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-rw-r--r--engines/scumm/saveload.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index fac3ad9975..bb05859c24 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -945,7 +945,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
if (memcmp(md5Backup, _gameMD5, 16) != 0) {
warning("Game was saved with different gamedata - you may encounter problems");
debug(1, "You have %s and save is %s.", md5str2, md5str1);
- memcpy(_gameMD5, md5Backup, 16);
+ memcpy(_gameMD5, md5Backup, 16);
}
}
@@ -1068,16 +1068,16 @@ void ScummEngine::saveOrLoad(Serializer *s) {
// Old, fragile resource save/load system. Doesn't save resources
// with index 0, and breaks whenever we change the limit on a given
// resource type.
- for (type = rtFirst; type <= rtLast; type++)
- if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) {
- // For V1-V5 games, there used to be no object name resources.
- // At some point this changed. But since old savegames rely on
- // unchanged resource counts, we have to hard code the following check
- if (_game.version < 6 && type == rtObjectName)
- continue;
- for (idx = 1; idx < _res->num[type]; idx++)
- saveLoadResource(s, type, idx);
- }
+ for (type = rtFirst; type <= rtLast; type++)
+ if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) {
+ // For V1-V5 games, there used to be no object name resources.
+ // At some point this changed. But since old savegames rely on
+ // unchanged resource counts, we have to hard code the following check
+ if (_game.version < 6 && type == rtObjectName)
+ continue;
+ for (idx = 1; idx < _res->num[type]; idx++)
+ saveLoadResource(s, type, idx);
+ }
}