diff options
Diffstat (limited to 'engines/scumm/palette.cpp')
-rw-r--r-- | engines/scumm/palette.cpp | 223 |
1 files changed, 85 insertions, 138 deletions
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp index c356e7a06c..6adf5c524e 100644 --- a/engines/scumm/palette.cpp +++ b/engines/scumm/palette.cpp @@ -70,121 +70,80 @@ void ScummEngine::resetPalette() { else setEGAPalette(); } + } else if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4) { + // if rendermode is set to EGA we use the full palette from the resources + // else we initialise and then lock down the first 16 colors. + if (_renderMode != Common::kRenderEGA) + setAmigaMIPalette(); } else setDirtyColors(0, 255); } -void ScummEngine::setC64Palette() { - setPalColor( 0, 0x00, 0x00, 0x00); - setPalColor( 1, 0xFD, 0xFE, 0xFC); - setPalColor( 2, 0xBE, 0x1A, 0x24); - setPalColor( 3, 0x30, 0xE6, 0xC6); - setPalColor( 4, 0xB4, 0x1A, 0xE2); - setPalColor( 5, 0x1F, 0xD2, 0x1E); - setPalColor( 6, 0x21, 0x1B, 0xAE); - setPalColor( 7, 0xDF, 0xF6, 0x0A); - setPalColor( 8, 0xB8, 0x41, 0x04); - setPalColor( 9, 0x6A, 0x33, 0x04); - setPalColor(10, 0xFE, 0x4A, 0x57); - setPalColor(11, 0x42, 0x45, 0x40); - setPalColor(12, 0x70, 0x74, 0x6F); - setPalColor(13, 0x59, 0xFE, 0x59); - setPalColor(14, 0x5F, 0x53, 0xFE); - setPalColor(15, 0xA4, 0xA7, 0xA2); +void ScummEngine::setHardcodedPaletteRGB(const byte *ptr, int numcolor, int index) { + for ( ; numcolor > 0; --numcolor, ++index, ptr += 3) + setPalColor( index, ptr[0], ptr[1], ptr[2]); +} +void ScummEngine::setC64Palette() { // Use 17 color table for v1 games to allow correct color for inventory and // sentence line. Original games used some kind of dynamic color table // remapping between rooms. - setPalColor(16, 255, 85, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0xFD, 0xFE, 0xFC, 0xBE, 0x1A, 0x24, 0x30, 0xE6, 0xC6, + 0xB4, 0x1A, 0xE2, 0x1F, 0xD2, 0x1E, 0x21, 0x1B, 0xAE, 0xDF, 0xF6, 0x0A, + 0xB8, 0x41, 0x04, 0x6A, 0x33, 0x04, 0xFE, 0x4A, 0x57, 0x42, 0x45, 0x40, + 0x70, 0x74, 0x6F, 0x59, 0xFE, 0x59, 0x5F, 0x53, 0xFE, 0xA4, 0xA7, 0xA2, + + 0xFF, 0x55, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setNESPalette() { - setPalColor(0x00,0x00,0x00,0x00); // 0x1D - setPalColor(0x01,0x00,0x24,0x92); - setPalColor(0x02,0x00,0x00,0xDB); - setPalColor(0x03,0x6D,0x49,0xDB); - setPalColor(0x04,0x92,0x00,0x6D); - setPalColor(0x05,0xB6,0x00,0x6D); - setPalColor(0x06,0xB6,0x24,0x00); - setPalColor(0x07,0x92,0x49,0x00); - setPalColor(0x08,0x6D,0x49,0x00); - setPalColor(0x09,0x24,0x49,0x00); - setPalColor(0x0A,0x00,0x6D,0x24); - setPalColor(0x0B,0x00,0x92,0x00); - setPalColor(0x0C,0x00,0x49,0x49); - setPalColor(0x0D,0x00,0x00,0x00); - setPalColor(0x0E,0x00,0x00,0x00); - setPalColor(0x0F,0x00,0x00,0x00); - - setPalColor(0x10,0xB6,0xB6,0xB6); - setPalColor(0x11,0x00,0x6D,0xDB); - setPalColor(0x12,0x00,0x49,0xFF); - setPalColor(0x13,0x92,0x00,0xFF); - setPalColor(0x14,0xB6,0x00,0xFF); - setPalColor(0x15,0xFF,0x00,0x92); - setPalColor(0x16,0xFF,0x00,0x00); - setPalColor(0x17,0xDB,0x6D,0x00); - setPalColor(0x18,0x92,0x6D,0x00); - setPalColor(0x19,0x24,0x92,0x00); - setPalColor(0x1A,0x00,0x92,0x00); - setPalColor(0x1B,0x00,0xB6,0x6D); - setPalColor(0x1C,0x00,0x92,0x92); - setPalColor(0x1D,0x6D,0x6D,0x6D); // 0x00 - setPalColor(0x1E,0x00,0x00,0x00); - setPalColor(0x1F,0x00,0x00,0x00); - - setPalColor(0x20,0xFF,0xFF,0xFF); - setPalColor(0x21,0x6D,0xB6,0xFF); - setPalColor(0x22,0x92,0x92,0xFF); - setPalColor(0x23,0xDB,0x6D,0xFF); - setPalColor(0x24,0xFF,0x00,0xFF); - setPalColor(0x25,0xFF,0x6D,0xFF); - setPalColor(0x26,0xFF,0x92,0x00); - setPalColor(0x27,0xFF,0xB6,0x00); - setPalColor(0x28,0xDB,0xDB,0x00); - setPalColor(0x29,0x6D,0xDB,0x00); - setPalColor(0x2A,0x00,0xFF,0x00); - setPalColor(0x2B,0x49,0xFF,0xDB); - setPalColor(0x2C,0x00,0xFF,0xFF); - setPalColor(0x2D,0x49,0x49,0x49); - setPalColor(0x2E,0x00,0x00,0x00); - setPalColor(0x2F,0x00,0x00,0x00); - - setPalColor(0x30,0xFF,0xFF,0xFF); - setPalColor(0x31,0xB6,0xDB,0xFF); - setPalColor(0x32,0xDB,0xB6,0xFF); - setPalColor(0x33,0xFF,0xB6,0xFF); - setPalColor(0x34,0xFF,0x92,0xFF); - setPalColor(0x35,0xFF,0xB6,0xB6); - setPalColor(0x36,0xFF,0xDB,0x92); - setPalColor(0x37,0xFF,0xFF,0x49); - setPalColor(0x38,0xFF,0xFF,0x6D); - setPalColor(0x39,0xB6,0xFF,0x49); - setPalColor(0x3A,0x92,0xFF,0x6D); - setPalColor(0x3B,0x49,0xFF,0xDB); - setPalColor(0x3C,0x92,0xDB,0xFF); - setPalColor(0x3D,0x92,0x92,0x92); - setPalColor(0x3E,0x00,0x00,0x00); - setPalColor(0x3F,0x00,0x00,0x00); + static const byte ctable[] = { + /* 0x1D */ + 0x00, 0x00, 0x00, 0x00, 0x24, 0x92, 0x00, 0x00, 0xDB, 0x6D, 0x49, 0xDB, + 0x92, 0x00, 0x6D, 0xB6, 0x00, 0x6D, 0xB6, 0x24, 0x00, 0x92, 0x49, 0x00, + 0x6D, 0x49, 0x00, 0x24, 0x49, 0x00, 0x00, 0x6D, 0x24, 0x00, 0x92, 0x00, + 0x00, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + 0xB6, 0xB6, 0xB6, 0x00, 0x6D, 0xDB, 0x00, 0x49, 0xFF, 0x92, 0x00, 0xFF, + 0xB6, 0x00, 0xFF, 0xFF, 0x00, 0x92, 0xFF, 0x00, 0x00, 0xDB, 0x6D, 0x00, + 0x92, 0x6D, 0x00, 0x24, 0x92, 0x00, 0x00, 0x92, 0x00, 0x00, 0xB6, 0x6D, + /* 0x00 */ + 0x00, 0x92, 0x92, 0x6D, 0x6D, 0x6D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + 0xFF, 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x92, 0x92, 0xFF, 0xDB, 0x6D, 0xFF, + 0xFF, 0x00, 0xFF, 0xFF, 0x6D, 0xFF, 0xFF, 0x92, 0x00, 0xFF, 0xB6, 0x00, + 0xDB, 0xDB, 0x00, 0x6D, 0xDB, 0x00, 0x00, 0xFF, 0x00, 0x49, 0xFF, 0xDB, + 0x00, 0xFF, 0xFF, 0x49, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + 0xFF, 0xFF, 0xFF, 0xB6, 0xDB, 0xFF, 0xDB, 0xB6, 0xFF, 0xFF, 0xB6, 0xFF, + 0xFF, 0x92, 0xFF, 0xFF, 0xB6, 0xB6, 0xFF, 0xDB, 0x92, 0xFF, 0xFF, 0x49, + 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x49, 0x92, 0xFF, 0x6D, 0x49, 0xFF, 0xDB, + 0x92, 0xDB, 0xFF, 0x92, 0x92, 0x92, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setAmigaPalette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 0, 0, 187); - setPalColor( 2, 0, 187, 0); - setPalColor( 3, 0, 187, 187); - setPalColor( 4, 187, 0, 0); - setPalColor( 5, 187, 0, 187); - setPalColor( 6, 187, 119, 0); - setPalColor( 7, 187, 187, 187); - setPalColor( 8, 119, 119, 119); - setPalColor( 9, 119, 119, 255); - setPalColor(10, 0, 255, 0); - setPalColor(11, 0, 255, 255); - setPalColor(12, 255, 136, 136); - setPalColor(13, 255, 0, 255); - setPalColor(14, 255, 255, 0); - setPalColor(15, 255, 255, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0x00, 0x00, 0xBB, 0xBB, + 0xBB, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0xBB, 0x77, 0x00, 0xBB, 0xBB, 0xBB, + 0x77, 0x77, 0x77, 0x77, 0x77, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, + 0xFF, 0x88, 0x88, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); +} + +void ScummEngine::setAmigaMIPalette() { + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0x88, 0x22, 0x00, 0x66, 0x77, + 0xBB, 0x66, 0x66, 0xAA, 0x22, 0xAA, 0x88, 0x55, 0x22, 0x77, 0x77, 0x77, + 0x33, 0x33, 0x33, 0x22, 0x55, 0xDD, 0x22, 0xDD, 0x44, 0x00, 0xCC, 0xFF, + 0xFF, 0x99, 0x99, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x77, 0xFF, 0xFF, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setHercPalette() { @@ -214,50 +173,32 @@ void ScummEngine::setCGAPalette() { } void ScummEngine::setEGAPalette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 0, 0, 170); - setPalColor( 2, 0, 170, 0); - setPalColor( 3, 0, 170, 170); - setPalColor( 4, 170, 0, 0); - setPalColor( 5, 170, 0, 170); - setPalColor( 6, 170, 85, 0); - setPalColor( 7, 170, 170, 170); - setPalColor( 8, 85, 85, 85); - setPalColor( 9, 85, 85, 255); - setPalColor(10, 85, 255, 85); - setPalColor(11, 85, 255, 255); - setPalColor(12, 255, 85, 85); - setPalColor(13, 255, 85, 255); - setPalColor(14, 255, 255, 85); - setPalColor(15, 255, 255, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0xAA, 0xAA, + 0xAA, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0xAA, 0x55, 0x00, 0xAA, 0xAA, 0xAA, + 0x55, 0x55, 0x55, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0x55, 0x55, 0xFF, 0xFF, + 0xFF, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x55, 0xFF, 0xFF, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setV1Palette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 255, 255, 255); - setPalColor( 2, 170, 0, 0); - setPalColor( 3, 0, 170, 170); - setPalColor( 4, 170, 0, 170); - setPalColor( 5, 0, 170, 0); - setPalColor( 6, 0, 0, 170); - setPalColor( 7, 255, 255, 85); - setPalColor( 8, 255, 85, 85); - setPalColor( 9, 170, 85, 0); - setPalColor(10, 255, 85, 85); - setPalColor(11, 85, 85, 85); - setPalColor(12, 170, 170, 170); - setPalColor(13, 85, 255, 85); - setPalColor(14, 85, 85, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xAA, + 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xFF, 0xFF, 0x55, + 0xFF, 0x55, 0x55, 0xAA, 0x55, 0x00, 0xFF, 0x55, 0x55, 0x55, 0x55, 0x55, + 0xAA, 0xAA, 0xAA, 0x55, 0xFF, 0x55, 0x55, 0x55, 0xFF, 0x55, 0x55, 0x55, + + 0xFF, 0x55, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); if (_game.id == GID_ZAK) setPalColor(15, 170, 170, 170); - else - setPalColor(15, 85, 85, 85); - - setPalColor(16, 255, 85, 255); } void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { + int firstIndex = 0; int i; byte *dest, r, g, b; @@ -277,7 +218,13 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { dest = _currentPalette; - for (i = 0; i < numcolor; i++) { + if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4 && _renderMode != Common::kRenderEGA) { + firstIndex = 16; + dest += 3 * 16; + ptr += 3 * 16; + } + + for (i = firstIndex; i < numcolor; i++) { r = *ptr++; g = *ptr++; b = *ptr++; @@ -302,7 +249,7 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { memcpy(_darkenPalette, _currentPalette, 768); } - setDirtyColors(0, numcolor - 1); + setDirtyColors(firstIndex, numcolor - 1); } void ScummEngine::setDirtyColors(int min, int max) { |