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-rw-r--r--engines/scumm/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index beac077fd1..72896e097a 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1298,7 +1298,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
s->saveLoadArrayOf(_16BitPalette, 512, sizeof(_16BitPalette[0]), sleUint16);
}
-
+
// FM-Towns specific (extra palette data, color cycle data, etc.)
// In earlier save game versions (below 87) the FM-Towns specific data would get saved (and loaded) even in non FM-Towns games.
// This would cause an unnecessary save file incompatibility between DS (which uses the DISABLE_TOWNS_DUAL_LAYER_MODE setting)