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-rw-r--r--engines/scumm/object.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index c2547f74f4..ae4bbc45a6 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -18,9 +18,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL$
- * $Id$
- *
*/
#include "scumm/actor.h"
@@ -104,7 +101,7 @@ void ScummEngine::setOwnerOf(int obj, int owner) {
// In Sam & Max this is necessary, or you won't get your stuff back
// from the Lost and Found tent after riding the Cone of Tragedy. But
// it probably applies to all V6+ games. See bugs #493153 and #907113.
- // FT disassembly is checked, behaviour is correct. [sev]
+ // FT disassembly is checked, behavior is correct. [sev]
int arg = (_game.version >= 6) ? obj : 0;
@@ -195,8 +192,11 @@ void ScummEngine::clearOwnerOf(int obj) {
if (!_inventory[i] && _inventory[i+1]) {
_inventory[i] = _inventory[i+1];
_inventory[i+1] = 0;
- _res->address[rtInventory][i] = _res->address[rtInventory][i + 1];
- _res->address[rtInventory][i + 1] = NULL;
+ // FIXME FIXME FIXME: This is incomplete, as we do not touch flags, status... BUG
+ _res->_types[rtInventory][i]._address = _res->_types[rtInventory][i + 1]._address;
+ _res->_types[rtInventory][i]._size = _res->_types[rtInventory][i + 1]._size;
+ _res->_types[rtInventory][i + 1]._address = NULL;
+ _res->_types[rtInventory][i + 1]._size = 0;
}
}
break;
@@ -1799,7 +1799,7 @@ int ScummEngine::findLocalObjectSlot() {
int ScummEngine::findFlObjectSlot() {
int i;
for (i = 1; i < _numFlObject; i++) {
- if (_res->address[rtFlObject][i] == NULL)
+ if (_res->_types[rtFlObject][i]._address == NULL)
return i;
}
error("findFlObjectSlot: Out of FLObject slots");