diff options
Diffstat (limited to 'engines/scumm/player/mod.cpp')
-rw-r--r-- | engines/scumm/player/mod.cpp | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/engines/scumm/player/mod.cpp b/engines/scumm/player/mod.cpp new file mode 100644 index 0000000000..afa8967343 --- /dev/null +++ b/engines/scumm/player/mod.cpp @@ -0,0 +1,223 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + +#include "scumm/player/mod.h" +#include "audio/mixer.h" +#include "audio/rate.h" +#include "audio/decoders/raw.h" + +namespace Scumm { + +Player_MOD::Player_MOD(Audio::Mixer *mixer) + : _mixer(mixer), _sampleRate(mixer->getOutputRate()) { + int i; + _mixamt = 0; + _mixpos = 0; + + for (i = 0; i < MOD_MAXCHANS; i++) { + _channels[i].id = 0; + _channels[i].vol = 0; + _channels[i].freq = 0; + _channels[i].input = NULL; + _channels[i].ctr = 0; + _channels[i].pos = 0; + } + + _playproc = NULL; + _playparam = NULL; + + _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); +} + +Player_MOD::~Player_MOD() { + _mixer->stopHandle(_soundHandle); + for (int i = 0; i < MOD_MAXCHANS; i++) { + if (!_channels[i].id) + continue; + delete _channels[i].input; + } +} + +void Player_MOD::setMusicVolume(int vol) { + _maxvol = vol; +} + +void Player_MOD::setUpdateProc(ModUpdateProc *proc, void *param, int freq) { + _playproc = proc; + _playparam = param; + _mixamt = _sampleRate / freq; +} +void Player_MOD::clearUpdateProc() { + _playproc = NULL; + _playparam = NULL; + _mixamt = 0; +} + +void Player_MOD::startChannel(int id, void *data, int size, int rate, uint8 vol, int loopStart, int loopEnd, int8 pan) { + int i; + if (id == 0) + error("player_mod - attempted to start channel id 0"); + + for (i = 0; i < MOD_MAXCHANS; i++) { + if (!_channels[i].id) + break; + } + if (i == MOD_MAXCHANS) { + warning("player_mod - too many music channels playing (%i max)",MOD_MAXCHANS); + return; + } + _channels[i].id = id; + _channels[i].vol = vol; + _channels[i].pan = pan; + _channels[i].freq = rate; + _channels[i].ctr = 0; + + Audio::SeekableAudioStream *stream = Audio::makeRawStream((const byte *)data, size, rate, 0); + if (loopStart != loopEnd) { + _channels[i].input = new Audio::SubLoopingAudioStream(stream, 0, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate)); + } else { + _channels[i].input = stream; + } + + // read the first sample + _channels[i].input->readBuffer(&_channels[i].pos, 1); +} + +void Player_MOD::stopChannel(int id) { + if (id == 0) + error("player_mod - attempted to stop channel id 0"); + for (int i = 0; i < MOD_MAXCHANS; i++) { + if (_channels[i].id == id) { + delete _channels[i].input; + _channels[i].input = NULL; + _channels[i].id = 0; + _channels[i].vol = 0; + _channels[i].freq = 0; + _channels[i].ctr = 0; + _channels[i].pos = 0; + } + } +} +void Player_MOD::setChannelVol(int id, uint8 vol) { + if (id == 0) + error("player_mod - attempted to set volume for channel id 0"); + for (int i = 0; i < MOD_MAXCHANS; i++) { + if (_channels[i].id == id) { + _channels[i].vol = vol; + break; + } + } +} + +void Player_MOD::setChannelPan(int id, int8 pan) { + if (id == 0) + error("player_mod - attempted to set pan for channel id 0"); + for (int i = 0; i < MOD_MAXCHANS; i++) { + if (_channels[i].id == id) { + _channels[i].pan = pan; + break; + } + } +} + +void Player_MOD::setChannelFreq(int id, int freq) { + if (id == 0) + error("player_mod - attempted to set frequency for channel id 0"); + for (int i = 0; i < MOD_MAXCHANS; i++) { + if (_channels[i].id == id) { + if (freq > 31400) // this is about as high as WinUAE goes + freq = 31400; // can't easily verify on my own Amiga + _channels[i].freq = freq; + break; + } + } +} + +void Player_MOD::do_mix(int16 *data, uint len) { + int i; + int dpos = 0; + uint dlen = 0; + memset(data, 0, 2 * len * sizeof(int16)); + while (len) { + if (_playproc) { + dlen = _mixamt - _mixpos; + if (!_mixpos) + _playproc(_playparam); + if (dlen <= len) { + _mixpos = 0; + len -= dlen; + } else { + _mixpos = len; + dlen = len; + len = 0; + } + } else { + dlen = len; + len = 0; + } + for (i = 0; i < MOD_MAXCHANS; i++) { + if (_channels[i].id) { + Audio::st_volume_t vol_l = (127 - _channels[i].pan) * _channels[i].vol / 127; + Audio::st_volume_t vol_r = (127 + _channels[i].pan) * _channels[i].vol / 127; + for (uint j = 0; j < dlen; j++) { + // simple linear resample, unbuffered + int delta = (uint32)(_channels[i].freq * 0x10000) / _sampleRate; + uint16 cfrac = ~_channels[i].ctr & 0xFFFF; + if (_channels[i].ctr + delta < 0x10000) + cfrac = delta; + _channels[i].ctr += delta; + int32 cpos = _channels[i].pos * cfrac / 0x10000; + while (_channels[i].ctr >= 0x10000) { + if (_channels[i].input->readBuffer(&_channels[i].pos, 1) != 1) { // out of data + stopChannel(_channels[i].id); + goto skipchan; // exit 2 loops at once + } + _channels[i].ctr -= 0x10000; + if (_channels[i].ctr > 0x10000) + cpos += _channels[i].pos; + else + cpos += (int32)(_channels[i].pos * (_channels[i].ctr & 0xFFFF)) / 0x10000; + } + int16 pos = 0; + // if too many samples play in a row, the calculation below will overflow and clip + // so try and split it up into pieces it can manage comfortably + while (cpos < -0x8000) { + pos -= 0x80000000 / delta; + cpos += 0x8000; + } + while (cpos > 0x7FFF) { + pos += 0x7FFF0000 / delta; + cpos -= 0x7FFF; + } + pos += cpos * 0x10000 / delta; + Audio::clampedAdd(data[(dpos + j) * 2 + 0], pos * vol_l / Audio::Mixer::kMaxMixerVolume); + Audio::clampedAdd(data[(dpos + j) * 2 + 1], pos * vol_r / Audio::Mixer::kMaxMixerVolume); + } + } +skipchan: ; // channel ran out of data + } + dpos += dlen; + } +} + +} // End of namespace Scumm |