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-rw-r--r--engines/scumm/palette.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp
index b0786c924d..ba13ff46d9 100644
--- a/engines/scumm/palette.cpp
+++ b/engines/scumm/palette.cpp
@@ -17,9 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL$
- * $Id$
- *
*/
#include "common/system.h"
@@ -217,7 +214,7 @@ void ScummEngine::resetPalette() {
} else {
if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4) {
// if rendermode is set to EGA we use the full palette from the resources
- // else we initialise and then lock down the first 16 colors.
+ // else we initialize and then lock down the first 16 colors.
if (_renderMode != Common::kRenderEGA)
setPaletteFromTable(tableAmigaMIPalette, sizeof(tableAmigaMIPalette) / 3);
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
@@ -1009,9 +1006,6 @@ void ScummEngine::setPalColor(int idx, int r, int g, int b) {
}
void ScummEngine::setCurrentPalette(int palindex) {
- // TODO: This method could almost be moved to ScummEngin_v6, the only
- // problem is that it is called by ScummEngine::resetRoomSubBlocks().
- // But it should be possible to get rid of that, too (with some care).
const byte *pals;
_curPalIndex = palindex;