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-rw-r--r--engines/scumm/object.cpp33
1 files changed, 18 insertions, 15 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index e38552c8f3..399cd91324 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -437,8 +437,8 @@ void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
x = od.walk_x;
y = od.walk_y;
} else {
- x = od.x_pos + od.width/2;
- y = od.y_pos + od.height/2;
+ x = od.x_pos + od.width / 2;
+ y = od.y_pos + od.height / 2;
}
x = x >> V12_X_SHIFT;
y = y >> V12_Y_SHIFT;
@@ -1488,26 +1488,29 @@ void ScummEngine::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id,
}
}
-bool ScummEngine::objIsActor(int obj) {
+bool ScummEngine_v0::objIsActor(int obj) {
// object IDs < _numActors are used in v0 for objects too (e.g. hamster)
- if (_game.version == 0)
- return OBJECT_V0_TYPE(obj) == kObjectV0TypeActor;
- else
- return obj < _numActors;
+ return OBJECT_V0_TYPE(obj) == kObjectV0TypeActor;
+}
+
+int ScummEngine_v0::objToActor(int obj) {
+ return OBJECT_V0_ID(obj);
+}
+
+int ScummEngine_v0::actorToObj(int actor) {
+ return OBJECT_V0(actor, kObjectV0TypeActor);
+}
+
+bool ScummEngine::objIsActor(int obj) {
+ return obj < _numActors;
}
int ScummEngine::objToActor(int obj) {
- if (_game.version == 0)
- return OBJECT_V0_ID(obj);
- else
- return obj;
+ return obj;
}
int ScummEngine::actorToObj(int actor) {
- if (_game.version == 0)
- return OBJECT_V0(actor, kObjectV0TypeActor);
- else
- return actor;
+ return actor;
}
int ScummEngine::getObjX(int obj) {