diff options
Diffstat (limited to 'engines/scumm/he/moonbase/ai_weapon.cpp')
-rw-r--r-- | engines/scumm/he/moonbase/ai_weapon.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/scumm/he/moonbase/ai_weapon.cpp b/engines/scumm/he/moonbase/ai_weapon.cpp new file mode 100644 index 0000000000..ba50aae4d1 --- /dev/null +++ b/engines/scumm/he/moonbase/ai_weapon.cpp @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "scumm/he/moonbase/ai_weapon.h" +#include "scumm/he/moonbase/ai_main.h" + +namespace Scumm { + +Weapon::Weapon(int typeID) { //, float damage, int radius) + switch (typeID) { + default: + case ITEM_BOMB: + becomeBomb(); + break; + + case ITEM_CLUSTER: + becomeCluster(); + break; + + case ITEM_CRAWLER: + becomeCrawler(); + break; + + case ITEM_EMP: + becomeEMP(); + break; + + case ITEM_SPIKE: + becomeSpike(); + break; + } +} + +void Weapon::becomeBomb() { + _typeID = ITEM_BOMB; + _damage = 3; + _radius = 30; + _cost = 1; +} + +void Weapon::becomeCluster() { + _typeID = ITEM_CLUSTER; + _damage = 1.5; + _radius = 20; + _cost = 1; +} + +void Weapon::becomeCrawler() { + _typeID = ITEM_CRAWLER; + _damage = 4; + _radius = 180; + _cost = 7; +} + +void Weapon::becomeEMP() { + _typeID = ITEM_EMP; + _damage = .1f; + _radius = 215; + _cost = 3; +} + +void Weapon::becomeSpike() { + _typeID = ITEM_SPIKE; + _damage = 6; + _radius = 180; + _cost = 3; +} + +} // End of namespace Scumm |