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Diffstat (limited to 'engines/scumm/insane/insane_enemy.cpp')
-rw-r--r--engines/scumm/insane/insane_enemy.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 5087adcf51..2291b2c37b 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -1246,7 +1246,7 @@ int32 Insane::enemy8initializer(int32 actor1, int32 actor2, int32 probability) {
}
-void Insane::ouchSoundEnemy(void) {
+void Insane::ouchSoundEnemy() {
int32 tmp;
_actor[1].act[3].state = 52;
@@ -1538,7 +1538,7 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) {
}
}
-void Insane::switchEnemyWeapon(void) {
+void Insane::switchEnemyWeapon() {
do {
_actor[1].weapon++;
if (_actor[1].weapon > 7)
@@ -1573,7 +1573,7 @@ void Insane::switchEnemyWeapon(void) {
}
}
-void Insane::setEnemyState(void) {
+void Insane::setEnemyState() {
if (_actor[1].lost)
return;
@@ -2589,7 +2589,7 @@ int32 Insane::calcEnemyDamage(bool arg_0, bool arg_4) {
return 1;
}
-bool Insane::weaponEnemyIsEffective(void) {
+bool Insane::weaponEnemyIsEffective() {
if ((_actor[1].x - _actor[0].x > weaponMaxRange(1)) ||
(_actor[1].x - _actor[0].x < weaponMinRange(1)) ||
!_actor[0].kicking)
@@ -2739,7 +2739,7 @@ void Insane::actor10Reaction(int32 buttons) {
smlayer_putActor(1, 0, tmpx, tmpy, _smlayer_room);
}
-int32 Insane::actionEnemy(void) {
+int32 Insane::actionEnemy() {
int32 buttons;
if (_actor[1].enemyHandler != -1)