aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/player_ad.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm/player_ad.cpp')
-rw-r--r--engines/scumm/player_ad.cpp959
1 files changed, 959 insertions, 0 deletions
diff --git a/engines/scumm/player_ad.cpp b/engines/scumm/player_ad.cpp
new file mode 100644
index 0000000000..ed368afbf6
--- /dev/null
+++ b/engines/scumm/player_ad.cpp
@@ -0,0 +1,959 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "scumm/player_ad.h"
+#include "scumm/imuse/imuse.h"
+#include "scumm/scumm.h"
+#include "scumm/resource.h"
+
+#include "audio/fmopl.h"
+
+#include "common/textconsole.h"
+#include "common/config-manager.h"
+
+namespace Scumm {
+
+#define AD_CALLBACK_FREQUENCY 472
+
+Player_AD::Player_AD(ScummEngine *scumm, Audio::Mixer *mixer)
+ : _vm(scumm), _mixer(mixer), _rate(mixer->getOutputRate()) {
+ _opl2 = OPL::Config::create();
+ if (!_opl2->init(_rate)) {
+ error("Could not initialize OPL2 emulator");
+ }
+
+ _samplesPerCallback = _rate / AD_CALLBACK_FREQUENCY;
+ _samplesPerCallbackRemainder = _rate % AD_CALLBACK_FREQUENCY;
+ _samplesTillCallback = 0;
+ _samplesTillCallbackRemainder = 0;
+
+ memset(_registerBackUpTable, 0, sizeof(_registerBackUpTable));
+ writeReg(0x01, 0x00);
+ writeReg(0xBD, 0x00);
+ writeReg(0x08, 0x00);
+ writeReg(0x01, 0x20);
+
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+
+ _engineMusicTimer = 0;
+ _soundPlaying = -1;
+
+ _curOffset = 0;
+
+ _sfxTimer = 4;
+ _rndSeed = 1;
+
+ memset(_channels, 0, sizeof(_channels));
+ memset(_sfxResource, 0, sizeof(_sfxResource));
+ memset(_sfxPriority, 0, sizeof(_sfxPriority));
+}
+
+Player_AD::~Player_AD() {
+ _mixer->stopHandle(_soundHandle);
+
+ stopAllSounds();
+ Common::StackLock lock(_mutex);
+ delete _opl2;
+ _opl2 = 0;
+}
+
+void Player_AD::setMusicVolume(int vol) {
+ // HACK: We ignore the parameter and set up the volume specified in the
+ // config manager. This allows us to differentiate between music and sfx
+ // volume changes.
+ setupVolume();
+}
+
+void Player_AD::startSound(int sound) {
+ Common::StackLock lock(_mutex);
+
+ // Query the sound resource
+ const byte *res = _vm->getResourceAddress(rtSound, sound);
+
+ if (res[2] == 0x80) {
+ // Stop the current sounds
+ stopAllSounds();
+
+ // Lock the new music resource
+ _soundPlaying = sound;
+ _vm->_res->lock(rtSound, _soundPlaying);
+
+ // Start the new music resource
+ _resource = res;
+ startMusic();
+ } else {
+ // Only try to start a sfx when no music is playing.
+ if (_soundPlaying == -1) {
+ const byte priority = res[0];
+ const byte channel = res[1];
+
+ // Check for out of bounds access
+ if (channel >= 3) {
+ warning("AdLib sfx resource %d uses channel %d", sound, channel);
+ return;
+ }
+
+ // Check whether the channel is free or the priority of the new
+ // sfx resource is above the old one.
+ if (_channels[channel * 3 + 0].state
+ || _channels[channel * 3 + 1].state
+ || _channels[channel * 3 + 2].state) {
+ if (_sfxPriority[channel] > priority) {
+ return;
+ }
+ }
+
+ // Lock the new resource
+ _sfxResource[channel] = sound;
+ _sfxPriority[channel] = priority;
+ _vm->_res->lock(rtSound, sound);
+
+ // Start the actual sfx resource
+ _resource = res;
+ startSfx();
+ }
+ }
+
+ // Setup the sound volume
+ setupVolume();
+}
+
+void Player_AD::stopSound(int sound) {
+ Common::StackLock lock(_mutex);
+
+ if (sound == _soundPlaying) {
+ stopAllSounds();
+ } else {
+ for (int i = 0; i < 3; ++i) {
+ if (_sfxResource[i] == sound) {
+ if (_channels[i * 3 + 0].state
+ || _channels[i * 3 + 1].state
+ || _channels[i * 3 + 2].state) {
+ // Unlock the sound resource
+ _vm->_res->unlock(rtSound, sound);
+
+ // Stop the actual sfx playback
+ _channels[i * 3 + 0].state = 0;
+ _channels[i * 3 + 1].state = 0;
+ _channels[i * 3 + 2].state = 0;
+ clearChannel(i * 3 + 0);
+ clearChannel(i * 3 + 1);
+ clearChannel(i * 3 + 2);
+ }
+ }
+ }
+ }
+}
+
+void Player_AD::stopAllSounds() {
+ Common::StackLock lock(_mutex);
+
+ // Unlock the music resource if present
+ if (_soundPlaying != -1) {
+ _vm->_res->unlock(rtSound, _soundPlaying);
+ _soundPlaying = -1;
+ }
+
+ // Stop the music playback
+ _curOffset = 0;
+
+ // Unloack all used sfx resources
+ for (int i = 0; i < 3; ++i) {
+ if (_channels[i * 3 + 0].state || _channels[i * 3 + 1].state || _channels[i * 3 + 2].state) {
+ _vm->_res->unlock(rtSound, _sfxResource[i]);
+ }
+ }
+
+ // Reset all the sfx channels
+ for (int i = 0; i < 9; ++i) {
+ _channels[i].state = 0;
+ clearChannel(i);
+ }
+
+ writeReg(0xBD, 0x00);
+}
+
+int Player_AD::getMusicTimer() {
+ return _engineMusicTimer;
+}
+
+int Player_AD::getSoundStatus(int sound) const {
+ return (sound == _soundPlaying);
+}
+
+void Player_AD::saveLoadWithSerializer(Serializer *ser) {
+ Common::StackLock lock(_mutex);
+
+ if (ser->getVersion() < VER(95)) {
+ IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
+ dummyImuse->save_or_load(ser, _vm, false);
+ delete dummyImuse;
+ return;
+ }
+
+ // TODO: Be nicer than the original and save the data to continue the
+ // currently played sound resources on load?
+}
+
+int Player_AD::readBuffer(int16 *buffer, const int numSamples) {
+ Common::StackLock lock(_mutex);
+
+ int len = numSamples;
+
+ while (len > 0) {
+ if (!_samplesTillCallback) {
+ // Run the update callback for music or sfx depending on which is
+ // active.
+ if (_curOffset) {
+ updateMusic();
+ } else {
+ updateSfx();
+ }
+
+ _samplesTillCallback = _samplesPerCallback;
+ _samplesTillCallbackRemainder += _samplesPerCallbackRemainder;
+ if (_samplesTillCallbackRemainder >= AD_CALLBACK_FREQUENCY) {
+ ++_samplesTillCallback;
+ _samplesTillCallbackRemainder -= AD_CALLBACK_FREQUENCY;
+ }
+ }
+
+ const int samplesToRead = MIN(len, _samplesTillCallback);
+ _opl2->readBuffer(buffer, samplesToRead);
+
+ buffer += samplesToRead;
+ len -= samplesToRead;
+ _samplesTillCallback -= samplesToRead;
+ }
+
+ return numSamples;
+}
+
+void Player_AD::setupVolume() {
+ // Setup the correct volume
+ int soundVolumeMusic = CLIP<int>(ConfMan.getInt("music_volume"), 0, Audio::Mixer::kMaxChannelVolume);
+ int soundVolumeSfx = CLIP<int>(ConfMan.getInt("sfx_volume"), 0, Audio::Mixer::kMaxChannelVolume);
+ if (ConfMan.hasKey("mute")) {
+ if (ConfMan.getBool("mute")) {
+ soundVolumeMusic = 0;
+ soundVolumeSfx = 0;
+ }
+ }
+
+ // In case a music is being played set the music volume. Set the sfx
+ // volume otherwise. This is safe because in the latter case either
+ // sfx are playing or there is no sound being played at all.
+ if (_soundPlaying != -1) {
+ _mixer->setChannelVolume(_soundHandle, soundVolumeMusic);
+ } else {
+ _mixer->setChannelVolume(_soundHandle, soundVolumeSfx);
+ }
+}
+
+void Player_AD::writeReg(int r, int v) {
+ if (r >= 0 && r < ARRAYSIZE(_registerBackUpTable)) {
+ _registerBackUpTable[r] = v;
+ }
+ _opl2->writeReg(r, v);
+}
+
+uint8 Player_AD::readReg(int r) const {
+ if (r >= 0 && r < ARRAYSIZE(_registerBackUpTable)) {
+ return _registerBackUpTable[r];
+ } else {
+ return 0;
+ }
+}
+
+void Player_AD::setupChannel(const uint channel, const byte *instrOffset) {
+ instrOffset += 2;
+ writeReg(0xC0 + channel, *instrOffset++);
+ setupOperator(_operatorOffsetTable[channel * 2 + 0], instrOffset);
+ setupOperator(_operatorOffsetTable[channel * 2 + 1], instrOffset);
+}
+
+void Player_AD::setupOperator(const uint opr, const byte *&instrOffset) {
+ writeReg(0x20 + opr, *instrOffset++);
+ writeReg(0x40 + opr, *instrOffset++);
+ writeReg(0x60 + opr, *instrOffset++);
+ writeReg(0x80 + opr, *instrOffset++);
+ writeReg(0xE0 + opr, *instrOffset++);
+}
+
+const int Player_AD::_operatorOffsetTable[18] = {
+ 0, 3, 1, 4,
+ 2, 5, 8, 11,
+ 9, 12, 10, 13,
+ 16, 19, 17, 20,
+ 18, 21
+};
+
+// Music
+
+void Player_AD::startMusic() {
+ memset(_instrumentOffset, 0, sizeof(_instrumentOffset));
+ memset(_channelLastEvent, 0, sizeof(_channelLastEvent));
+ memset(_channelFrequency, 0, sizeof(_channelFrequency));
+ memset(_channelB0Reg, 0, sizeof(_channelB0Reg));
+
+ _voiceChannels = 0;
+ uint instruments = _resource[10];
+ for (uint i = 0; i < instruments; ++i) {
+ const int instrIndex = _resource[11 + i] - 1;
+ if (0 <= instrIndex && instrIndex < 16) {
+ _instrumentOffset[instrIndex] = i * 16 + 16 + 3;
+ _voiceChannels |= _resource[_instrumentOffset[instrIndex] + 13];
+ }
+ }
+
+ if (_voiceChannels) {
+ _mdvdrState = 0x20;
+ _voiceChannels = 6;
+ } else {
+ _mdvdrState = 0;
+ _voiceChannels = 9;
+ }
+
+ _curOffset = 0x93;
+ // TODO: is this the same for Loom?
+ _nextEventTimer = 40;
+ _engineMusicTimer = 0;
+ _internalMusicTimer = 0;
+ _musicTimer = 0;
+
+ writeReg(0xBD, _mdvdrState);
+
+ const bool isLoom = (_vm->_game.id == GID_LOOM);
+ _timerLimit = isLoom ? 473 : 256;
+ _musicTicks = _resource[3] * (isLoom ? 2 : 1);
+ _loopFlag = (_resource[4] == 0);
+ _musicLoopStart = READ_LE_UINT16(_resource + 5);
+}
+
+void Player_AD::updateMusic() {
+ _musicTimer += _musicTicks;
+ if (_musicTimer < _timerLimit) {
+ return;
+ }
+ _musicTimer -= _timerLimit;
+
+ ++_internalMusicTimer;
+ if (_internalMusicTimer > 120) {
+ _internalMusicTimer = 0;
+ ++_engineMusicTimer;
+ }
+
+ --_nextEventTimer;
+ if (_nextEventTimer) {
+ return;
+ }
+
+ while (true) {
+ uint command = _resource[_curOffset++];
+ if (command == 0xFF) {
+ // META EVENT
+ // Get the command number.
+ command = _resource[_curOffset++];
+ if (command == 47) {
+ // End of track
+ if (_loopFlag) {
+ // In case the track is looping jump to the start.
+ _curOffset = _musicLoopStart;
+ _nextEventTimer = 0;
+ } else {
+ // Otherwise completely stop playback.
+ stopAllSounds();
+ }
+ return;
+ } else if (command == 88) {
+ // This is proposedly a debug information insertion. The CMS
+ // player code handles this differently, but is still using
+ // the same resources...
+ _curOffset += 5;
+ } else if (command == 81) {
+ // Change tempo. This is used exclusively in Loom.
+ const uint timing = _resource[_curOffset + 2] | (_resource[_curOffset + 1] << 8);
+ _musicTicks = 0x73000 / timing;
+ command = _resource[_curOffset++];
+ _curOffset += command;
+ } else {
+ // In case an unknown meta event occurs just skip over the
+ // data by using the length supplied.
+ command = _resource[_curOffset++];
+ _curOffset += command;
+ }
+ } else {
+ if (command >= 0x90) {
+ // NOTE ON
+ // Extract the channel number and save it in command.
+ command -= 0x90;
+
+ const uint instrOffset = _instrumentOffset[command];
+ if (instrOffset) {
+ if (_resource[instrOffset + 13] != 0) {
+ setupRhythm(_resource[instrOffset + 13], instrOffset);
+ } else {
+ int channel = findFreeChannel();
+ if (channel != -1) {
+ noteOff(channel);
+ setupChannel(channel, instrOffset);
+ _channelLastEvent[channel] = command + 0x90;
+ _channelFrequency[channel] = _resource[_curOffset];
+ setupFrequency(channel, _resource[_curOffset]);
+ }
+ }
+ }
+ } else {
+ // NOTE OFF
+ const uint note = _resource[_curOffset];
+ command += 0x10;
+
+ // Find the output channel which plays the note.
+ uint channel = 0xFF;
+ for (uint i = 0; i < _voiceChannels; ++i) {
+ if (_channelFrequency[i] == note && _channelLastEvent[i] == command) {
+ channel = i;
+ break;
+ }
+ }
+
+ if (channel != 0xFF) {
+ // In case a output channel playing the note was found,
+ // stop it.
+ noteOff(channel);
+ } else {
+ // In case there is no such note this will disable the
+ // rhythm instrument played on the channel.
+ command -= 0x90;
+ const uint instrOffset = _instrumentOffset[command];
+ if (instrOffset && _resource[instrOffset + 13] != 0) {
+ const uint rhythmInstr = _resource[instrOffset + 13];
+ if (rhythmInstr < 6) {
+ _mdvdrState &= _mdvdrTable[rhythmInstr] ^ 0xFF;
+ writeReg(0xBD, _mdvdrState);
+ }
+ }
+ }
+ }
+
+ _curOffset += 2;
+ }
+
+ // In case there is a delay till the next event stop handling.
+ if (_resource[_curOffset] != 0) {
+ break;
+ }
+ ++_curOffset;
+ }
+
+ _nextEventTimer = _resource[_curOffset++];
+ if (_nextEventTimer & 0x80) {
+ _nextEventTimer -= 0x80;
+ _nextEventTimer <<= 7;
+ _nextEventTimer |= _resource[_curOffset++];
+ }
+
+ _nextEventTimer >>= (_vm->_game.id == GID_LOOM) ? 2 : 1;
+ if (!_nextEventTimer) {
+ _nextEventTimer = 1;
+ }
+}
+
+void Player_AD::noteOff(uint channel) {
+ _channelLastEvent[channel] = 0;
+ writeReg(0xB0 + channel, _channelB0Reg[channel] & 0xDF);
+}
+
+int Player_AD::findFreeChannel() {
+ for (uint i = 0; i < _voiceChannels; ++i) {
+ if (!_channelLastEvent[i]) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+void Player_AD::setupFrequency(uint channel, int8 frequency) {
+ frequency -= 31;
+ if (frequency < 0) {
+ frequency = 0;
+ }
+
+ uint octave = 0;
+ while (frequency >= 12) {
+ frequency -= 12;
+ ++octave;
+ }
+
+ const uint noteFrequency = _noteFrequencies[frequency];
+ octave <<= 2;
+ octave |= noteFrequency >> 8;
+ octave |= 0x20;
+ writeReg(0xA0 + channel, noteFrequency & 0xFF);
+ _channelB0Reg[channel] = octave;
+ writeReg(0xB0 + channel, octave);
+}
+
+void Player_AD::setupRhythm(uint rhythmInstr, uint instrOffset) {
+ if (rhythmInstr == 1) {
+ setupChannel(6, instrOffset);
+ writeReg(0xA6, _resource[instrOffset++]);
+ writeReg(0xB6, _resource[instrOffset] & 0xDF);
+ _mdvdrState |= 0x10;
+ writeReg(0xBD, _mdvdrState);
+ } else if (rhythmInstr < 6) {
+ const byte *secondOperatorOffset = _resource + instrOffset + 8;
+ setupOperator(_rhythmOperatorTable[rhythmInstr], secondOperatorOffset);
+ writeReg(0xA0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset++]);
+ writeReg(0xB0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset++] & 0xDF);
+ writeReg(0xC0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset]);
+ _mdvdrState |= _mdvdrTable[rhythmInstr];
+ writeReg(0xBD, _mdvdrState);
+ }
+}
+
+const uint Player_AD::_noteFrequencies[12] = {
+ 0x200, 0x21E, 0x23F, 0x261,
+ 0x285, 0x2AB, 0x2D4, 0x300,
+ 0x32E, 0x35E, 0x390, 0x3C7
+};
+
+const uint Player_AD::_mdvdrTable[6] = {
+ 0x00, 0x10, 0x08, 0x04, 0x02, 0x01
+};
+
+const uint Player_AD::_rhythmOperatorTable[6] = {
+ 0x00, 0x00, 0x14, 0x12, 0x15, 0x11
+};
+
+const uint Player_AD::_rhythmChannelTable[6] = {
+ 0x00, 0x00, 0x07, 0x08, 0x08, 0x07
+};
+
+// SFX
+
+void Player_AD::startSfx() {
+ writeReg(0xBD, 0x00);
+
+ // The second byte of the resource defines the logical channel where
+ // the sound effect should be played.
+ const int startChannel = _resource[1] * 3;
+
+ // Clear the channel.
+ _channels[startChannel + 0].state = 0;
+ _channels[startChannel + 1].state = 0;
+ _channels[startChannel + 2].state = 0;
+
+ clearChannel(startChannel + 0);
+ clearChannel(startChannel + 1);
+ clearChannel(startChannel + 2);
+
+ // Set up the first channel to pick up playback.
+ _channels[startChannel].currentOffset = _channels[startChannel].startOffset = _resource + 2;
+ _channels[startChannel].state = 1;
+
+ // Scan for the start of the other channels and set them up if required.
+ int curChannel = startChannel + 1;
+ const byte *bufferPosition = _resource + 2;
+ uint8 command = 0;
+ while ((command = *bufferPosition) != 0xFF) {
+ switch (command) {
+ case 1:
+ // INSTRUMENT DEFINITION
+ bufferPosition += 15;
+ break;
+
+ case 2:
+ // NOTE DEFINITION
+ bufferPosition += 11;
+ break;
+
+ case 0x80:
+ // LOOP
+ bufferPosition += 1;
+ break;
+
+ default:
+ // START OF CHANNEL
+ bufferPosition += 1;
+ _channels[curChannel].currentOffset = bufferPosition;
+ _channels[curChannel].startOffset = bufferPosition;
+ _channels[curChannel].state = 1;
+ ++curChannel;
+ break;
+ }
+ }
+}
+
+void Player_AD::updateSfx() {
+ if (--_sfxTimer) {
+ return;
+ }
+ _sfxTimer = 4;
+
+ for (int i = 0; i <= 9; ++i) {
+ if (!_channels[i].state) {
+ continue;
+ }
+
+ updateChannel(i);
+ }
+}
+
+void Player_AD::clearChannel(int channel) {
+ writeReg(0xA0 + channel, 0x00);
+ writeReg(0xB0 + channel, 0x00);
+}
+
+void Player_AD::updateChannel(int channel) {
+ if (_channels[channel].state == 1) {
+ parseSlot(channel);
+ } else {
+ updateSlot(channel);
+ }
+}
+
+void Player_AD::parseSlot(int channel) {
+ while (true) {
+ const byte *curOffset = _channels[channel].currentOffset;
+
+ switch (*curOffset) {
+ case 1:
+ // INSTRUMENT DEFINITION
+ ++curOffset;
+ _channels[channel].instrumentData[0] = *(curOffset + 0);
+ _channels[channel].instrumentData[1] = *(curOffset + 2);
+ _channels[channel].instrumentData[2] = *(curOffset + 9);
+ _channels[channel].instrumentData[3] = *(curOffset + 8);
+ _channels[channel].instrumentData[4] = *(curOffset + 4);
+ _channels[channel].instrumentData[5] = *(curOffset + 3);
+ _channels[channel].instrumentData[6] = 0;
+
+ setupChannel(channel, curOffset);
+
+ writeReg(0xA0 + channel, *(curOffset + 0));
+ writeReg(0xB0 + channel, *(curOffset + 1) & 0xDF);
+
+ _channels[channel].currentOffset += 15;
+ break;
+
+ case 2:
+ // NOTE DEFINITION
+ ++curOffset;
+ _channels[channel].state = 2;
+ noteOffOn(channel);
+ parseNote(channel, 0, curOffset);
+ parseNote(channel, 1, curOffset);
+ return;
+
+ case 0x80:
+ // LOOP
+ _channels[channel].currentOffset = _channels[channel].startOffset;
+ break;
+
+ default:
+ // START OF CHANNEL
+ // When we encounter a start of another channel while playback
+ // it means that the current channel is finished. Thus, we will
+ // stop it.
+ clearChannel(channel);
+ _channels[channel].state = 0;
+
+ // If no channel of the sound effect is playing anymore, unlock
+ // the resource.
+ channel /= 3;
+ if (!_channels[channel + 0].state
+ && !_channels[channel + 1].state
+ && !_channels[channel + 2].state) {
+ _vm->_res->unlock(rtSound, _sfxResource[channel]);
+ }
+ return;
+ }
+ }
+}
+
+void Player_AD::updateSlot(int channel) {
+ const byte *curOffset = _channels[channel].currentOffset + 1;
+
+ for (int num = 0; num <= 1; ++num, curOffset += 5) {
+ if (!(*curOffset & 0x80)) {
+ continue;
+ }
+
+ const int note = channel * 2 + num;
+ bool updateNote = false;
+
+ if (_notes[note].state == 2) {
+ if (!--_notes[note].sustainTimer) {
+ updateNote = true;
+ }
+ } else {
+ updateNote = processNoteEnvelope(note, _notes[note].instrumentValue);
+
+ if (_notes[note].bias) {
+ writeRegisterSpecial(note, _notes[note].bias - _notes[note].instrumentValue, *curOffset & 0x07);
+ } else {
+ writeRegisterSpecial(note, _notes[note].instrumentValue, *curOffset & 0x07);
+ }
+ }
+
+ if (updateNote) {
+ if (processNote(note, curOffset)) {
+ if (!(*curOffset & 0x08)) {
+ _channels[channel].currentOffset += 11;
+ _channels[channel].state = 1;
+ continue;
+ } else if (*curOffset & 0x10) {
+ noteOffOn(channel);
+ }
+
+ _notes[note].state = -1;
+ processNote(note, curOffset);
+ }
+ }
+
+ if ((*curOffset & 0x20) && !--_notes[note].playTime) {
+ _channels[channel].currentOffset += 11;
+ _channels[channel].state = 1;
+ }
+ }
+}
+
+void Player_AD::parseNote(int channel, int num, const byte *offset) {
+ if (num) {
+ offset += 5;
+ }
+
+ if (*offset & 0x80) {
+ const int note = channel * 2 + num;
+ _notes[note].state = -1;
+ processNote(note, offset);
+ _notes[note].playTime = 0;
+
+ if (*offset & 0x20) {
+ _notes[note].playTime = (*(offset + 4) >> 4) * 118;
+ _notes[note].playTime += (*(offset + 4) & 0x0F) * 8;
+ }
+ }
+}
+
+bool Player_AD::processNote(int note, const byte *offset) {
+ if (++_notes[note].state == 4) {
+ return true;
+ }
+
+ const int instrumentDataOffset = *offset & 0x07;
+ _notes[note].bias = _noteBiasTable[instrumentDataOffset];
+
+ uint8 instrumentDataValue = 0;
+ if (_notes[note].state == 0) {
+ instrumentDataValue = _channels[note / 2].instrumentData[instrumentDataOffset];
+ }
+
+ uint8 noteInstrumentValue = readRegisterSpecial(note, instrumentDataValue, instrumentDataOffset);
+ if (_notes[note].bias) {
+ noteInstrumentValue = _notes[note].bias - noteInstrumentValue;
+ }
+ _notes[note].instrumentValue = noteInstrumentValue;
+
+ if (_notes[note].state == 2) {
+ _notes[note].sustainTimer = _numStepsTable[*(offset + 3) >> 4];
+
+ if (*offset & 0x40) {
+ _notes[note].sustainTimer = (((getRnd() << 8) * _notes[note].sustainTimer) >> 16) + 1;
+ }
+ } else {
+ int timer1, timer2;
+ if (_notes[note].state == 3) {
+ timer1 = *(offset + 3) & 0x0F;
+ timer2 = 0;
+ } else {
+ timer1 = *(offset + _notes[note].state + 1) >> 4;
+ timer2 = *(offset + _notes[note].state + 1) & 0x0F;
+ }
+
+ int adjustValue = ((_noteAdjustTable[timer2] * _noteAdjustScaleTable[instrumentDataOffset]) >> 16) - noteInstrumentValue;
+ setupNoteEnvelopeState(note, _numStepsTable[timer1], adjustValue);
+ }
+
+ return false;
+}
+
+void Player_AD::noteOffOn(int channel) {
+ const uint8 regValue = readReg(0xB0 | channel);
+ writeReg(0xB0 | channel, regValue & 0xDF);
+ writeReg(0xB0 | channel, regValue | 0x20);
+}
+
+void Player_AD::writeRegisterSpecial(int note, uint8 value, int offset) {
+ if (offset == 6) {
+ return;
+ }
+
+ // Division by 2 extracts the channel number out of the note.
+ note /= 2;
+
+ uint8 regNum;
+ if (_useOperatorTable[offset]) {
+ regNum = _operatorOffsetTable[_channelOperatorOffsetTable[offset] + note * 2];
+ } else {
+ regNum = _channelOffsetTable[note];
+ }
+
+ regNum += _baseRegisterTable[offset];
+
+ uint8 regValue = readReg(regNum) & (~_registerMaskTable[offset]);
+ regValue |= value << _registerShiftTable[offset];
+
+ writeReg(regNum, regValue);
+}
+
+uint8 Player_AD::readRegisterSpecial(int note, uint8 defaultValue, int offset) {
+ if (offset == 6) {
+ return 0;
+ }
+
+ // Division by 2 extracts the channel number out of the note.
+ note /= 2;
+
+ uint8 regNum;
+ if (_useOperatorTable[offset]) {
+ regNum = _operatorOffsetTable[_channelOperatorOffsetTable[offset] + note * 2];
+ } else {
+ regNum = _channelOffsetTable[note];
+ }
+
+ regNum += _baseRegisterTable[offset];
+
+ uint8 regValue;
+ if (defaultValue) {
+ regValue = defaultValue;
+ } else {
+ regValue = readReg(regNum);
+ }
+
+ regValue &= _registerMaskTable[offset];
+ regValue >>= _registerShiftTable[offset];
+
+ return regValue;
+}
+
+void Player_AD::setupNoteEnvelopeState(int note, int steps, int adjust) {
+ _notes[note].preIncrease = 0;
+ if (ABS(adjust) > steps) {
+ _notes[note].preIncrease = 1;
+ _notes[note].adjust = adjust / steps;
+ _notes[note].envelope.stepIncrease = ABS(adjust % steps);
+ } else {
+ _notes[note].adjust = adjust;
+ _notes[note].envelope.stepIncrease = ABS(adjust);
+ }
+
+ _notes[note].envelope.step = steps;
+ _notes[note].envelope.stepCounter = 0;
+ _notes[note].envelope.timer = steps;
+}
+
+bool Player_AD::processNoteEnvelope(int note, int &instrumentValue) {
+ if (_notes[note].preIncrease) {
+ instrumentValue += _notes[note].adjust;
+ }
+
+ _notes[note].envelope.stepCounter += _notes[note].envelope.stepIncrease;
+ if (_notes[note].envelope.stepCounter >= _notes[note].envelope.step) {
+ _notes[note].envelope.stepCounter -= _notes[note].envelope.step;
+
+ if (_notes[note].adjust < 0) {
+ --instrumentValue;
+ } else {
+ ++instrumentValue;
+ }
+ }
+
+ if (--_notes[note].envelope.timer) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+uint8 Player_AD::getRnd() {
+ if (_rndSeed & 1) {
+ _rndSeed >>= 1;
+ _rndSeed ^= 0xB8;
+ } else {
+ _rndSeed >>= 1;
+ }
+
+ return _rndSeed;
+}
+
+const uint Player_AD::_noteBiasTable[7] = {
+ 0x00, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x00
+};
+
+const uint Player_AD::_numStepsTable[16] = {
+ 1, 4, 6, 8,
+ 10, 14, 18, 24,
+ 36, 64, 100, 160,
+ 240, 340, 600, 1200
+};
+
+const uint Player_AD::_noteAdjustScaleTable[7] = {
+ 255, 7, 63, 15, 63, 15, 63
+};
+
+const uint Player_AD::_noteAdjustTable[16] = {
+ 0, 4369, 8738, 13107,
+ 17476, 21845, 26214, 30583,
+ 34952, 39321, 43690, 48059,
+ 52428, 46797, 61166, 65535
+};
+
+const bool Player_AD::_useOperatorTable[7] = {
+ false, false, true, true, true, true, false
+};
+
+const uint Player_AD::_channelOffsetTable[11] = {
+ 0, 1, 2, 3,
+ 4, 5, 6, 7,
+ 8, 8, 7
+};
+
+const uint Player_AD::_channelOperatorOffsetTable[7] = {
+ 0, 0, 1, 1, 0, 0, 0
+};
+
+const uint Player_AD::_baseRegisterTable[7] = {
+ 0xA0, 0xC0, 0x40, 0x20, 0x40, 0x20, 0x00
+};
+
+const uint Player_AD::_registerMaskTable[7] = {
+ 0xFF, 0x0E, 0x3F, 0x0F, 0x3F, 0x0F, 0x00
+};
+
+const uint Player_AD::_registerShiftTable[7] = {
+ 0, 1, 0, 0, 0, 0, 0
+};
+
+} // End of namespace Scumm