aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/saveload.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r--engines/scumm/saveload.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index beac077fd1..3453e53a18 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1298,7 +1298,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
s->saveLoadArrayOf(_16BitPalette, 512, sizeof(_16BitPalette[0]), sleUint16);
}
-
+
// FM-Towns specific (extra palette data, color cycle data, etc.)
// In earlier save game versions (below 87) the FM-Towns specific data would get saved (and loaded) even in non FM-Towns games.
// This would cause an unnecessary save file incompatibility between DS (which uses the DISABLE_TOWNS_DUAL_LAYER_MODE setting)
@@ -1477,9 +1477,13 @@ void ScummEngine::saveOrLoad(Serializer *s) {
}
- // Save/load FM-Towns audio status
- if (_townsPlayer)
- _townsPlayer->saveLoadWithSerializer(s);
+ //
+ // Save/load music engine status
+ //
+ if (_musicEngine) {
+ _musicEngine->saveLoadWithSerializer(s);
+ }
+
//
// Save/load the charset renderer state