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Diffstat (limited to 'engines/scumm/script_v2.cpp')
-rw-r--r--engines/scumm/script_v2.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index d7ff8950f8..7f02e899b4 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -18,14 +18,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL$
- * $Id$
- *
*/
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/object.h"
+#include "scumm/resource.h"
#include "scumm/scumm_v2.h"
#include "scumm/sound.h"
#include "scumm/util.h"
@@ -740,23 +738,23 @@ void ScummEngine_v2::o2_drawObject() {
}
void ScummEngine_v2::o2_resourceRoutines() {
- const ResTypes resTypes[] = {
- rtNumTypes, // Invalid
- rtNumTypes, // Invalid
+ const ResType resTypes[] = {
+ rtInvalid,
+ rtInvalid,
rtCostume,
rtRoom,
- rtNumTypes, // Invalid
+ rtInvalid,
rtScript,
rtSound
};
int resid = getVarOrDirectByte(PARAM_1);
int opcode = fetchScriptByte();
- ResTypes type = rtNumTypes;
+ ResType type = rtInvalid;
if (0 <= (opcode >> 4) && (opcode >> 4) < (int)ARRAYSIZE(resTypes))
type = resTypes[opcode >> 4];
- if ((opcode & 0x0f) == 0 || type == rtNumTypes)
+ if ((opcode & 0x0f) == 0 || type == rtInvalid)
return;
// HACK V2 Maniac Mansion tries to load an invalid sound resource in demo script.