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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_HE_MOONBASE_AI_WEAPON_H
+#define SCUMM_HE_MOONBASE_AI_WEAPON_H
+
+namespace Scumm {
+
+class Weapon {
+private:
+ int _typeID;
+ float _damage;
+ int _radius;
+ int _cost;
+
+public:
+ Weapon() {}
+ Weapon(int typeID);
+ virtual ~Weapon() {}
+
+ void setTypeID(int typeID) { _typeID = typeID; }
+ void setDamage(float damage) { _damage = damage; }
+ void setRadius(int radius) { _radius = radius; }
+ void setCost(int cost) { _cost = cost; }
+
+ int getTypeID() { return _typeID; }
+ float getDamage() { return _damage; }
+ int getRadius() { return _radius; }
+ int getCost() { return _cost; }
+
+ void becomeBomb();
+ void becomeCluster();
+ void becomeCrawler();
+ void becomeEMP();
+ void becomeSpike();
+};
+
+} // End of namespace Scumm
+
+#endif