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Diffstat (limited to 'engines/scumm/he/moonbase/ai_weapon.h')
-rw-r--r-- | engines/scumm/he/moonbase/ai_weapon.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/scumm/he/moonbase/ai_weapon.h b/engines/scumm/he/moonbase/ai_weapon.h new file mode 100644 index 0000000000..55c710ccdf --- /dev/null +++ b/engines/scumm/he/moonbase/ai_weapon.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SCUMM_HE_MOONBASE_AI_WEAPON_H +#define SCUMM_HE_MOONBASE_AI_WEAPON_H + +namespace Scumm { + +class Weapon { +private: + int _typeID; + float _damage; + int _radius; + int _cost; + +public: + Weapon() {} + Weapon(int typeID); + virtual ~Weapon() {} + + void setTypeID(int typeID) { _typeID = typeID; } + void setDamage(float damage) { _damage = damage; } + void setRadius(int radius) { _radius = radius; } + void setCost(int cost) { _cost = cost; } + + int getTypeID() { return _typeID; } + float getDamage() { return _damage; } + int getRadius() { return _radius; } + int getCost() { return _cost; } + + void becomeBomb(); + void becomeCluster(); + void becomeCrawler(); + void becomeEMP(); + void becomeSpike(); +}; + +} // End of namespace Scumm + +#endif |