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-rw-r--r--engines/scumm/nut_renderer.cpp303
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diff --git a/engines/scumm/nut_renderer.cpp b/engines/scumm/nut_renderer.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "common/stdafx.h"
+#include "scumm/scumm.h"
+#include "scumm/nut_renderer.h"
+#include "scumm/util.h"
+
+namespace Scumm {
+
+NutRenderer::NutRenderer(ScummEngine *vm) :
+ _vm(vm),
+ _loaded(false),
+ _numChars(0) {
+ memset(_chars, 0, sizeof(_chars));
+}
+
+NutRenderer::~NutRenderer() {
+ for (int i = 0; i < _numChars; i++) {
+ delete []_chars[i].src;
+ }
+}
+
+void smush_decode_codec1(byte *dst, const byte *src, int left, int top, int width, int height, int pitch);
+
+static void smush_decode_codec21(byte *dst, const byte *src, int width, int height, int pitch) {
+ while (height--) {
+ uint8 *dstPtrNext = dst + pitch;
+ const uint8 *srcPtrNext = src + 2 + READ_LE_UINT16(src); src += 2;
+ int len = width;
+ do {
+ int offs = READ_LE_UINT16(src); src += 2;
+ dst += offs;
+ len -= offs;
+ if (len <= 0) {
+ break;
+ }
+ int w = READ_LE_UINT16(src) + 1; src += 2;
+ len -= w;
+ if (len < 0) {
+ w += len;
+ }
+ // the original codec44 handles this part slightly differently (this is the only difference with codec21) :
+ // src bytes equal to 255 are replaced by 0 in dst
+ // src bytes equal to 1 are replaced by a color passed as an argument in the original function
+ // other src bytes values are copied as-is
+ memcpy(dst, src, w); dst += w; src += w;
+ } while (len > 0);
+ dst = dstPtrNext;
+ src = srcPtrNext;
+ }
+}
+
+bool NutRenderer::loadFont(const char *filename) {
+ if (_loaded) {
+ debug(0, "NutRenderer::loadFont() Font already loaded, ok, loading...");
+ }
+
+ ScummFile file;
+ _vm->openFile(file, filename);
+ if (!file.isOpen()) {
+ error("NutRenderer::loadFont() Can't open font file: %s", filename);
+ return false;
+ }
+
+ uint32 tag = file.readUint32BE();
+ if (tag != 'ANIM') {
+ error("NutRenderer::loadFont() there is no ANIM chunk in font header");
+ return false;
+ }
+
+ uint32 length = file.readUint32BE();
+ byte *dataSrc = (byte *)malloc(length);
+ file.read(dataSrc, length);
+ file.close();
+
+ if (READ_BE_UINT32(dataSrc) != 'AHDR') {
+ error("NutRenderer::loadFont() there is no AHDR chunk in font header");
+ free(dataSrc);
+ return false;
+ }
+
+ _numChars = READ_LE_UINT16(dataSrc + 10);
+ assert(_numChars <= ARRAYSIZE(_chars));
+ uint32 offset = 0;
+ for (int l = 0; l < _numChars; l++) {
+ offset += READ_BE_UINT32(dataSrc + offset + 4) + 8;
+ if (READ_BE_UINT32(dataSrc + offset) != 'FRME') {
+ error("NutRenderer::loadFont(%s) there is no FRME chunk %d (offset %x)", filename, l, offset);
+ break;
+ }
+ offset += 8;
+ if (READ_BE_UINT32(dataSrc + offset) != 'FOBJ') {
+ error("NutRenderer::loadFont(%s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, l, offset);
+ break;
+ }
+ int codec = READ_LE_UINT16(dataSrc + offset + 8);
+ _chars[l].xoffs = READ_LE_UINT16(dataSrc + offset + 10);
+ _chars[l].yoffs = READ_LE_UINT16(dataSrc + offset + 12);
+ _chars[l].width = READ_LE_UINT16(dataSrc + offset + 14);
+ _chars[l].height = READ_LE_UINT16(dataSrc + offset + 16);
+ const int srcSize = _chars[l].width * _chars[l].height;
+ _chars[l].src = new byte[srcSize];
+ // If characters have transparency, then bytes just get skipped and
+ // so there may appear some garbage. That's why we have to fill it
+ // with zeroes first.
+ memset(_chars[l].src, 0, srcSize);
+
+ const uint8 *fobjptr = dataSrc + offset + 22;
+ switch (codec) {
+ case 1:
+ smush_decode_codec1(_chars[l].src, fobjptr, 0, 0, _chars[l].width, _chars[l].height, _chars[l].width);
+ break;
+ case 21:
+ case 44:
+ smush_decode_codec21(_chars[l].src, fobjptr, _chars[l].width, _chars[l].height, _chars[l].width);
+ break;
+ default:
+ error("NutRenderer::loadFont: unknown codec: %d", codec);
+ }
+ }
+
+ free(dataSrc);
+ _loaded = true;
+ return true;
+}
+
+int NutRenderer::getCharWidth(byte c) const {
+ if (!_loaded) {
+ error("NutRenderer::getCharWidth() Font is not loaded");
+ return 0;
+ }
+
+ if (c >= 0x80 && _vm->_useCJKMode)
+ return _vm->_2byteWidth / 2;
+
+ if (c >= _numChars)
+ error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _numChars);
+
+ return _chars[c].width;
+}
+
+int NutRenderer::getCharHeight(byte c) const {
+ if (!_loaded) {
+ error("NutRenderer::getCharHeight() Font is not loaded");
+ return 0;
+ }
+
+ if (c >= 0x80 && _vm->_useCJKMode)
+ return _vm->_2byteHeight;
+
+ if (c >= _numChars)
+ error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _numChars);
+
+ return _chars[c].height;
+}
+
+void NutRenderer::drawShadowChar(const Graphics::Surface &s, int c, int x, int y, byte color, bool showShadow) {
+ if (!_loaded) {
+ error("NutRenderer::drawShadowChar() Font is not loaded");
+ return;
+ }
+
+ // HACK: we draw the character a total of 7 times: 6 times shifted
+ // and in black for the shadow, and once in the right color and position.
+ // This way we achieve the exact look as the original CMI had. However,
+ // the question remains whether they did it this way, too, or if there is
+ // some "font shadow" resource we don't know yet.
+
+ static const int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
+ static const int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };
+ const int cTable[7] = { 0, 0, 0, 0, 0, 0, color };
+ int i = 0;
+
+ if (!showShadow)
+ i = 6;
+
+ for (; i < 7; i++) {
+ x += offsetX[i];
+ y += offsetY[i];
+ color = cTable[i];
+
+ if (c >= 256 && _vm->_useCJKMode)
+ draw2byte(s, c, x, y, color);
+ else
+ drawChar(s, (byte)c, x, y, color);
+
+ x -= offsetX[i];
+ y -= offsetY[i];
+ }
+}
+
+void NutRenderer::drawFrame(byte *dst, int c, int x, int y) {
+ const int width = MIN(_chars[c].width, _vm->_screenWidth - x);
+ const int height = MIN(_chars[c].height, _vm->_screenHeight - y);
+ const byte *src = _chars[c].src;
+ const int srcPitch = _chars[c].width;
+ byte bits = 0;
+
+ const int minX = x < 0 ? -x : 0;
+ const int minY = y < 0 ? -y : 0;
+
+ if (height <= 0 || width <= 0) {
+ return;
+ }
+
+ dst += _vm->_screenWidth * y + x;
+ if (minY) {
+ src += minY * srcPitch;
+ dst += minY * _vm->_screenWidth;
+ }
+
+ for (int ty = minY; ty < height; ty++) {
+ for (int tx = minX; tx < width; tx++) {
+ bits = src[tx];
+ if (bits != 231 && bits) {
+ dst[tx] = bits;
+ }
+ }
+ src += srcPitch;
+ dst += _vm->_screenWidth;
+ }
+}
+
+void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color) {
+ byte *dst = (byte *)s.pixels + y * s.pitch + x;
+ const int width = MIN(_chars[c].width, s.w - x);
+ const int height = MIN(_chars[c].height, s.h - y);
+ const byte *src = _chars[c].src;
+ const int srcPitch = _chars[c].width;
+
+ const int minX = x < 0 ? -x : 0;
+ const int minY = y < 0 ? -y : 0;
+
+ if (height <= 0 || width <= 0) {
+ return;
+ }
+
+ if (minY) {
+ src += minY * srcPitch;
+ dst += minY * s.pitch;
+ }
+
+ for (int ty = minY; ty < height; ty++) {
+ for (int tx = minX; tx < width; tx++) {
+ if (src[tx] != 0) {
+ dst[tx] = color;
+ }
+ }
+ src += srcPitch;
+ dst += s.pitch;
+ }
+}
+
+void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color) {
+ if (!_loaded) {
+ error("NutRenderer::draw2byte() Font is not loaded");
+ return;
+ }
+
+ byte *dst = (byte *)s.pixels + y * s.pitch + x;
+ const int width = _vm->_2byteWidth;
+ const int height = MIN(_vm->_2byteHeight, s.h - y);
+ const byte *src = _vm->get2byteCharPtr(c);
+ byte bits = 0;
+
+ if (height <= 0 || width <= 0) {
+ return;
+ }
+
+ for (int ty = 0; ty < height; ty++) {
+ for (int tx = 0; tx < width; tx++) {
+ if ((tx & 7) == 0)
+ bits = *src++;
+ if (x + tx < 0 || x + tx >= s.w || y + ty < 0)
+ continue;
+ if (bits & revBitMask(tx % 8)) {
+ dst[tx] = color;
+ }
+ }
+ dst += s.pitch;
+ }
+}
+
+} // End of namespace Scumm