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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "scumm/he/moonbase/ai_weapon.h"
+#include "scumm/he/moonbase/ai_main.h"
+
+namespace Scumm {
+
+Weapon::Weapon(int typeID) { //, float damage, int radius)
+ switch (typeID) {
+ default:
+ case ITEM_BOMB:
+ becomeBomb();
+ break;
+
+ case ITEM_CLUSTER:
+ becomeCluster();
+ break;
+
+ case ITEM_CRAWLER:
+ becomeCrawler();
+ break;
+
+ case ITEM_EMP:
+ becomeEMP();
+ break;
+
+ case ITEM_SPIKE:
+ becomeSpike();
+ break;
+ }
+}
+
+void Weapon::becomeBomb() {
+ _typeID = ITEM_BOMB;
+ _damage = 3;
+ _radius = 30;
+ _cost = 1;
+}
+
+void Weapon::becomeCluster() {
+ _typeID = ITEM_CLUSTER;
+ _damage = 1.5;
+ _radius = 20;
+ _cost = 1;
+}
+
+void Weapon::becomeCrawler() {
+ _typeID = ITEM_CRAWLER;
+ _damage = 4;
+ _radius = 180;
+ _cost = 7;
+}
+
+void Weapon::becomeEMP() {
+ _typeID = ITEM_EMP;
+ _damage = .1f;
+ _radius = 215;
+ _cost = 3;
+}
+
+void Weapon::becomeSpike() {
+ _typeID = ITEM_SPIKE;
+ _damage = 6;
+ _radius = 180;
+ _cost = 3;
+}
+
+} // End of namespace Scumm