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Diffstat (limited to 'engines/scumm/saveload.h')
-rw-r--r-- | engines/scumm/saveload.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h new file mode 100644 index 0000000000..dc2c3b5262 --- /dev/null +++ b/engines/scumm/saveload.h @@ -0,0 +1,169 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2002-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SAVELOAD_H +#define SAVELOAD_H + +#include "common/scummsys.h" + +namespace Common { + class InSaveFile; + class OutSaveFile; +} + +namespace Scumm { + + +/** + * The current savegame format version. + * Our save/load system uses an elaborate scheme to allow us to modify the + * savegame while keeping full backward compatibility, in the sense that newer + * ScummVM versions always are able to load old savegames. + * In order to achieve that, we store a version in the savegame files, and whenever + * the savegame layout is modified, the version is incremented. + * + * This roughly works by marking each savegame entry with a range of versions + * for which it is valid; the save/load code iterates over all entries, but + * only saves/loads those which are valid for the version of the savegame + * which is being loaded/saved currently. + */ +#define CURRENT_VER 64 + +/** + * An auxillary macro, used to specify savegame versions. We use this instead + * of just writing the raw version, because this way they stand out more to + * the reading eye, making it a bit easier to navigate through the code. + */ +#define VER(x) x + + +/** + * The OFFS macro essentially provides the functionality of offsetof(), that + * is, it determines the offset of a struct/class member within instances of + * that class. + * + * This is a place where we cheat a bit and sacrifice some potential portability + * (although so far we haven't encountered any platform where this matters). + * + * To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types, + * we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC + * versions have a heuristic built in to detect "offset-of" patterns - which is exactly + * what our OFFS macro does. Now, for non-POD types this is not really legal, because + * member need not be at a fixed offset relative to the variable, even if they are in + * current reality (many of our complex structs are non-POD; for an explanation of + * what POD means refer to http://www-cpd.fnal.gov/personal/wb/boost/ISOcxx/doc/POD.html) + */ +#define OFFS(type,item) (((long)(&((type*)42)->type::item))-42) + +/** + * Similar to the OFFS macro, this macro computes the size (in bytes) of a + * member of a given struct/class type. + */ +#define SIZE(type,item) sizeof(((type*)42)->type::item) + +// Any item that is still in use automatically gets a maxVersion equal to CURRENT_VER +#define MKLINE(type,item,saveas,minVer) {OFFS(type,item),saveas,SIZE(type,item),minVer,CURRENT_VER} +#define MKARRAY(type,item,saveas,dim,minVer) {OFFS(type,item),128|saveas,SIZE(type,item),minVer,CURRENT_VER}, {dim,1,0,0,0} +#define MKARRAY2(type,item,saveas,dim,dim2,rowlen,minVer) {OFFS(type,item),128|saveas,SIZE(type,item),minVer,CURRENT_VER}, {dim,dim2,rowlen,0,0} + +// Use this if you have an entry that used to be smaller: +#define MKLINE_OLD(type,item,saveas,minVer,maxVer) {OFFS(type,item),saveas,SIZE(type,item),minVer,maxVer} +#define MKARRAY_OLD(type,item,saveas,dim,minVer,maxVer) {OFFS(type,item),128|saveas,SIZE(type,item),minVer,maxVer}, {dim,1,0,0,0} +#define MKARRAY2_OLD(type,item,saveas,dim,dim2,rowlen,minVer,maxVer) {OFFS(type,item),128|saveas,SIZE(type,item),minVer,maxVer}, {dim,dim2,rowlen,0,0} + +// An obsolete item/array, to be ignored upon load. We retain the type/item params to make it easier to debug. +// Obsolete items have size == 0. +#define MK_OBSOLETE(type,item,saveas,minVer,maxVer) {0,saveas,0,minVer,maxVer} +#define MK_OBSOLETE_ARRAY(type,item,saveas,dim,minVer,maxVer) {0,128|saveas,0,minVer,maxVer}, {dim,1,0,0,0} +#define MK_OBSOLETE_ARRAY2(type,item,saveas,dim,dim2,rowlen,minVer,maxVer) {0,128|saveas,0,minVer,maxVer}, {dim,dim2,rowlen,0,0} + +// End marker +#define MKEND() {0xFFFF,0xFF,0xFF,0,0} + + +enum { + sleByte = 1, + sleUint8 = 1, + sleInt8 = 1, + sleInt16 = 2, + sleUint16 = 3, + sleInt32 = 4, + sleUint32 = 5 +}; + +struct SaveLoadEntry { + uint32 offs; // or: array dimension + uint16 type; // or: array dimension 2 + uint16 size; // or: array row length + uint8 minVersion; + uint8 maxVersion; +}; + +class Serializer { +public: + Serializer(Common::InSaveFile *in, Common::OutSaveFile *out, uint32 savegameVersion) + : _loadStream(in), _saveStream(out), + _savegameVersion(savegameVersion) + { } + + void saveLoadArrayOf(void *b, int len, int datasize, byte filetype); + void saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle); + void saveLoadEntries(void *d, const SaveLoadEntry *sle); + + bool isSaving() { return (_saveStream != 0); } + bool isLoading() { return (_loadStream != 0); } + uint32 getVersion() { return _savegameVersion; } + + void saveUint32(uint32 d); + void saveUint16(uint16 d); + void saveByte(byte b); + + byte loadByte(); + uint16 loadUint16(); + uint32 loadUint32(); + + void saveBytes(void *b, int len); + void loadBytes(void *b, int len); + +protected: + Common::InSaveFile *_loadStream; + Common::OutSaveFile *_saveStream; + uint32 _savegameVersion; + + void saveArrayOf(void *b, int len, int datasize, byte filetype); + void loadArrayOf(void *b, int len, int datasize, byte filetype); + + void saveEntries(void *d, const SaveLoadEntry *sle); + void loadEntries(void *d, const SaveLoadEntry *sle); +}; + + +// Mixin class / interface. Maybe call it ISerializable or SerializableMixin ? +class Serializable { +public: + virtual ~Serializable() {} + virtual void saveLoadWithSerializer(Serializer *ser) = 0; +}; + +} // End of namespace Scumm + +#endif |