diff options
Diffstat (limited to 'engines/scumm/players/player_v2base.cpp')
-rw-r--r-- | engines/scumm/players/player_v2base.cpp | 654 |
1 files changed, 654 insertions, 0 deletions
diff --git a/engines/scumm/players/player_v2base.cpp b/engines/scumm/players/player_v2base.cpp new file mode 100644 index 0000000000..75f1518989 --- /dev/null +++ b/engines/scumm/players/player_v2base.cpp @@ -0,0 +1,654 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "scumm/players/player_v2base.h" +#include "scumm/scumm.h" + +#define FREQ_HZ 236 // Don't change! + +#define MAX_OUTPUT 0x7fff + +namespace Scumm { + +const uint8 note_lengths[] = { + 0, + 0, 0, 2, + 0, 3, 4, + 5, 6, 8, + 9, 12, 16, + 18, 24, 32, + 36, 48, 64, + 72, 96 +}; + +static const uint16 hull_offsets[] = { + 0, 12, 24, 36, 48, 60, + 72, 88, 104, 120, 136, 256, + 152, 164, 180 +}; + +static const int16 hulls[] = { + // hull 0 + 3, -1, 0, 0, 0, 0, 0, 0, + 0, -1, 0, 0, + // hull 1 (staccato) + 3, -1, 0, 32, 0, -1, 0, 0, + 0, -1, 0, 0, + // hull 2 (legato) + 3, -1, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, + // hull 3 (staccatissimo) + 3, -1, 0, 2, 0, -1, 0, 0, + 0, -1, 0, 0, + // hull 4 + 3, -1, 0, 6, 0, -1, 0, 0, + 0, -1, 0, 0, + // hull 5 + 3, -1, 0, 16, 0, -1, 0, 0, + 0, -1, 0, 0, + // hull 6 + (int16) 60000, -1, -1000, 20, 0, 0, 0, 0, + (int16) 40000, -1, -5000, 5, 0, -1, 0, 0, + // hull 7 + (int16) 50000, -1, 0, 8, 30000, -1, 0, 0, + 28000, -1, -5000, 5, 0, -1, 0, 0, + // hull 8 + (int16) 60000, -1, -2000, 16, 0, 0, 0, 0, + 28000, -1, -6000, 5, 0, -1, 0, 0, + // hull 9 + (int16) 55000, -1, 0, 8, (int16) 35000, -1, 0, 0, + (int16) 40000, -1, -2000, 10, 0, -1, 0, 0, + // hull 10 + (int16) 60000, -1, 0, 4, -2000, 8, 0, 0, + (int16) 40000, -1, -6000, 5, 0, -1, 0, 0, + // hull 12 + 0, -1, 150, 340, -150, 340, 0, -1, + 0, -1, 0, 0, + // hull 13 == 164 + 20000, -1, 4000, 7, 1000, 15, 0, 0, + (int16) 35000, -1, -2000, 15, 0, -1, 0, 0, + + // hull 14 == 180 + (int16) 35000, -1, 500, 20, 0, 0, 0, 0, + (int16) 45000, -1, -500, 60, 0, -1, 0, 0, + + // hull misc = 196 + (int16) 44000, -1, -4400, 10, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 53000, -1, -5300, 10, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 63000, -1, -6300, 10, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 44000, -1, -1375, 32, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 53000, -1, -1656, 32, 0, -1, 0, 0, + 0, -1, 0, 0, + + // hull 11 == 256 + (int16) 63000, -1, -1968, 32, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 44000, -1, - 733, 60, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 53000, -1, - 883, 60, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 63000, -1, -1050, 60, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 44000, -1, - 488, 90, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 53000, -1, - 588, 90, 0, -1, 0, 0, + 0, -1, 0, 0, + + (int16) 63000, -1, - 700, 90, 0, -1, 0, 0, + 0, -1, 0, 0 +}; + +static const uint16 freqmod_lengths[] = { + 0x1000, 0x1000, 0x20, 0x2000, 0x1000 +}; + +static const uint16 freqmod_offsets[] = { + 0, 0x100, 0x200, 0x302, 0x202 +}; + +static const int8 freqmod_table[0x502] = { + 0, 3, 6, 9, 12, 15, 18, 21, + 24, 27, 30, 33, 36, 39, 42, 45, + 48, 51, 54, 57, 59, 62, 65, 67, + 70, 73, 75, 78, 80, 82, 85, 87, + 89, 91, 94, 96, 98, 100, 102, 103, + 105, 107, 108, 110, 112, 113, 114, 116, + 117, 118, 119, 120, 121, 122, 123, 123, + 124, 125, 125, 126, 126, 126, 126, 126, + 126, 126, 126, 126, 126, 126, 125, 125, + 124, 123, 123, 122, 121, 120, 119, 118, + 117, 116, 114, 113, 112, 110, 108, 107, + 105, 103, 102, 100, 98, 96, 94, 91, + 89, 87, 85, 82, 80, 78, 75, 73, + 70, 67, 65, 62, 59, 57, 54, 51, + 48, 45, 42, 39, 36, 33, 30, 27, + 24, 21, 18, 15, 12, 9, 6, 3, + 0, -3, -6, -9, -12, -15, -18, -21, + -24, -27, -30, -33, -36, -39, -42, -45, + -48, -51, -54, -57, -59, -62, -65, -67, + -70, -73, -75, -78, -80, -82, -85, -87, + -89, -91, -94, -96, -98,-100,-102,-103, + -105,-107,-108,-110,-112,-113,-114,-116, + -117,-118,-119,-120,-121,-122,-123,-123, + -124,-125,-125,-126,-126,-126,-126,-126, + -126,-126,-126,-126,-126,-126,-125,-125, + -124,-123,-123,-122,-121,-120,-119,-118, + -117,-116,-114,-113,-112,-110,-108,-107, + -105,-103,-102,-100, -98, -96, -94, -91, + -89, -87, -85, -82, -80, -78, -75, -73, + -70, -67, -65, -62, -59, -57, -54, -51, + -48, -45, -42, -39, -36, -33, -30, -27, + -24, -21, -18, -15, -12, -9, -6, -3, + + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, 10, 11, 12, 13, 14, 15, + 16, 17, 18, 19, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, + 32, 33, 34, 35, 36, 37, 38, 39, + 40, 41, 42, 43, 44, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, + 56, 57, 58, 59, 60, 61, 62, 63, + 64, 65, 66, 67, 68, 69, 70, 71, + 72, 73, 74, 75, 76, 77, 78, 79, + 80, 81, 82, 83, 84, 85, 86, 87, + 88, 89, 90, 91, 92, 93, 94, 95, + 96, 97, 98, 99, 100, 101, 102, 103, + 104, 105, 106, 107, 108, 109, 110, 111, + 112, 113, 114, 115, 116, 117, 118, 119, + 120, 121, 122, 123, 124, 125, 126, 127, + -128,-127,-126,-125,-124,-123,-122,-121, + -120,-119,-118,-117,-116,-115,-114,-113, + -112,-111,-110,-109,-108,-107,-106,-105, + -104,-103,-102,-101,-100, -99, -98, -97, + -96, -95, -94, -93, -92, -91, -90, -89, + -88, -87, -86, -85, -84, -83, -82, -81, + -80, -79, -78, -77, -76, -75, -74, -73, + -72, -71, -70, -69, -68, -67, -66, -65, + -64, -63, -62, -61, -60, -59, -58, -57, + -56, -55, -54, -53, -52, -51, -50, -49, + -48, -47, -46, -45, -44, -43, -42, -41, + -40, -39, -38, -37, -36, -35, -34, -33, + -32, -31, -30, -29, -28, -27, -26, -25, + -24, -23, -22, -21, -20, -19, -18, -17, + -16, -15, -14, -13, -12, -11, -10, -9, + -8, -7, -6, -5, -4, -3, -2, -1, + + -120, 120, + + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + -120,-120,-120,-120,-120,-120,-120,-120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + 120, 120, 120, 120, 120, 120, 120, 120, + + 41, 35, -66,-124, -31, 108, -42, -82, + 82,-112, 73, -15, -15, -69, -23, -21, + -77, -90, -37, 60,-121, 12, 62,-103, + 36, 94, 13, 28, 6, -73, 71, -34, + -77, 18, 77, -56, 67, -69,-117, -90, + 31, 3, 90, 125, 9, 56, 37, 31, + 93, -44, -53, -4,-106, -11, 69, 59, + 19, 13,-119, 10, 28, -37, -82, 50, + 32,-102, 80, -18, 64, 120, 54, -3, + 18, 73, 50, -10, -98, 125, 73, -36, + -83, 79, 20, -14, 68, 64, 102, -48, + 107, -60, 48, -73, 50, 59, -95, 34, + -10, 34,-111, -99, -31,-117, 31, -38, + -80, -54,-103, 2, -71, 114, -99, 73, + 44,-128, 126, -59,-103, -43, -23,-128, + -78, -22, -55, -52, 83, -65, 103, -42, + -65, 20, -42, 126, 45, -36,-114, 102, + -125, -17, 87, 73, 97, -1, 105,-113, + 97, -51, -47, 30, -99,-100, 22, 114, + 114, -26, 29, -16,-124, 79, 74, 119, + 2, -41, -24, 57, 44, 83, -53, -55, + 18, 30, 51, 116, -98, 12, -12, -43, + -44, -97, -44, -92, 89, 126, 53, -49, + 50, 34, -12, -52, -49, -45,-112, 45, + 72, -45,-113, 117, -26, -39, 29, 42, + -27, -64, -9, 43, 120,-127,-121, 68, + 14, 95, 80, 0, -44, 97,-115, -66, + 123, 5, 21, 7, 59, 51,-126, 31, + 24, 112,-110, -38, 100, 84, -50, -79, + -123, 62, 105, 21, -8, 70, 106, 4, + -106, 115, 14, -39, 22, 47, 103, 104, + -44, -9, 74, 74, -48, 87, 104, 118, + -6, 22, -69, 17, -83, -82, 36,-120, + 121, -2, 82, -37, 37, 67, -27, 60, + -12, 69, -45, -40, 40, -50, 11, -11, + -59, 96, 89, 61,-105, 39,-118, 89, + 118, 45, -48, -62, -55, -51, 104, -44, + 73, 106, 121, 37, 8, 97, 64, 20, + -79, 59, 106, -91, 17, 40, -63,-116, + -42, -87, 11,-121,-105,-116, 47, -15, + 21, 29,-102,-107, -63,-101, -31, -64, + 126, -23, -88,-102, -89,-122, -62, -75, + 84, -65,-102, -25, -39, 35, -47, 85, + -112, 56, 40, -47, -39, 108, -95, 102, + 94, 78, -31, 48,-100, -2, -39, 113, + -97, -30, -91, -30, 12,-101, -76, 71, + 101, 56, 42, 70,-119, -87,-126, 121, + 122, 118, 120, -62, 99, -79, 38, -33, + -38, 41, 109, 62, 98, -32,-106, 18, + 52, -65, 57, -90, 63,-119, 94, -15, + 109, 14, -29, 108, 40, -95, 30, 32, + 29, -53, -62, 3, 63, 65, 7,-124, + 15, 20, 5, 101, 27, 40, 97, -55, + -59, -25, 44,-114, 70, 54, 8, -36, + -13, -88,-115, -2, -66, -14, -21, 113, + -1, -96, -48, 59, 117, 6,-116, 126, + -121, 120, 115, 77, -48, -66,-126, -66, + -37, -62, 70, 65, 43,-116, -6, 48, + 127, 112, -16, -89, 84,-122, 50,-107, + -86, 91, 104, 19, 11, -26, -4, -11, + -54, -66, 125, -97,-119,-118, 65, 27, + -3, -72, 79, 104, -10, 114, 123, 20, + -103, -51, -45, 13, -16, 68, 58, -76, + -90, 102, 83, 51, 11, -53, -95, 16 +}; + +static const uint16 spk_freq_table[12] = { + 36484, 34436, 32503, 30679, 28957, 27332, + 25798, 24350, 22983, 21693, 20476, 19326 +}; + +static const uint16 pcjr_freq_table[12] = { + 65472, 61760, 58304, 55040, 52032, 49024, + 46272, 43648, 41216, 38912, 36736, 34624 +}; + + +Player_V2Base::Player_V2Base(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) + : _vm(scumm), + _mixer(mixer), + _pcjr(pcjr), + _sampleRate(_mixer->getOutputRate()) { + + _isV3Game = (scumm->_game.version >= 3); + + _header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6; + + // Initialize sound queue + _current_nr = _next_nr = 0; + _current_data = _next_data = 0; + + // Initialize channel code + for (int i = 0; i < 4; ++i) + clear_channel(i); + + _next_tick = 0; + _tick_len = (_sampleRate << FIXP_SHIFT) / FREQ_HZ; + + // Initialize V3 music timer + _music_timer_ctr = _music_timer = 0; + _ticks_per_music_timer = 65535; + + if (_pcjr) { + _freqs_table = pcjr_freq_table; + } else { + _freqs_table = spk_freq_table; + } +} + +Player_V2Base::~Player_V2Base() { +} + +void Player_V2Base::chainSound(int nr, byte *data) { + int offset = _header_len + (_pcjr ? 10 : 2); + + _current_nr = nr; + _current_data = data; + + for (int i = 0; i < 4; i++) { + clear_channel(i); + + _channels[i].d.music_script_nr = nr; + if (data) { + _channels[i].d.next_cmd = READ_LE_UINT16(data + offset + 2 * i); + if (_channels[i].d.next_cmd) { + _channels[i].d.time_left = 1; + } + } + } + _music_timer = 0; +} + +void Player_V2Base::chainNextSound() { + if (_next_nr) { + chainSound(_next_nr, _next_data); + _next_nr = 0; + _next_data = 0; + } +} + +// TODO: Merge stopAllSounds, stopSound() and startSound(), using some overriding +// perhaps? Player_V2CMS's implementations start like that of Player_V2 +// but then add some MIDI related stuff. + +void Player_V2Base::clear_channel(int i) { + ChannelInfo *channel = &_channels[i]; + memset(channel, 0, sizeof(ChannelInfo)); +} + +int Player_V2Base::getMusicTimer() { + if (_isV3Game) + return _music_timer; + else + return _channels[0].d.music_timer; +} + +void Player_V2Base::execute_cmd(ChannelInfo *channel) { + uint16 value; + int16 offset; + uint8 *script_ptr; + ChannelInfo * current_channel; + ChannelInfo * dest_channel; + + current_channel = channel; + + if (channel->d.next_cmd == 0) + goto check_stopped; + script_ptr = &_current_data[channel->d.next_cmd]; + + for (;;) { + uint8 opcode = *script_ptr++; + if (opcode >= 0xf8) { + switch (opcode) { + case 0xf8: // set hull curve + debug(7, "channels[%d]: hull curve %2d", + (uint)(channel - _channels), *script_ptr); + channel->d.hull_curve = hull_offsets[*script_ptr / 2]; + script_ptr++; + break; + + case 0xf9: // set freqmod curve + debug(7, "channels[%d]: freqmod curve %2d", + (uint)(channel - _channels), *script_ptr); + channel->d.freqmod_table = freqmod_offsets[*script_ptr / 4]; + channel->d.freqmod_modulo = freqmod_lengths[*script_ptr / 4]; + script_ptr++; + break; + + case 0xfd: // clear other channel + value = READ_LE_UINT16 (script_ptr) / sizeof (ChannelInfo); + debug(7, "clear channel %d", value); + script_ptr += 2; + // In Indy3, when traveling to Venice a command is + // issued to clear channel 4. So we introduce a 4th + // channel, which is never used. All OOB accesses are + // mapped to this channel. + // + // The original game had room for 8 channels, but only + // channels 0-3 are read, changes to other channels + // had no effect. + if (value >= ARRAYSIZE (_channels)) + value = 4; + channel = &_channels[value]; + // fall through + + case 0xfa: // clear current channel + if (opcode == 0xfa) + debug(7, "clear channel"); + channel->d.next_cmd = 0; + channel->d.base_freq = 0; + channel->d.freq_delta = 0; + channel->d.freq = 0; + channel->d.volume = 0; + channel->d.volume_delta = 0; + channel->d.inter_note_pause = 0; + channel->d.transpose = 0; + channel->d.hull_curve = 0; + channel->d.hull_offset = 0; + channel->d.hull_counter = 0; + channel->d.freqmod_table = 0; + channel->d.freqmod_offset = 0; + channel->d.freqmod_incr = 0; + channel->d.freqmod_multiplier = 0; + channel->d.freqmod_modulo = 0; + break; + + case 0xfb: // ret from subroutine + debug(7, "ret from sub"); + script_ptr = _retaddr; + break; + + case 0xfc: // call subroutine + offset = READ_LE_UINT16 (script_ptr); + debug(7, "subroutine %d", offset); + script_ptr += 2; + _retaddr = script_ptr; + script_ptr = _current_data + offset; + break; + + case 0xfe: // loop music + opcode = *script_ptr++; + offset = READ_LE_UINT16 (script_ptr); + script_ptr += 2; + debug(7, "loop if %d to %d", opcode, offset); + if (!channel->array[opcode / 2] || --channel->array[opcode/2]) + script_ptr += offset; + break; + + case 0xff: // set parameter + opcode = *script_ptr++; + value = READ_LE_UINT16 (script_ptr); + channel->array[opcode / 2] = value; + debug(7, "channels[%d]: set param %2d = %5d", + (uint)(channel - _channels), opcode, value); + script_ptr += 2; + if (opcode == 14) { + /* tempo var */ + _ticks_per_music_timer = 125; + } + if (opcode == 0) + goto end; + break; + } + } else { // opcode < 0xf8 + for (;;) { + int16 note, octave; + int is_last_note; + dest_channel = &_channels[(opcode >> 5) & 3]; + + if (!(opcode & 0x80)) { + + int tempo = channel->d.tempo; + if (!tempo) + tempo = 1; + channel->d.time_left = tempo * note_lengths[opcode & 0x1f]; + + note = *script_ptr++; + is_last_note = note & 0x80; + note &= 0x7f; + if (note == 0x7f) { + debug(8, "channels[%d]: pause %d", + (uint)(channel - _channels), channel->d.time_left); + goto end; + } + } else { + + channel->d.time_left = ((opcode & 7) << 8) | *script_ptr++; + + if ((opcode & 0x10)) { + debug(8, "channels[%d]: pause %d", + (uint)(channel - _channels), channel->d.time_left); + goto end; + } + + is_last_note = 0; + note = (*script_ptr++) & 0x7f; + } + + debug(8, "channels[%d]: @%04x note: %3d+%d len: %2d hull: %d mod: %d/%d/%d %s", + (uint)(dest_channel - channel), script_ptr ? (uint)(script_ptr - _current_data - 2) : 0, + note, (signed short) dest_channel->d.transpose, channel->d.time_left, + dest_channel->d.hull_curve, dest_channel->d.freqmod_table, + dest_channel->d.freqmod_incr,dest_channel->d.freqmod_multiplier, + is_last_note ? "last":""); + + uint16 myfreq; + dest_channel->d.time_left = channel->d.time_left; + dest_channel->d.note_length = + channel->d.time_left - dest_channel->d.inter_note_pause; + note += dest_channel->d.transpose; + while (note < 0) + note += 12; + octave = note / 12; + note = note % 12; + dest_channel->d.hull_offset = 0; + dest_channel->d.hull_counter = 1; + if (_pcjr && dest_channel == &_channels[3]) { + dest_channel->d.hull_curve = 196 + note * 12; + myfreq = 384 - 64 * octave; + } else { + myfreq = _freqs_table[note] >> octave; + } + dest_channel->d.freq = dest_channel->d.base_freq = myfreq; + if (is_last_note) + goto end; + opcode = *script_ptr++; + } + } + } + +end: + channel = current_channel; + if (channel->d.time_left) { + channel->d.next_cmd = script_ptr - _current_data; + return; + } + + channel->d.next_cmd = 0; + +check_stopped: + int i; + for (i = 0; i < 4; i++) { + if (_channels[i].d.time_left) + return; + } + + _current_nr = 0; + _current_data = 0; + chainNextSound(); +} + +void Player_V2Base::next_freqs(ChannelInfo *channel) { + channel->d.volume += channel->d.volume_delta; + channel->d.base_freq += channel->d.freq_delta; + + channel->d.freqmod_offset += channel->d.freqmod_incr; + if (channel->d.freqmod_offset > channel->d.freqmod_modulo) + channel->d.freqmod_offset -= channel->d.freqmod_modulo; + + channel->d.freq = + (int) (freqmod_table[channel->d.freqmod_table + (channel->d.freqmod_offset >> 4)]) + * (int) channel->d.freqmod_multiplier / 256 + + channel->d.base_freq; + + debug(9, "Freq: %d/%d, %d/%d/%d*%d %d", + channel->d.base_freq, (int16)channel->d.freq_delta, + channel->d.freqmod_table, channel->d.freqmod_offset, + channel->d.freqmod_incr, channel->d.freqmod_multiplier, + channel->d.freq); + + if (channel->d.note_length && !--channel->d.note_length) { + channel->d.hull_offset = 16; + channel->d.hull_counter = 1; + } + + if (!--channel->d.time_left) { + execute_cmd(channel); + } + + if (channel->d.hull_counter && !--channel->d.hull_counter) { + for (;;) { + const int16 *hull_ptr = hulls + + channel->d.hull_curve + channel->d.hull_offset / 2; + if (hull_ptr[1] == -1) { + channel->d.volume = hull_ptr[0]; + if (hull_ptr[0] == 0) + channel->d.volume_delta = 0; + channel->d.hull_offset += 4; + } else { + channel->d.volume_delta = hull_ptr[0]; + channel->d.hull_counter = hull_ptr[1]; + channel->d.hull_offset += 4; + break; + } + } + } +} + +void Player_V2Base::nextTick() { + for (int i = 0; i < 4; i++) { + if (!_channels[i].d.time_left) + continue; + next_freqs(&_channels[i]); + } + if (_music_timer_ctr++ >= _ticks_per_music_timer) { + _music_timer_ctr = 0; + _music_timer++; + } +} + + +} // End of namespace Scumm |