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path: root/engines/scumm/insane/insane_enemy.cpp
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Diffstat (limited to 'engines/scumm/insane/insane_enemy.cpp')
-rw-r--r--engines/scumm/insane/insane_enemy.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 2291b2c37b..e8d97d3875 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -1328,7 +1328,7 @@ void Insane::turnEnemy(bool battle) {
if (_actor[1].damage < _actor[1].maxdamage) {
_actor[1].lost = false;
} else {
- if (!_actor[1].lost && !_actor[1].lost) {
+ if (!_actor[1].lost && !_actor[0].lost) {
_actor[1].lost = true;
_actor[1].act[2].state = 36;
_actor[1].act[1].state = 36;
@@ -2072,7 +2072,7 @@ void Insane::actor12Reaction(int32 buttons) {
setEnemyState();
_actor[1].act[2].tilt = 0;
// for some reason there is no break at this
- // place, so tilt gets overriden on next line
+ // place, so tilt gets overridden on next line
}
_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
break;