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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#if !defined(SCUMM_IMUSE_DIGI_TRACK_H) && !defined(DISABLE_SCUMM_7_8)
+#define SCUMM_IMUSE_DIGI_TRACK_H
+
+#include "common/scummsys.h"
+
+namespace Scumm {
+
+
+// These flag bits correspond exactly to the sound mixer flags of March 2007.
+// We don't want to use the mixer flags directly, because then our saved games
+// will break in interesting ways if the mixer flags are ever assigned new
+// values. Now they should keep working, as long as these flags don't change.
+
+enum {
+ kFlagUnsigned = 1 << 0,
+ kFlag16Bits = 1 << 1,
+ kFlagLittleEndian = 1 << 2,
+ kFlagStereo = 1 << 3,
+ kFlagReverseStereo = 1 << 4
+
+ // Not used by Digital iMUSE
+ // kFlagAutoFree = 1 << 5,
+ // kFlagLoop = 1 << 6
+};
+
+struct Track {
+ int trackId; // used to identify track by value (0-15)
+
+ int8 pan; // panning value of sound
+ int32 vol; // volume level (values 0-127 * 1000)
+ int32 volFadeDest; // volume level which fading target (values 0-127 * 1000)
+ int32 volFadeStep; // delta of step while changing volume at each imuse callback
+ int32 volFadeDelay; // time in ms how long fading volume must be
+ bool volFadeUsed; // flag if fading is in progress
+
+ int32 soundId; // sound id used by scumm script
+ char soundName[15]; // sound name but also filename of sound in bundle data
+ bool used; // flag mean that track is used
+ bool toBeRemoved; // flag mean that track need to be free
+ bool mixerStreamRunning; // flag mean sound mixer's stream is running OBSOLETE
+ bool souStreamUsed; // flag mean that track use stream from sou file
+ bool sndDataExtComp;// flag mean that sound data is compressed by scummvm tools
+ int32 soundPriority;// priority level of played sound (0-127)
+ int32 regionOffset; // offset to sound data relative to begining of current region
+ int32 dataOffset; // offset to sound data relative to begining of 'DATA' chunk
+ int32 curRegion; // id of current used region
+ int32 curHookId; // id of current used hook id
+ int32 volGroupId; // id of volume group (IMUSE_VOLGRP_VOICE, IMUSE_VOLGRP_SFX, IMUSE_VOLGRP_MUSIC)
+ int32 soundType; // type of sound data (kSpeechSoundType, kSFXSoundType, kMusicSoundType)
+ int32 feedSize; // size of sound data needed to be filled at each callback iteration
+ int32 dataMod12Bit; // value used between all callback to align 12 bit source of data
+ int32 mixerFlags; // flags for sound mixer's channel (kFlagStereo, kFlag16Bits, kFlagReverseStereo, kFlagUnsigned, kFlagLittleEndian)
+
+ ImuseDigiSndMgr::SoundDesc *soundDesc; // sound handle used by iMuse sound manager
+ Audio::SoundHandle mixChanHandle; // sound mixer's channel handle
+ Audio::AppendableAudioStream *stream; // sound mixer's audio stream handle for *.la1 and *.bun
+
+ Track() : soundId(-1), used(false), stream(NULL) {
+ }
+
+ int getPan() const { return (pan != 64) ? 2 * pan - 127 : 0; }
+ int getVol() const { return vol / 1000; }
+ Audio::Mixer::SoundType getType() const {
+ Audio::Mixer::SoundType type = Audio::Mixer::kPlainSoundType;
+ if (volGroupId == 1)
+ type = Audio::Mixer::kSpeechSoundType;
+ else if (volGroupId == 2)
+ type = Audio::Mixer::kSFXSoundType;
+ else if (volGroupId == 3)
+ type = Audio::Mixer::kMusicSoundType;
+ return type;
+ }
+};
+
+} // End of namespace Scumm
+
+#endif