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-rw-r--r--engines/scumm/object.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index b512c83b94..8bcd92fd3b 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -491,7 +491,7 @@ int ScummEngine::findObject(int x, int y) {
a = _objs[b].parentstate;
b = _objs[b].parent;
if (b == 0) {
-#ifndef DISABLE_HE
+#ifdef ENABLE_HE
if (_game.heversion >= 71) {
if (((ScummEngine_v71he *)this)->_wiz->polygonHit(_objs[i].obj_nr, x, y))
return _objs[i].obj_nr;
@@ -614,7 +614,7 @@ void ScummEngine::drawObject(int obj, int arg) {
(_game.id == GID_FT && getClass(od.obj_nr, kObjectClassPlayer)))
flags |= Gdi::dbDrawMaskOnAll;
-#ifndef DISABLE_HE
+#ifdef ENABLE_HE
if (_game.heversion >= 70 && findResource(MKID_BE('SMAP'), ptr) == NULL)
_gdi->drawBMAPObject(ptr, &_virtscr[kMainVirtScreen], obj, od.x_pos, od.y_pos, od.width, od.height);
else
@@ -1071,7 +1071,7 @@ void ScummEngine_v6::clearDrawQueues() {
_blastObjectQueuePos = 0;
}
-#ifndef DISABLE_HE
+#ifdef ENABLE_HE
void ScummEngine_v71he::clearDrawQueues() {
ScummEngine_v6::clearDrawQueues();
@@ -1304,7 +1304,7 @@ int ScummEngine::getObjectImageCount(int object) {
}
}
-#ifndef DISABLE_SCUMM_7_8
+#ifdef ENABLE_SCUMM_7_8
int ScummEngine_v8::getObjectIdFromOBIM(const byte *obim) {
// In V8, IMHD has no obj_id, but rather a name string. We map the name
// back to an object id using a table derived from the DOBJ resource.