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-rw-r--r--engines/scumm/resource_v4.cpp193
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diff --git a/engines/scumm/resource_v4.cpp b/engines/scumm/resource_v4.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "scumm/scumm.h"
+#include "scumm/intern.h"
+#include "scumm/resource.h"
+#include "scumm/util.h"
+
+namespace Scumm {
+
+void ScummEngine_v4::readIndexFile() {
+ uint16 blocktype;
+ uint32 itemsize;
+ int numblock = 0;
+
+ debug(9, "readIndexFile()");
+
+ closeRoom();
+ openRoom(0);
+
+ while (!_fileHandle->eof()) {
+ // Figure out the sizes of various resources
+ itemsize = _fileHandle->readUint32LE();
+ blocktype = _fileHandle->readUint16LE();
+ if (_fileHandle->ioFailed())
+ break;
+
+ switch (blocktype) {
+ case 0x4E52: // 'NR'
+ _fileHandle->readUint16LE();
+ break;
+ case 0x5230: // 'R0'
+ _numRooms = _fileHandle->readUint16LE();
+ break;
+ case 0x5330: // 'S0'
+ _numScripts = _fileHandle->readUint16LE();
+ break;
+ case 0x4E30: // 'N0'
+ _numSounds = _fileHandle->readUint16LE();
+ break;
+ case 0x4330: // 'C0'
+ _numCostumes = _fileHandle->readUint16LE();
+ break;
+ case 0x4F30: // 'O0'
+ _numGlobalObjects = _fileHandle->readUint16LE();
+ break;
+ }
+ _fileHandle->seek(itemsize - 8, SEEK_CUR);
+ }
+
+ _fileHandle->clearIOFailed();
+ _fileHandle->seek(0, SEEK_SET);
+
+ readMAXS(0);
+ allocateArrays();
+
+ while (1) {
+ itemsize = _fileHandle->readUint32LE();
+
+ if (_fileHandle->ioFailed())
+ break;
+
+ blocktype = _fileHandle->readUint16LE();
+
+ numblock++;
+
+ switch (blocktype) {
+
+ case 0x4E52: // 'NR'
+ // Names of rooms. Maybe we should put them into a table, for use by the debugger?
+ for (int room; (room = _fileHandle->readByte()); ) {
+ char buf[10];
+ _fileHandle->read(buf, 9);
+ buf[9] = 0;
+ for (int i = 0; i < 9; i++)
+ buf[i] ^= 0xFF;
+ debug(5, "Room %d: '%s'", room, buf);
+ }
+ break;
+
+ case 0x5230: // 'R0'
+ readResTypeList(rtRoom, MKID('ROOM'), "room");
+ break;
+
+ case 0x5330: // 'S0'
+ readResTypeList(rtScript, MKID('SCRP'), "script");
+ break;
+
+ case 0x4E30: // 'N0'
+ readResTypeList(rtSound, MKID('SOUN'), "sound");
+ break;
+
+ case 0x4330: // 'C0'
+ readResTypeList(rtCostume, MKID('COST'), "costume");
+ break;
+
+ case 0x4F30: // 'O0'
+ readGlobalObjects();
+ break;
+
+ default:
+ // FIXME: this is a little hack because Indy3 FM-TOWNS has
+ // 32 extra bytes of unknown meaning appended to 00.LFL
+ if (!(_gameId == GID_INDY3 && _platform == Common::kPlatformFMTowns))
+ error("Bad ID %c%c found in directory!", blocktype & 0xFF, blocktype >> 8);
+ return;
+ }
+ }
+ closeRoom();
+}
+
+void ScummEngine_v4::loadCharset(int no) {
+ uint32 size;
+ memset(_charsetData, 0, sizeof(_charsetData));
+
+ checkRange(4, 0, no, "Loading illegal charset %d");
+ closeRoom();
+
+ Common::File file;
+ char buf[20];
+
+ sprintf(buf, "%03d.LFL", 900 + no);
+ file.open(buf);
+
+ if (file.isOpen() == false) {
+ error("loadCharset(%d): Missing file charset: %s", no, buf);
+ }
+
+ size = file.readUint32LE() + 11;
+ file.read(res.createResource(rtCharset, no, size), size);
+}
+
+void ScummEngine_v4::readMAXS(int blockSize) {
+ // FIXME - I'm not sure for those values yet, they will have to be rechecked
+
+ _numVariables = 800; // 800
+ _numBitVariables = 4096; // 2048
+ _numLocalObjects = 200; // 200
+ _numArray = 50;
+ _numVerbs = 100;
+ _numNewNames = 50;
+ _objectRoomTable = NULL;
+ _numCharsets = 9; // 9
+ _numInventory = 80; // 80
+ _numGlobalScripts = 200;
+ _numFlObject = 50;
+
+ _shadowPaletteSize = 256;
+
+ _shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later
+}
+
+void ScummEngine_v4::readGlobalObjects() {
+ int i;
+ int num = _fileHandle->readUint16LE();
+ assert(num == _numGlobalObjects);
+
+ uint32 bits;
+ byte tmp;
+ for (i = 0; i != num; i++) {
+ bits = _fileHandle->readByte();
+ bits |= _fileHandle->readByte() << 8;
+ bits |= _fileHandle->readByte() << 16;
+ _classData[i] = bits;
+ tmp = _fileHandle->readByte();
+ _objectOwnerTable[i] = tmp & OF_OWNER_MASK;
+ _objectStateTable[i] = tmp >> OF_STATE_SHL;
+ }
+}
+
+
+} // End of namespace Scumm