diff options
Diffstat (limited to 'engines/scumm/palette.cpp')
-rw-r--r-- | engines/scumm/palette.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp index 5c0c58595b..509547984a 100644 --- a/engines/scumm/palette.cpp +++ b/engines/scumm/palette.cpp @@ -71,7 +71,7 @@ void ScummEngine::resetPalette() { // Use 17 color table for v1 games to allow correct color for inventory and // sentence line. Original games used some kind of dynamic color table // remapping between rooms. - 0xFF, 0x55, 0xFF + 0x7F, 0x3B, 0xA6 }; static const byte tableNESPalette[] = { @@ -498,7 +498,7 @@ void ScummEngine::cyclePalette() { int i, j; #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (_game.platform == Common::kPlatformFMTowns && (!_townsPaletteFlags & 1)) + if (_game.platform == Common::kPlatformFMTowns && !(_townsPaletteFlags & 1)) return; #endif @@ -544,7 +544,7 @@ void ScummEngine::moveMemInPalRes(int start, int end, byte direction) { void ScummEngine::palManipulateInit(int resID, int start, int end, int time) { #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (_game.platform == Common::kPlatformFMTowns && (!_townsPaletteFlags & 1)) + if (_game.platform == Common::kPlatformFMTowns && !(_townsPaletteFlags & 1)) return; #endif @@ -1092,7 +1092,7 @@ void ScummEngine::updatePalette() { else data = _currentPalette + i * 3; - // Sam & Max film noir mode. Convert the colours to grayscale + // Sam & Max film noir mode. Convert the colors to grayscale // before uploading them to the backend. if (noir_mode) { |