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-rw-r--r--engines/scumm/input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index ef27937976..5bb5fd80b7 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -413,7 +413,7 @@ void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) {
// On WinCE we've also got one special for skipping cutscenes or dialog, whatever is appropriate
// Since _smushActive is not a member of the base case class ScummEngine::, we detect here if we're
// playing a cutscene and skip it; else we forward the keystroke through to ScummEngine::processInput.
- if (cutsceneExitKeyEnabled && (lastKeyHit.ascii == KEY_ALL_SKIP || lastKeyHit.keycode == Common::KEYCODE_ESCAPE)) {
+ if (cutsceneExitKeyEnabled && lastKeyHit.keycode == Common::KEYCODE_ESCAPE) {
// FIXME: I do not quite understand why this code behaves differently on WinCE ?!?
int bail = 1;
if (_smushActive) {