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path: root/engines/scumm/insane/insane_scenes.cpp
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Diffstat (limited to 'engines/scumm/insane/insane_scenes.cpp')
-rw-r--r--engines/scumm/insane/insane_scenes.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index d6dd75f813..343299425f 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -632,12 +632,10 @@ void Insane::setSceneCostumes(int sceneId) {
smlayer_setFluPalette(_smush_roadrashRip, 0);
setupValues();
return;
- break;
case 17:
smlayer_setFluPalette(_smush_goglpaltRip, 0);
setupValues();
return;
- break;
case 2:
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))
smlayer_setActorCostume(0, 2, readArray(9));
@@ -645,19 +643,16 @@ void Insane::setSceneCostumes(int sceneId) {
smlayer_setActorCostume(0, 2, readArray(10));
setupValues();
return;
- break;
case 13:
setEnemyCostumes();
smlayer_setFluPalette(_smush_roadrashRip, 0);
return;
- break;
case 21:
_currEnemy = EN_ROTT3; //PATCH
setEnemyCostumes();
_actor[1].y = 200;
smlayer_setFluPalette(_smush_roadrashRip, 0);
return;
- break;
case 4:
case 5:
case 6:
@@ -668,7 +663,6 @@ void Insane::setSceneCostumes(int sceneId) {
smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1+190, _smlayer_room2);
setupValues();
return;
- break;
case 7:
case 8:
writeArray(4, 0);