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-rw-r--r--engines/scumm/script_v5.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index cdd3e94215..d54ec4b45a 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -2529,7 +2529,7 @@ void ScummEngine_v5::o5_verbOps() {
vs->curRect.top += 8;
break;
}
- } else if (_game.id == GID_LOOM && _game.version == 4) {
+ } else if (_game.id == GID_LOOM && _game.version == 4) {
// FIXME: hack loom notes into right spot
if ((verb >= 90) && (verb <= 97)) { // Notes
switch (verb) {
@@ -2878,10 +2878,10 @@ void ScummEngine_v5::decodeParseString() {
}
- // In SCUMM V1-V3, there were no 'default' values for the text slot
- // values. Hence to achieve correct behaviour, we have to keep the
- // 'default' values in sync with the active values.
- //
+ // In SCUMM V1-V3, there were no 'default' values for the text slot
+ // values. Hence to achieve correct behaviour, we have to keep the
+ // 'default' values in sync with the active values.
+ //
// Note: This is needed for Indy3 (Grail Diary). It's also needed
// for Loom, or the lines Bobbin speaks during the intro are put
// at position 0,0.