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-rw-r--r--engines/scumm/saveload.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 242b7c9f51..9578b05c1f 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1,6 +1,8 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@@ -1156,11 +1158,16 @@ void ScummEngine::saveOrLoad(Serializer *s) {
//
// Save/load the charset renderer state
//
- if (s->getVersion() >= VER(72)) {
- if (s->isSaving()) {
- s->saveByte(_charset->getCurID());
- } else {
+ if (s->getVersion() >= VER(73)) {
+ _charset->saveLoadWithSerializer(s);
+ } else if (s->isLoading()) {
+ if (s->getVersion() == VER(72)) {
_charset->setCurID(s->loadByte());
+ } else {
+ // Before V72, the charset id wasn't saved. This used to cause issues such
+ // as the one described in the bug report #1722153. For these savegames,
+ // we reinitialize the id using a, hopefully, sane value.
+ _charset->setCurID(_string[0]._default.charset);
}
}
}