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Diffstat (limited to 'engines/scumm/script_v5.cpp')
-rw-r--r--engines/scumm/script_v5.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 2d4c326b68..4a53ca3fed 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -27,7 +27,7 @@
#include "scumm/scumm_v3.h"
#include "scumm/scumm_v5.h"
#include "scumm/sound.h"
-#include "scumm/player_towns.h"
+#include "scumm/players/player_towns.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
@@ -544,7 +544,7 @@ void ScummEngine_v5::o5_setClass() {
} else if (cls == 0) {
// Class '0' means: clean all class data
_classData[obj] = 0;
- if ((_game.features & GF_SMALL_HEADER) && obj <= _numActors) {
+ if ((_game.features & GF_SMALL_HEADER) && objIsActor(obj)) {
Actor *a = derefActor(obj, "o5_setClass");
a->_ignoreBoxes = false;
a->_forceClip = 0;
@@ -2497,10 +2497,6 @@ void ScummEngine_v5::walkActorToActor(int actor, int toActor, int dist) {
y = abr.y;
}
a->startWalkActor(x, y, -1);
-
- // WORKAROUND: See bug #2971126 for details on why this is here.
- if (_game.version == 0)
- o5_breakHere();
}
void ScummEngine_v5::o5_walkActorToActor() {