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-rw-r--r--engines/scumm/script_v2.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index 96d422d5bb..a7ec2e644f 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -1390,7 +1390,14 @@ void ScummEngine_v2::o2_loadRoomWithEgo() {
a = derefActor(VAR(VAR_EGO), "o2_loadRoomWithEgo");
- a->putActor(0, 0, room);
+ // The original interpreter sets the actors new room X/Y to the last rooms X/Y
+ // This fixes a problem with MM: script 161 in room 12, the 'Oomph!' script
+ // This scripts runs before the actor position is set to the correct room entry location
+ if ((_game.id == GID_MANIAC) && (_game.platform != Common::kPlatformNES)) {
+ a->putActor(a->getPos().x, a->getPos().y, room);
+ } else {
+ a->putActor(0, 0, room);
+ }
_egoPositioned = false;
x = (int8)fetchScriptByte();