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-rw-r--r--engines/scumm/object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/object.h b/engines/scumm/object.h
index f27e6a501e..2a817b2b88 100644
--- a/engines/scumm/object.h
+++ b/engines/scumm/object.h
@@ -45,7 +45,7 @@ enum ObjectStateV2 {
// FIXME: Not quite sure how to name state 8. It seems to mark some kind
// of "activation state" for the given object. E.g. is a door open?
// Is a drawer extended? In addition it is used to toggle the look
- // of objects that the user can "pick up" (i.e. it is set in
+ // of objects that the user can "pick up" (i.e. it is set in
// o2_pickupObject together with kObjectStateUntouchable). So in a sense,
// it can also mean "invisible" in some situations.
kObjectState_08 = 8