aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/insane/insane_ben.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm/insane/insane_ben.cpp')
-rw-r--r--engines/scumm/insane/insane_ben.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp
index 48aaab505a..9d11f14e4e 100644
--- a/engines/scumm/insane/insane_ben.cpp
+++ b/engines/scumm/insane/insane_ben.cpp
@@ -634,7 +634,7 @@ void Insane::actor02Reaction(int32 buttons) {
_actor[0].newFacingFlag = 1;
_actor[0].kicking = false;
if ((_actor[0].act[2].frame == 3) && (calcEnemyDamage(0, 0) == 1)) {
- _actor[1].damage = weaponDamage(0);
+ _actor[1].damage += weaponDamage(0);
smlayer_startSfx(64);
_actor[1].cursorX = 320;
}
@@ -805,7 +805,7 @@ void Insane::actor02Reaction(int32 buttons) {
if ((_actor[1].x - _actor[0].x <= weaponMaxRange(0)) &&
(_actor[1].x - _actor[0].x >= weaponMinRange(0))) {
smlayer_startSfx(76);
- _actor[1].damage = weaponDamage(0);
+ _actor[1].damage += weaponDamage(0);
}
break;
default:
@@ -813,7 +813,7 @@ void Insane::actor02Reaction(int32 buttons) {
smlayer_startSfx(76);
break;
}
- smlayer_setActorFacing(0, 2, 21,180);
+ smlayer_setActorFacing(0, 2, 21, 180);
_actor[0].act[2].state = 17;
}
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
@@ -855,7 +855,7 @@ void Insane::actor02Reaction(int32 buttons) {
break;
case INV_CHAINSAW:
if (_actor[1].kicking || _actor[1].field_44)
- _actor[0].act[2].state = 20;
+ _actor[0].act[2].state = 106;
else {
smlayer_setActorFacing(0, 2, 20, 180);
_actor[0].act[2].state = 20;
@@ -1170,11 +1170,12 @@ void Insane::actor02Reaction(int32 buttons) {
if (!smlayer_actorNeedRedraw(0, 2)) {
switchBenWeapon();
- _actor[0].act[2].tilt = 0;
+ _actor[0].act[2].state = 1;
}
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
break;
case 36:
+ _actor[0].lost = true;
smlayer_setActorLayer(0, 2, 5);
_actor[0].kicking = false;
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))