diff options
Diffstat (limited to 'engines/scumm/saveload.cpp')
| -rw-r--r-- | engines/scumm/saveload.cpp | 22 | 
1 files changed, 11 insertions, 11 deletions
| diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index fac3ad9975..bb05859c24 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -945,7 +945,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {  		if (memcmp(md5Backup, _gameMD5, 16) != 0) {  			warning("Game was saved with different gamedata - you may encounter problems");  			debug(1, "You have %s and save is %s.", md5str2, md5str1); - 			memcpy(_gameMD5, md5Backup, 16); +			memcpy(_gameMD5, md5Backup, 16);  		}  	} @@ -1068,16 +1068,16 @@ void ScummEngine::saveOrLoad(Serializer *s) {  		// Old, fragile resource save/load system. Doesn't save resources  		// with index 0, and breaks whenever we change the limit on a given  		// resource type. - 		for (type = rtFirst; type <= rtLast; type++) - 			if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) { - 				// For V1-V5 games, there used to be no object name resources. - 				// At some point this changed. But since old savegames rely on - 				// unchanged resource counts, we have to hard code the following check - 				if (_game.version < 6 && type == rtObjectName) - 					continue; - 				for (idx = 1; idx < _res->num[type]; idx++) - 					saveLoadResource(s, type, idx); - 			} +		for (type = rtFirst; type <= rtLast; type++) +			if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) { +				// For V1-V5 games, there used to be no object name resources. +				// At some point this changed. But since old savegames rely on +				// unchanged resource counts, we have to hard code the following check +				if (_game.version < 6 && type == rtObjectName) +					continue; +				for (idx = 1; idx < _res->num[type]; idx++) +					saveLoadResource(s, type, idx); +			}  	} | 
