diff options
Diffstat (limited to 'engines/scumm/object.cpp')
-rw-r--r-- | engines/scumm/object.cpp | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp index e38552c8f3..399cd91324 100644 --- a/engines/scumm/object.cpp +++ b/engines/scumm/object.cpp @@ -437,8 +437,8 @@ void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) { x = od.walk_x; y = od.walk_y; } else { - x = od.x_pos + od.width/2; - y = od.y_pos + od.height/2; + x = od.x_pos + od.width / 2; + y = od.y_pos + od.height / 2; } x = x >> V12_X_SHIFT; y = y >> V12_Y_SHIFT; @@ -1488,26 +1488,29 @@ void ScummEngine::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, } } -bool ScummEngine::objIsActor(int obj) { +bool ScummEngine_v0::objIsActor(int obj) { // object IDs < _numActors are used in v0 for objects too (e.g. hamster) - if (_game.version == 0) - return OBJECT_V0_TYPE(obj) == kObjectV0TypeActor; - else - return obj < _numActors; + return OBJECT_V0_TYPE(obj) == kObjectV0TypeActor; +} + +int ScummEngine_v0::objToActor(int obj) { + return OBJECT_V0_ID(obj); +} + +int ScummEngine_v0::actorToObj(int actor) { + return OBJECT_V0(actor, kObjectV0TypeActor); +} + +bool ScummEngine::objIsActor(int obj) { + return obj < _numActors; } int ScummEngine::objToActor(int obj) { - if (_game.version == 0) - return OBJECT_V0_ID(obj); - else - return obj; + return obj; } int ScummEngine::actorToObj(int actor) { - if (_game.version == 0) - return OBJECT_V0(actor, kObjectV0TypeActor); - else - return actor; + return actor; } int ScummEngine::getObjX(int obj) { |