diff options
Diffstat (limited to 'engines/scumm/insane/insane_enemy.cpp')
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 5087adcf51..2291b2c37b 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -1246,7 +1246,7 @@ int32 Insane::enemy8initializer(int32 actor1, int32 actor2, int32 probability) { } -void Insane::ouchSoundEnemy(void) { +void Insane::ouchSoundEnemy() { int32 tmp; _actor[1].act[3].state = 52; @@ -1538,7 +1538,7 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) { } } -void Insane::switchEnemyWeapon(void) { +void Insane::switchEnemyWeapon() { do { _actor[1].weapon++; if (_actor[1].weapon > 7) @@ -1573,7 +1573,7 @@ void Insane::switchEnemyWeapon(void) { } } -void Insane::setEnemyState(void) { +void Insane::setEnemyState() { if (_actor[1].lost) return; @@ -2589,7 +2589,7 @@ int32 Insane::calcEnemyDamage(bool arg_0, bool arg_4) { return 1; } -bool Insane::weaponEnemyIsEffective(void) { +bool Insane::weaponEnemyIsEffective() { if ((_actor[1].x - _actor[0].x > weaponMaxRange(1)) || (_actor[1].x - _actor[0].x < weaponMinRange(1)) || !_actor[0].kicking) @@ -2739,7 +2739,7 @@ void Insane::actor10Reaction(int32 buttons) { smlayer_putActor(1, 0, tmpx, tmpy, _smlayer_room); } -int32 Insane::actionEnemy(void) { +int32 Insane::actionEnemy() { int32 buttons; if (_actor[1].enemyHandler != -1) |