diff options
Diffstat (limited to 'engines/scumm/nut_renderer.cpp')
-rw-r--r-- | engines/scumm/nut_renderer.cpp | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/engines/scumm/nut_renderer.cpp b/engines/scumm/nut_renderer.cpp new file mode 100644 index 0000000000..e7d3e6f7c9 --- /dev/null +++ b/engines/scumm/nut_renderer.cpp @@ -0,0 +1,303 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2002-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#include "common/stdafx.h" +#include "scumm/scumm.h" +#include "scumm/nut_renderer.h" +#include "scumm/util.h" + +namespace Scumm { + +NutRenderer::NutRenderer(ScummEngine *vm) : + _vm(vm), + _loaded(false), + _numChars(0) { + memset(_chars, 0, sizeof(_chars)); +} + +NutRenderer::~NutRenderer() { + for (int i = 0; i < _numChars; i++) { + delete []_chars[i].src; + } +} + +void smush_decode_codec1(byte *dst, const byte *src, int left, int top, int width, int height, int pitch); + +static void smush_decode_codec21(byte *dst, const byte *src, int width, int height, int pitch) { + while (height--) { + uint8 *dstPtrNext = dst + pitch; + const uint8 *srcPtrNext = src + 2 + READ_LE_UINT16(src); src += 2; + int len = width; + do { + int offs = READ_LE_UINT16(src); src += 2; + dst += offs; + len -= offs; + if (len <= 0) { + break; + } + int w = READ_LE_UINT16(src) + 1; src += 2; + len -= w; + if (len < 0) { + w += len; + } + // the original codec44 handles this part slightly differently (this is the only difference with codec21) : + // src bytes equal to 255 are replaced by 0 in dst + // src bytes equal to 1 are replaced by a color passed as an argument in the original function + // other src bytes values are copied as-is + memcpy(dst, src, w); dst += w; src += w; + } while (len > 0); + dst = dstPtrNext; + src = srcPtrNext; + } +} + +bool NutRenderer::loadFont(const char *filename) { + if (_loaded) { + debug(0, "NutRenderer::loadFont() Font already loaded, ok, loading..."); + } + + ScummFile file; + _vm->openFile(file, filename); + if (!file.isOpen()) { + error("NutRenderer::loadFont() Can't open font file: %s", filename); + return false; + } + + uint32 tag = file.readUint32BE(); + if (tag != 'ANIM') { + error("NutRenderer::loadFont() there is no ANIM chunk in font header"); + return false; + } + + uint32 length = file.readUint32BE(); + byte *dataSrc = (byte *)malloc(length); + file.read(dataSrc, length); + file.close(); + + if (READ_BE_UINT32(dataSrc) != 'AHDR') { + error("NutRenderer::loadFont() there is no AHDR chunk in font header"); + free(dataSrc); + return false; + } + + _numChars = READ_LE_UINT16(dataSrc + 10); + assert(_numChars <= ARRAYSIZE(_chars)); + uint32 offset = 0; + for (int l = 0; l < _numChars; l++) { + offset += READ_BE_UINT32(dataSrc + offset + 4) + 8; + if (READ_BE_UINT32(dataSrc + offset) != 'FRME') { + error("NutRenderer::loadFont(%s) there is no FRME chunk %d (offset %x)", filename, l, offset); + break; + } + offset += 8; + if (READ_BE_UINT32(dataSrc + offset) != 'FOBJ') { + error("NutRenderer::loadFont(%s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, l, offset); + break; + } + int codec = READ_LE_UINT16(dataSrc + offset + 8); + _chars[l].xoffs = READ_LE_UINT16(dataSrc + offset + 10); + _chars[l].yoffs = READ_LE_UINT16(dataSrc + offset + 12); + _chars[l].width = READ_LE_UINT16(dataSrc + offset + 14); + _chars[l].height = READ_LE_UINT16(dataSrc + offset + 16); + const int srcSize = _chars[l].width * _chars[l].height; + _chars[l].src = new byte[srcSize]; + // If characters have transparency, then bytes just get skipped and + // so there may appear some garbage. That's why we have to fill it + // with zeroes first. + memset(_chars[l].src, 0, srcSize); + + const uint8 *fobjptr = dataSrc + offset + 22; + switch (codec) { + case 1: + smush_decode_codec1(_chars[l].src, fobjptr, 0, 0, _chars[l].width, _chars[l].height, _chars[l].width); + break; + case 21: + case 44: + smush_decode_codec21(_chars[l].src, fobjptr, _chars[l].width, _chars[l].height, _chars[l].width); + break; + default: + error("NutRenderer::loadFont: unknown codec: %d", codec); + } + } + + free(dataSrc); + _loaded = true; + return true; +} + +int NutRenderer::getCharWidth(byte c) const { + if (!_loaded) { + error("NutRenderer::getCharWidth() Font is not loaded"); + return 0; + } + + if (c >= 0x80 && _vm->_useCJKMode) + return _vm->_2byteWidth / 2; + + if (c >= _numChars) + error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _numChars); + + return _chars[c].width; +} + +int NutRenderer::getCharHeight(byte c) const { + if (!_loaded) { + error("NutRenderer::getCharHeight() Font is not loaded"); + return 0; + } + + if (c >= 0x80 && _vm->_useCJKMode) + return _vm->_2byteHeight; + + if (c >= _numChars) + error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _numChars); + + return _chars[c].height; +} + +void NutRenderer::drawShadowChar(const Graphics::Surface &s, int c, int x, int y, byte color, bool showShadow) { + if (!_loaded) { + error("NutRenderer::drawShadowChar() Font is not loaded"); + return; + } + + // HACK: we draw the character a total of 7 times: 6 times shifted + // and in black for the shadow, and once in the right color and position. + // This way we achieve the exact look as the original CMI had. However, + // the question remains whether they did it this way, too, or if there is + // some "font shadow" resource we don't know yet. + + static const int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 }; + static const int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 }; + const int cTable[7] = { 0, 0, 0, 0, 0, 0, color }; + int i = 0; + + if (!showShadow) + i = 6; + + for (; i < 7; i++) { + x += offsetX[i]; + y += offsetY[i]; + color = cTable[i]; + + if (c >= 256 && _vm->_useCJKMode) + draw2byte(s, c, x, y, color); + else + drawChar(s, (byte)c, x, y, color); + + x -= offsetX[i]; + y -= offsetY[i]; + } +} + +void NutRenderer::drawFrame(byte *dst, int c, int x, int y) { + const int width = MIN(_chars[c].width, _vm->_screenWidth - x); + const int height = MIN(_chars[c].height, _vm->_screenHeight - y); + const byte *src = _chars[c].src; + const int srcPitch = _chars[c].width; + byte bits = 0; + + const int minX = x < 0 ? -x : 0; + const int minY = y < 0 ? -y : 0; + + if (height <= 0 || width <= 0) { + return; + } + + dst += _vm->_screenWidth * y + x; + if (minY) { + src += minY * srcPitch; + dst += minY * _vm->_screenWidth; + } + + for (int ty = minY; ty < height; ty++) { + for (int tx = minX; tx < width; tx++) { + bits = src[tx]; + if (bits != 231 && bits) { + dst[tx] = bits; + } + } + src += srcPitch; + dst += _vm->_screenWidth; + } +} + +void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color) { + byte *dst = (byte *)s.pixels + y * s.pitch + x; + const int width = MIN(_chars[c].width, s.w - x); + const int height = MIN(_chars[c].height, s.h - y); + const byte *src = _chars[c].src; + const int srcPitch = _chars[c].width; + + const int minX = x < 0 ? -x : 0; + const int minY = y < 0 ? -y : 0; + + if (height <= 0 || width <= 0) { + return; + } + + if (minY) { + src += minY * srcPitch; + dst += minY * s.pitch; + } + + for (int ty = minY; ty < height; ty++) { + for (int tx = minX; tx < width; tx++) { + if (src[tx] != 0) { + dst[tx] = color; + } + } + src += srcPitch; + dst += s.pitch; + } +} + +void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color) { + if (!_loaded) { + error("NutRenderer::draw2byte() Font is not loaded"); + return; + } + + byte *dst = (byte *)s.pixels + y * s.pitch + x; + const int width = _vm->_2byteWidth; + const int height = MIN(_vm->_2byteHeight, s.h - y); + const byte *src = _vm->get2byteCharPtr(c); + byte bits = 0; + + if (height <= 0 || width <= 0) { + return; + } + + for (int ty = 0; ty < height; ty++) { + for (int tx = 0; tx < width; tx++) { + if ((tx & 7) == 0) + bits = *src++; + if (x + tx < 0 || x + tx >= s.w || y + ty < 0) + continue; + if (bits & revBitMask(tx % 8)) { + dst[tx] = color; + } + } + dst += s.pitch; + } +} + +} // End of namespace Scumm |