diff options
Diffstat (limited to 'engines/scumm/input.cpp')
-rw-r--r-- | engines/scumm/input.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index ef27937976..5bb5fd80b7 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -413,7 +413,7 @@ void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) { // On WinCE we've also got one special for skipping cutscenes or dialog, whatever is appropriate // Since _smushActive is not a member of the base case class ScummEngine::, we detect here if we're // playing a cutscene and skip it; else we forward the keystroke through to ScummEngine::processInput. - if (cutsceneExitKeyEnabled && (lastKeyHit.ascii == KEY_ALL_SKIP || lastKeyHit.keycode == Common::KEYCODE_ESCAPE)) { + if (cutsceneExitKeyEnabled && lastKeyHit.keycode == Common::KEYCODE_ESCAPE) { // FIXME: I do not quite understand why this code behaves differently on WinCE ?!? int bail = 1; if (_smushActive) { |