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-rw-r--r--engines/scumm/he/sprite_he.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/scumm/he/sprite_he.cpp b/engines/scumm/he/sprite_he.cpp
index f902b67997..245a986531 100644
--- a/engines/scumm/he/sprite_he.cpp
+++ b/engines/scumm/he/sprite_he.cpp
@@ -264,6 +264,13 @@ int Sprite::getSpriteFlagRemapPalette(int spriteId) {
int Sprite::getSpriteFlagAutoAnim(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
+ // WORKAROUND: Two scripts (room 2 script 2070/2071) compare against
+ // a return value of one, but the original game returned the flag value
+ // (0x200000) for true. These scripts bugs caused problems (infinite loop
+ // and beans not appearing) in the Jumping Beans mini games under ScummVM.
+ if (_vm->_game.id == GID_PJGAMES)
+ return 0;
+
return ((_spriteTable[spriteId].flags & kSFAutoAnim) != 0) ? 1 : 0;
}