aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/player_towns.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm/player_towns.cpp')
-rw-r--r--engines/scumm/player_towns.cpp580
1 files changed, 386 insertions, 194 deletions
diff --git a/engines/scumm/player_towns.cpp b/engines/scumm/player_towns.cpp
index 871bd67546..06f97fd671 100644
--- a/engines/scumm/player_towns.cpp
+++ b/engines/scumm/player_towns.cpp
@@ -29,33 +29,184 @@
namespace Scumm {
-Player_Towns::Player_Towns(ScummEngine *vm, Audio::Mixer *mixer) : _vm(vm) {
+Player_Towns::Player_Towns(ScummEngine *vm, bool isVersion2) : _vm(vm), _v2(isVersion2), _numSoundMax(isVersion2 ? 256 : 200) {
+ memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound));
+ _unkFlags = 0x33;
+ _intf = 0;
+}
+
+void Player_Towns::setSfxVolume(int vol) {
+ if (!_intf)
+ return;
+ _intf->setSoundEffectVolume(vol);
+}
+
+int Player_Towns::getSoundStatus(int sound) const {
+ if (!_intf)
+ return 0;
+ for (int i = 1; i < 9; i++) {
+ if (_pcmCurrentSound[i].index == sound)
+ return _intf->callback(40, 0x3f + i) ? 1 : 0;
+ }
+ return 0;
+}
+
+void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
+ static const SaveLoadEntry pcmEntries[] = {
+ MKLINE(PcmCurrentSound, index, sleInt16, VER(81)),
+ MKLINE(PcmCurrentSound, chan, sleInt16, VER(81)),
+ MKLINE(PcmCurrentSound, note, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, velo, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, pan, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, paused, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, looping, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, priority, sleUint32, VER(81)),
+ MKEND()
+ };
+
+ for (int i = 1; i < 9; i++) {
+ if (!_pcmCurrentSound[i].index)
+ continue;
+
+ if (_intf->callback(40, i + 0x3f))
+ continue;
+
+ _intf->callback(39, i + 0x3f);
+
+ _pcmCurrentSound[i].index = 0;
+ }
+
+ ser->saveLoadArrayOf(_pcmCurrentSound, 9, sizeof(PcmCurrentSound), pcmEntries);
+}
+
+void Player_Towns::restoreAfterLoad() {
+ for (int i = 1; i < 9; i++) {
+ if (!_pcmCurrentSound[i].index || _pcmCurrentSound[i].index == 0xffff)
+ continue;
+
+ uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
+ if (!ptr)
+ continue;
+
+ if (_vm->_game.version != 3)
+ ptr += 2;
+
+ if (ptr[13])
+ continue;
+
+ playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note, _pcmCurrentSound[i].priority);
+ }
+}
+
+void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note, int priority) {
+ if (!_intf)
+ return;
+
+ const uint8 *sfxData = data + 16;
+
+ int numChan = _v2 ? 1 : data[14];
+ for (int i = 0; i < numChan; i++) {
+ int chan = allocatePcmChannel(sound, i, priority);
+ if (!chan)
+ return;
+
+ _intf->callback(70, _unkFlags);
+ _intf->callback(3, chan + 0x3f, pan);
+ _intf->callback(37, chan + 0x3f, note, velo, sfxData);
+
+ _pcmCurrentSound[chan].note = note;
+ _pcmCurrentSound[chan].velo = velo;
+ _pcmCurrentSound[chan].pan = pan;
+ _pcmCurrentSound[chan].paused = 0;
+ _pcmCurrentSound[chan].looping = READ_LE_UINT32(&sfxData[20]) ? 1 : 0;
+
+ sfxData += (READ_LE_UINT32(&sfxData[12]) + 32);
+ }
+}
+
+void Player_Towns::stopPcmTrack(int sound) {
+ if (!_intf)
+ return;
+
+ for (int i = 1; i < 9; i++) {
+ if (sound == _pcmCurrentSound[i].index || !sound) {
+ _intf->callback(39, i + 0x3f);
+ _pcmCurrentSound[i].index = 0;
+ }
+ }
+}
+
+int Player_Towns::allocatePcmChannel(int sound, int sfxChanRelIndex, uint32 priority) {
+ if (!_intf)
+ return 0;
+
+ int chan = 0;
+
+ if (_v2 && priority > 255) {
+ chan = 8;
+ if (_intf->callback(40, 0x47))
+ _intf->callback(39, 0x47);
+ } else {
+ for (int i = 8; i; i--) {
+ if (!_pcmCurrentSound[i].index) {
+ chan = i;
+ continue;
+ }
+
+ if (_intf->callback(40, i + 0x3f))
+ continue;
+
+ chan = i;
+ if (_pcmCurrentSound[chan].index == 0xffff)
+ _intf->callback(39, chan + 0x3f);
+ else
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ }
+
+ if (!chan) {
+ for (int i = 1; i < 9; i++) {
+ if (priority >= _pcmCurrentSound[i].priority)
+ chan = i;
+ }
+ if (_pcmCurrentSound[chan].index == 0xffff)
+ _intf->callback(39, chan + 0x3f);
+ else
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ }
+ }
+
+ if (chan) {
+ _pcmCurrentSound[chan].index = sound;
+ _pcmCurrentSound[chan].chan = sfxChanRelIndex;
+ _pcmCurrentSound[chan].priority = priority;
+ }
+
+ return chan;
+}
+
+Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_Towns(vm, false) {
+ _soundOverride = 0;
_cdaCurrentSound = _eupCurrentSound = _cdaNumLoops = 0;
_cdaForceRestart = 0;
- memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound));
_cdaVolLeft = _cdaVolRight = 0;
_eupVolLeft = _eupVolRight = 0;
- memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
- _soundOverride = 0;
+ _eupLooping = false;
if (_vm->_game.version == 3) {
- _soundOverride = new SoundOvrParameters[200];
- memset(_soundOverride, 0, 200 * sizeof(SoundOvrParameters));
- }
-
- _eupLooping = false;
- _unkFlags = 0x33;
+ _soundOverride = new SoundOvrParameters[_numSoundMax];
+ memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters));
+ }
_driver = new TownsEuphonyDriver(mixer);
}
-Player_Towns::~Player_Towns() {
- delete[] _soundOverride;
+Player_Towns_v1::~Player_Towns_v1() {
delete _driver;
+ delete[] _soundOverride;
}
-bool Player_Towns::init() {
+bool Player_Towns_v1::init() {
if (!_driver)
return false;
@@ -63,47 +214,53 @@ bool Player_Towns::init() {
return false;
_driver->reserveSoundEffectChannels(8);
+ _intf = _driver->intf();
// Treat all 6 fm channels and all 8 pcm channels as sound effect channels
// since music seems to exist as CD audio only in the games which use this
// MusicEngine implementation.
- _driver->intf()->setSoundEffectChanMask(-1);
+ _intf->setSoundEffectChanMask(-1);
setVolumeCD(255, 255);
return true;
}
-void Player_Towns::setMusicVolume(int vol) {
+void Player_Towns_v1::setMusicVolume(int vol) {
_driver->setMusicVolume(vol);
}
-void Player_Towns::setSfxVolume(int vol) {
- _driver->setSoundEffectVolume(vol);
-}
-
-void Player_Towns::startSound(int sound) {
+void Player_Towns_v1::startSound(int sound) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
- if (_vm->_game.version != 3) {
+ if (_vm->_game.version != 3)
ptr += 2;
- } else if (_soundOverride && sound > 0 && sound < 200) {
- memcpy(&_ovrCur, &_soundOverride[sound], sizeof(SoundOvrParameters));
- memset(&_soundOverride[sound], 0, sizeof(SoundOvrParameters));
- }
int type = ptr[13];
if (type == 0) {
- playPcmTrack(sound, ptr + 6);
+ uint8 velocity = 0;
+ uint8 note = 0;
+
+ if (_vm->_game.version == 3) {
+ velocity = (_soundOverride[sound].vLeft + _soundOverride[sound].vRight);
+ note = _soundOverride[sound].note;
+ }
+
+ velocity = velocity ? velocity >> 2 : ptr[14] >> 1;
+ playPcmTrack(sound, ptr + 6, velocity, 64, note ? note : ptr[50], READ_LE_UINT16(ptr + 10));
+
} else if (type == 1) {
playEuphonyTrack(sound, ptr + 6);
+
} else if (type == 2) {
playCdaTrack(sound, ptr + 6);
}
- memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
+
+ if (_vm->_game.version == 3)
+ _soundOverride[sound].vLeft = _soundOverride[sound].vRight = _soundOverride[sound].note = 0;
}
-void Player_Towns::stopSound(int sound) {
+void Player_Towns_v1::stopSound(int sound) {
if (sound == 0 || sound == _cdaCurrentSound) {
_cdaCurrentSound = 0;
_vm->_sound->stopCD();
@@ -119,7 +276,7 @@ void Player_Towns::stopSound(int sound) {
stopPcmTrack(sound);
}
-void Player_Towns::stopAllSounds() {
+void Player_Towns_v1::stopAllSounds() {
_cdaCurrentSound = 0;
_vm->_sound->stopCD();
_vm->_sound->stopCDTimer();
@@ -131,19 +288,15 @@ void Player_Towns::stopAllSounds() {
stopPcmTrack(0);
}
-int Player_Towns::getSoundStatus(int sound) const {
+int Player_Towns_v1::getSoundStatus(int sound) const {
if (sound == _cdaCurrentSound)
return _vm->_sound->pollCD();
if (sound == _eupCurrentSound)
return _driver->parserIsPlaying() ? 1 : 0;
- for (int i = 1; i < 9; i++) {
- if (_pcmCurrentSound[i].index == sound)
- return _driver->soundEffectIsPlaying(i + 0x3f) ? 1 : 0;
- }
- return 0;
+ return Player_Towns::getSoundStatus(sound);
}
-int32 Player_Towns::doCommand(int numargs, int args[]) {
+int32 Player_Towns_v1::doCommand(int numargs, int args[]) {
int32 res = 0;
switch (args[0]) {
@@ -176,40 +329,40 @@ int32 Player_Towns::doCommand(int numargs, int args[]) {
break;
default:
- warning("Player_Towns::doCommand: Unknown command %d", args[0]);
+ warning("Player_Towns_v1::doCommand: Unknown command %d", args[0]);
break;
}
return res;
}
-void Player_Towns::setVolumeCD(int left, int right) {
+void Player_Towns_v1::setVolumeCD(int left, int right) {
_cdaVolLeft = left & 0xff;
_cdaVolRight = right & 0xff;
_driver->setOutputVolume(1, left >> 1, right >> 1);
}
-void Player_Towns::setSoundVolume(int sound, int left, int right) {
- if (_soundOverride && sound > 0 && sound < 200) {
+void Player_Towns_v1::setSoundVolume(int sound, int left, int right) {
+ if (_soundOverride && sound > 0 && sound < _numSoundMax) {
_soundOverride[sound].vLeft = left;
_soundOverride[sound].vRight = right;
}
}
-void Player_Towns::setSoundNote(int sound, int note) {
- if (_soundOverride && sound > 0 && sound < 200)
+void Player_Towns_v1::setSoundNote(int sound, int note) {
+ if (_soundOverride && sound > 0 && sound < _numSoundMax)
_soundOverride[sound].note = note;
}
-void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
+void Player_Towns_v1::saveLoadWithSerializer(Serializer *ser) {
_cdaCurrentSoundTemp = (_vm->_sound->pollCD() && _cdaNumLoops > 1) ? _cdaCurrentSound & 0xff : 0;
_cdaNumLoopsTemp = _cdaNumLoops & 0xff;
static const SaveLoadEntry cdEntries[] = {
- MKLINE(Player_Towns, _cdaCurrentSoundTemp, sleUint8, VER(81)),
- MKLINE(Player_Towns, _cdaNumLoopsTemp, sleUint8, VER(81)),
- MKLINE(Player_Towns, _cdaVolLeft, sleUint8, VER(81)),
- MKLINE(Player_Towns, _cdaVolRight, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _cdaCurrentSoundTemp, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _cdaNumLoopsTemp, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _cdaVolLeft, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _cdaVolRight, sleUint8, VER(81)),
MKEND()
};
@@ -219,43 +372,19 @@ void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
_eupCurrentSound = 0;
static const SaveLoadEntry eupEntries[] = {
- MKLINE(Player_Towns, _eupCurrentSound, sleUint8, VER(81)),
- MKLINE(Player_Towns, _eupLooping, sleUint8, VER(81)),
- MKLINE(Player_Towns, _eupVolLeft, sleUint8, VER(81)),
- MKLINE(Player_Towns, _eupVolRight, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _eupCurrentSound, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _eupLooping, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _eupVolLeft, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _eupVolRight, sleUint8, VER(81)),
MKEND()
};
ser->saveLoadEntries(this, eupEntries);
- static const SaveLoadEntry pcmEntries[] = {
- MKLINE(PcmCurrentSound, index, sleInt16, VER(81)),
- MKLINE(PcmCurrentSound, chan, sleInt16, VER(81)),
- MKLINE(PcmCurrentSound, note, sleUint8, VER(81)),
- MKLINE(PcmCurrentSound, velo, sleUint8, VER(81)),
- MKLINE(PcmCurrentSound, pan, sleUint8, VER(81)),
- MKLINE(PcmCurrentSound, paused, sleUint8, VER(81)),
- MKLINE(PcmCurrentSound, looping, sleUint8, VER(81)),
- MKLINE(PcmCurrentSound, priority, sleUint32, VER(81)),
- MKEND()
- };
-
- for (int i = 1; i < 9; i++) {
- if (!_pcmCurrentSound[i].index)
- continue;
-
- if (_driver->soundEffectIsPlaying(i + 0x3f))
- continue;
-
- _driver->stopSoundEffect(i + 0x3f);
-
- _pcmCurrentSound[i].index = 0;
- }
-
- ser->saveLoadArrayOf(_pcmCurrentSound, 9, sizeof(PcmCurrentSound), pcmEntries);
+ Player_Towns::saveLoadWithSerializer(ser);
}
-void Player_Towns::restoreAfterLoad() {
+void Player_Towns_v1::restoreAfterLoad() {
setVolumeCD(_cdaVolLeft, _cdaVolRight);
if (_cdaCurrentSoundTemp) {
@@ -281,67 +410,10 @@ void Player_Towns::restoreAfterLoad() {
}
}
- for (int i = 1; i < 9; i++) {
- if (!_pcmCurrentSound[i].index)
- continue;
-
- uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
- if (!ptr)
- continue;
-
- if (_vm->_game.version != 3)
- ptr += 2;
-
- if (ptr[13])
- continue;
-
- playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note);
- }
-}
-
-int Player_Towns::getNextFreePcmChannel(int sound, int sfxChanRelIndex) {
- int chan = 0;
- for (int i = 8; i; i--) {
- if (!_pcmCurrentSound[i].index) {
- chan = i;
- continue;
- }
-
- if (_driver->soundEffectIsPlaying(i + 0x3f))
- continue;
-
- chan = i;
- _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
- }
-
- if (!chan) {
- uint16 l = 0xffff;
- uint8 *ptr = 0;
- for (int i = 8; i; i--) {
- ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index) + 6;
- uint16 a = READ_LE_UINT16(ptr + 10);
- if (a <= l) {
- chan = i;
- l = a;
- }
- }
-
- ptr = _vm->getResourceAddress(rtSound, sound) + 6;
- if (l <= READ_LE_UINT16(ptr + 10))
- _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
- else
- chan = 0;
- }
-
- if (chan) {
- _pcmCurrentSound[chan].index = sound;
- _pcmCurrentSound[chan].chan = sfxChanRelIndex;
- }
-
- return chan;
+ Player_Towns::restoreAfterLoad();
}
-void Player_Towns::restartLoopingSounds() {
+void Player_Towns_v1::restartLoopingSounds() {
if (_cdaNumLoops && !_cdaForceRestart)
_cdaForceRestart = 1;
@@ -368,7 +440,7 @@ void Player_Towns::restartLoopingSounds() {
_driver->intf()->callback(73, 1);
}
-void Player_Towns::startSoundEx(int sound, int velo, int pan, int note) {
+void Player_Towns_v1::startSoundEx(int sound, int velo, int pan, int note) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound) + 2;
if (pan > 99)
@@ -376,6 +448,7 @@ void Player_Towns::startSoundEx(int sound, int velo, int pan, int note) {
velo = velo ? (velo * ptr[14] + 50) / 100 : ptr[14];
velo = CLIP(velo, 1, 255);
+ uint16 pri = READ_LE_UINT16(ptr + 10);
if (ptr[13] == 0) {
velo >>= 1;
@@ -385,7 +458,7 @@ void Player_Towns::startSoundEx(int sound, int velo, int pan, int note) {
pan = pan ? (((pan << 7) - pan) + 50) / 100 : 64;
- playPcmTrack(sound, ptr + 6, velo, pan, note);
+ playPcmTrack(sound, ptr + 6, velo ? velo : ptr[14] >> 1, pan, note ? note : ptr[50], pri);
} else if (ptr[13] == 2) {
int volLeft = velo;
@@ -405,7 +478,7 @@ void Player_Towns::startSoundEx(int sound, int velo, int pan, int note) {
}
}
-void Player_Towns::stopSoundSuspendLooping(int sound) {
+void Player_Towns_v1::stopSoundSuspendLooping(int sound) {
if (!sound) {
return;
} else if (sound == _cdaCurrentSound) {
@@ -426,7 +499,7 @@ void Player_Towns::stopSoundSuspendLooping(int sound) {
}
}
-void Player_Towns::playEuphonyTrack(int sound, const uint8 *data) {
+void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) {
const uint8 *pos = data + 16;
const uint8 *src = pos + data[14] * 48;
const uint8 *trackData = src + 150;
@@ -451,9 +524,9 @@ void Player_Towns::playEuphonyTrack(int sound, const uint8 *data) {
_driver->intf()->callback(4, i, i);
}
- _eupVolLeft = _ovrCur.vLeft;
- _eupVolRight = _ovrCur.vRight;
- int lvl = _ovrCur.vLeft + _ovrCur.vRight;
+ _eupVolLeft = _soundOverride[sound].vLeft;
+ _eupVolRight = _soundOverride[sound].vRight;
+ int lvl = _soundOverride[sound].vLeft + _soundOverride[sound].vRight;
if (!lvl)
lvl = data[8] + data[9];
lvl >>= 2;
@@ -474,58 +547,21 @@ void Player_Towns::playEuphonyTrack(int sound, const uint8 *data) {
_eupCurrentSound = sound;
}
-void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note) {
- const uint8 *ptr = data;
- const uint8 *sfxData = ptr + 16;
-
- int note2, velocity;
-
- if (velo)
- velocity = velo;
- else if (_ovrCur.vLeft + _ovrCur.vRight)
- velocity = (_ovrCur.vLeft + _ovrCur.vRight) >> 2;
- else
- velocity = ptr[8] >> 1;
-
- int numChan = ptr[14];
- for (int i = 0; i < numChan; i++) {
- int chan = getNextFreePcmChannel(sound, i);
- if (!chan)
- return;
-
- _driver->intf()->callback(70, _unkFlags);
- _driver->chanPanPos(chan + 0x3f, pan);
-
- if (note)
- note2 = note;
- else if (_ovrCur.note)
- note2 = _ovrCur.note;
- else
- note2 = sfxData[28];
-
- _driver->playSoundEffect(chan + 0x3f, note2, velocity, sfxData);
-
- _pcmCurrentSound[chan].note = note2;
- _pcmCurrentSound[chan].velo = velocity;
- _pcmCurrentSound[chan].pan = pan;
- _pcmCurrentSound[chan].paused = 0;
- _pcmCurrentSound[chan].looping = READ_LE_UINT32(&sfxData[20]) ? 1 : 0;
-
- sfxData += (READ_LE_UINT32(&sfxData[12]) + 32);
- }
-}
-
-void Player_Towns::playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo) {
+void Player_Towns_v1::playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo) {
const uint8 *ptr = data;
if (!sound)
return;
if (!skipTrackVelo) {
- if (_ovrCur.vLeft + _ovrCur.vRight)
- setVolumeCD(_ovrCur.vLeft, _ovrCur.vRight);
- else
+ if (_vm->_game.version == 3) {
+ if (_soundOverride[sound].vLeft + _soundOverride[sound].vRight)
+ setVolumeCD(_soundOverride[sound].vLeft, _soundOverride[sound].vRight);
+ else
+ setVolumeCD(ptr[8], ptr[9]);
+ } else {
setVolumeCD(ptr[8], ptr[9]);
+ }
}
if (sound == _cdaCurrentSound && _vm->_sound->pollCD() == 1)
@@ -543,14 +579,170 @@ void Player_Towns::playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo
_cdaCurrentSound = sound;
}
-void Player_Towns::stopPcmTrack(int sound) {
- for (int i = 1; i < 9; i++) {
- if (sound == _pcmCurrentSound[i].index || !sound) {
- _driver->stopSoundEffect(i + 0x3f);
- _pcmCurrentSound[i].index = 0;
+Player_Towns_v2::Player_Towns_v2(ScummEngine *vm, IMuse *imuse, Audio::Mixer *mixer, bool disposeIMuse) : Player_Towns(vm, true), _imuse(imuse), _imuseDispose(disposeIMuse) {
+ _soundOverride = new SoundOvrParameters[_numSoundMax];
+ memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters));
+ _sblData = 0;
+ _intf = new TownsAudioInterface(mixer, 0);
+}
+
+Player_Towns_v2::~Player_Towns_v2() {
+ delete _intf;
+
+ if (_imuseDispose)
+ delete _imuse;
+
+ delete[] _sblData;
+ delete[] _soundOverride;
+}
+
+bool Player_Towns_v2::init() {
+ if (!_intf)
+ return false;
+
+ if (!_intf->init())
+ return false;
+
+ _intf->callback(33, 8);
+ _intf->setSoundEffectChanMask(~0x3f);
+
+ return true;
+}
+
+void Player_Towns_v2::setMusicVolume(int vol) {
+ _imuse->setMusicVolume(vol);
+}
+
+int Player_Towns_v2::getSoundStatus(int sound) const {
+ if (_soundOverride[sound].type == 7)
+ return Player_Towns::getSoundStatus(sound);
+ return _imuse->getSoundStatus(sound);
+}
+
+void Player_Towns_v2::startSound(int sound) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
+
+ if (READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {
+ _soundOverride[sound].type = 7;
+ uint8 velo = _soundOverride[sound].velo ? _soundOverride[sound].velo - 1: (ptr[10] + ptr[11] + 1) >> 1;
+ uint8 pan = _soundOverride[sound].pan ? _soundOverride[sound].pan - 1 : 64;
+ uint8 pri = ptr[9];
+ _soundOverride[sound].velo = _soundOverride[sound].pan = 0;
+ playPcmTrack(sound, ptr + 8, velo, pan, ptr[52], pri);
+
+ } else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
+ _soundOverride[sound].type = 5;
+ playVocTrack(ptr + 27);
+
+ } else {
+ _soundOverride[sound].type = 3;
+ _imuse->startSound(sound);
+ }
+}
+
+void Player_Towns_v2::stopSound(int sound) {
+ if (_soundOverride[sound].type == 7) {
+ stopPcmTrack(sound);
+ } else {
+ _imuse->stopSound(sound);
+ }
+}
+
+void Player_Towns_v2::stopAllSounds() {
+ stopPcmTrack(0);
+ _imuse->stopAllSounds();
+}
+
+int32 Player_Towns_v2::doCommand(int numargs, int args[]) {
+ int32 res = -1;
+ uint8 *ptr = 0;
+
+ switch (args[0]) {
+ case 8:
+ startSound(args[1]);
+ res = 0;
+ break;
+
+ case 9:
+ case 15:
+ stopSound(args[1]);
+ res = 0;
+ break;
+
+ case 11:
+ stopPcmTrack(0);
+ break;
+
+ case 13:
+ res = getSoundStatus(args[1]);
+ break;
+
+ case 258:
+ if (_soundOverride[args[1]].type == 0) {
+ ptr = _vm->getResourceAddress(rtSound, args[1]);
+ if (READ_BE_UINT32(ptr) == MKID_BE('TOWS'))
+ _soundOverride[args[1]].type = 7;
+ }
+ if (_soundOverride[args[1]].type == 7) {
+ _soundOverride[args[1]].velo = args[2] + 1;
+ res = 0;
}
+ break;
+
+ case 259:
+ if (_soundOverride[args[1]].type == 0) {
+ ptr = _vm->getResourceAddress(rtSound, args[1]);
+ if (READ_BE_UINT32(ptr) == MKID_BE('TOWS'))
+ _soundOverride[args[1]].type = 7;
+ }
+ if (_soundOverride[args[1]].type == 7) {
+ _soundOverride[args[1]].pan = 64 - CLIP<int>(args[2], -63, 63);
+ res = 0;
+ }
+ break;
+
+ default:
+ break;
}
+
+ if (res == -1)
+ return _imuse->doCommand(numargs, args);
+
+ return res;
}
-} // End of namespace Scumm
+void Player_Towns_v2::saveLoadWithSerializer(Serializer *ser) {
+ if (ser->getVersion() >= 83)
+ Player_Towns::saveLoadWithSerializer(ser);
+}
+
+void Player_Towns_v2::playVocTrack(const uint8 *data) {
+ static const uint8 header[] = {
+ 0x54, 0x61, 0x6C, 0x6B, 0x69, 0x65, 0x20, 0x20,
+ 0x78, 0x56, 0x34, 0x12, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x36, 0x04, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00
+ };
+
+ uint32 len = (READ_LE_UINT32(data) >> 8) - 2;
+
+ int chan = allocatePcmChannel(0xffff, 0, 0x1000);
+ if (!chan)
+ return;
+
+ delete[] _sblData;
+ _sblData = new uint8[len + 32];
+
+ memcpy(_sblData, header, 32);
+ WRITE_LE_UINT32(_sblData + 12, len);
+ const uint8 *src = data + 6;
+ uint8 *dst = _sblData + 32;
+ for (uint32 i = 0; i < len; i++)
+ *dst++ = *src & 0x80 ? (*src++ & 0x7f) : -*src++;
+
+ _intf->callback(37, 0x3f + chan, 60, 127, _sblData);
+ _pcmCurrentSound[chan].paused = 0;
+}
+
+} // End of namespace Scumm