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Diffstat (limited to 'engines/scumm/insane/insane_iact.cpp')
-rw-r--r--engines/scumm/insane/insane_iact.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/scumm/insane/insane_iact.cpp b/engines/scumm/insane/insane_iact.cpp
index cc1be928bb..19f9c5aa80 100644
--- a/engines/scumm/insane/insane_iact.cpp
+++ b/engines/scumm/insane/insane_iact.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "engines/engine.h"
@@ -115,7 +115,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
par11 = b.readUint16LE(); // +20 cx
tmp = b.readUint16LE(); // +22
par13 = b.readUint16LE(); // +24 ax
-
+
if (par13 > _actor[0].x || par11 < _actor[0].x) {
_tiresRustle = true;
_actor[0].x1 = -_actor[0].x1;
@@ -130,12 +130,12 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
- smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_iconsNut, 7, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
break;
- case 25:
+ case 25:
_roadBumps = true;
_actor[0].y1 = -_actor[0].y1;
break;
@@ -174,7 +174,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
if (_approachAnim < 0 || _approachAnim > 4)
if (readArray(8)) {
- smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-18, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-18, 3,
_smush_iconsNut, 20, 0, 0);
_benHasGoggles = true;
}
@@ -234,7 +234,7 @@ void Insane::chooseEnemy(void) {
}
if (!notfound) {
continue;
- }
+ }
} else {
j = 0;
do {
@@ -252,11 +252,11 @@ void Insane::chooseEnemy(void) {
} while (j < 9 && !notfound);
if (!notfound) {
_metEnemiesListTail = 0;
- count = 0;
+ count = 0;
continue;
}
}
-
+
++_metEnemiesListTail;
assert(_metEnemiesListTail < ARRAYSIZE(_metEnemiesList));
_metEnemiesList[_metEnemiesListTail] = en2;
@@ -350,8 +350,8 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
-
- smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
+
+ smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
_smush_icons2Nut, 10, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -373,16 +373,16 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
smush_setToFinish();
break;
- case 25:
+ case 25:
if (readArray(5) == 0)
return;
-
+
_carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, // QW
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
- smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_icons2Nut, 9, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -436,7 +436,7 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
- smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
_smush_icons2Nut, 10, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -458,16 +458,16 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
smush_setToFinish();
break;
- case 25:
+ case 25:
if (readArray(5) == 0)
return;
-
+
_carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, //QW
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
- smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
+ smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_icons2Nut, 9, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -492,7 +492,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 6:
switch (par2) {
case 38:
- smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
+ smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
@@ -506,7 +506,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
_objectDetected = true;
break;
case 10:
- smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
+ smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
if (_counter1 <= 4) {
if (_counter1 == 4)