 1; +} + +int LogicHEfootball::op_1023(int32 *args) { + double var10, var18, var20, var28, var30, var30_; + double argf[7]; + + for (int i = 0; i < 7; i++) + argf[i] = args[i]; + + var10 = (argf[3] - argf[1]) / (argf[2] - argf[0]); + var28 = var10 * var10 + 1; + var20 = argf[0] * var10; + var18 = (argf[5] + argf[1] + var20) * argf[4] * var10 * 2 + + argf[6] * argf[6] * var28 + argf[4] * argf[4] - + argf[0] * argf[0] * var10 * var10 - + argf[5] * argf[0] * var10 * 2 - + argf[5] * argf[1] * 2 - + argf[1] * argf[1] - argf[5] * argf[5]; + + if (var18 >= 0) { + var18 = sqrt(var18); + + var30_ = argf[4] + argf[5] * var10 + argf[1] * var10 + argf[0] * var10 * var10; + var30 = (var30_ - var18) / var28; + var18 = (var30_ + var18) / var28; + + if ((argf[0] - var30 < 0) && (argf[0] - var18 < 0)) { + var30_ = var30; + var30 = var18; + var18 = var30_; + } + var28 = var18 * var10 - var20 - argf[1]; + var20 = var30 * var10 - var20 - argf[1]; + } else { + var18 = 0; + var20 = 0; + var28 = 0; + var30 = 0; + } + + writeScummVar(108, (int32)var18); + writeScummVar(109, (int32)var28); + writeScummVar(110, (int32)var30); + writeScummVar(111, (int32)var20); + + return 1; +} + +int LogicHEfootball::op_1024(int32 *args) { + writeScummVar(108, 0); + writeScummVar(109, 0); + writeScummVar(110, 0); + writeScummVar(111, 0); + + return 1; +} + +LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm) { + return new LogicHEfootball(vm); +} + +} // End of namespace Scumm |