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-rw-r--r--engines/scumm/scumm.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 60911a97dd..7bcf3e243b 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "common/config-manager.h"
#include "common/md5.h"
@@ -121,7 +121,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_gdi = new Gdi(this);
}
_res = new ResourceManager(this);
-
+
// Convert MD5 checksum back into a digest
for (int i = 0; i < 16; ++i) {
char tmpStr[3] = "00";
@@ -131,9 +131,9 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
sscanf(tmpStr, "%x", &tmpVal);
_gameMD5[i] = (byte)tmpVal;
}
-
+
_fileHandle = 0;
-
+
// Init all vars
_imuse = NULL;
@@ -533,7 +533,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_herculesBuf = (byte *)malloc(Common::kHercW * Common::kHercH);
}
- // Add debug levels
+ // Add debug levels
for (int i = 0; i < ARRAYSIZE(debugChannels); ++i)
Common::addSpecialDebugLevel(debugChannels[i].flag, debugChannels[i].channel, debugChannels[i].desc);
}
@@ -591,7 +591,7 @@ ScummEngine::~ScummEngine() {
free(_fmtownsBuf);
delete _debugger;
-
+
delete _res;
delete _gdi;
}
@@ -603,7 +603,7 @@ ScummEngine_v5::ScummEngine_v5(OSystem *syst, const DetectorResult &dr)
// All "classic" games (V5 and older) encrypted their data files
// with exception of the GF_OLD256 games and the PC-Engine version
// of Loom.
- if (!(_game.features & GF_OLD256) && _game.platform != Common::kPlatformPCEngine)
+ if (!(_game.features & GF_OLD256) && _game.platform != Common::kPlatformPCEngine)
_game.features |= GF_USE_KEY;
static const uint16 default_cursor_images[4][16] = {
@@ -620,12 +620,12 @@ ScummEngine_v5::ScummEngine_v5(OSystem *syst, const DetectorResult &dr)
{ 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249,
0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff },
};
-
+
static const byte default_cursor_hotspots[10] = {
8, 7, 8, 7, 1, 1, 5, 0,
8, 7, //zak256
};
-
+
for (int i = 0; i < 4; i++) {
memcpy(_cursorImages[i], default_cursor_images[i], 32);
@@ -829,7 +829,7 @@ ScummEngine_vCUPhe::ScummEngine_vCUPhe(OSystem *syst, const DetectorResult &dr)
_game = dr.game;
_filenamePattern = dr.fp,
_quit = false;
-
+
_cupPlayer = new CUP_Player(syst, this, _mixer);
}
@@ -856,7 +856,7 @@ int ScummEngine_vCUPhe::go() {
void ScummEngine_vCUPhe::parseEvents() {
Common::Event event;
-
+
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
@@ -985,7 +985,7 @@ int ScummEngine::init() {
assert(_game.id == GID_MANIAC);
_fileHandle = new ScummNESFile();
_containerFile = _filenamePattern.pattern;
-
+
_filenamePattern.pattern = "%.2d.LFL";
_filenamePattern.genMethod = kGenRoomNum;
} else if (_game.platform == Common::kPlatformApple2GS) {
@@ -994,7 +994,7 @@ int ScummEngine::init() {
assert(_game.id == GID_MANIAC);
tmpBuf1 = "maniac1.dsk";
tmpBuf2 = "maniac2.dsk";
-
+
_fileHandle = new ScummDiskImage(tmpBuf1, tmpBuf2, _game);
_containerFile = tmpBuf1;
@@ -1011,7 +1011,7 @@ int ScummEngine::init() {
tmpBuf1 = "zak1.d64";
tmpBuf2 = "zak2.d64";
}
-
+
_fileHandle = new ScummDiskImage(tmpBuf1, tmpBuf2, _game);
_containerFile = tmpBuf1;
@@ -1020,19 +1020,19 @@ int ScummEngine::init() {
} else if (_game.platform == Common::kPlatformMacintosh) {
// The mac versions of Indy4, Sam&Max, DOTT, FT and The Dig used a
// special meta (container) file format to store the actual SCUMM data
- // files. The rescumm utility used to be used to extract those files.
- // While that is still possible, we now support reading those files
+ // files. The rescumm utility used to be used to extract those files.
+ // While that is still possible, we now support reading those files
// directly. The first step is to check whether one of them is present
- // (we do that here); the rest is handled by the ScummFile class and
+ // (we do that here); the rest is handled by the ScummFile class and
// code in openResourceFile() (and in the Sound class, for MONSTER.SOU
// handling).
assert(_game.version >= 5 && _game.heversion == 0);
_fileHandle = new ScummFile();
_containerFile = _filenamePattern.pattern;
-
-
+
+
// We now have to determine the correct _filenamePattern. To do this
- // we simply hardcode the possibilites.
+ // we simply hardcode the possibilites.
const char *p1 = 0, *p2 = 0;
switch (_game.id) {
case GID_INDY4:
@@ -1069,9 +1069,9 @@ int ScummEngine::init() {
_game.features |= GF_DEMO;
} else
error("Couldn't find known subfile inside container file '%s'", _containerFile.c_str());
-
+
_fileHandle->close();
-
+
} else {
error("kGenUnchanged used with unsupported platform");
}
@@ -1079,7 +1079,7 @@ int ScummEngine::init() {
// Regular access, no container file involved
_fileHandle = new ScummFile();
}
-
+
// Load CJK font, if present
// Load it earlier so _useCJKMode variable could be set
loadCJKFont();
@@ -1126,7 +1126,7 @@ void ScummEngine::setupScumm() {
// On some systems it's not safe to run CD audio games from the CD.
if (_game.features & GF_AUDIOTRACKS) {
checkCD();
-
+
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
@@ -1465,7 +1465,7 @@ void ScummEngine_v4::resetScumm() {
ScummEngine::resetScumm();
// WORKAROUND for bug in boot script of Loom (CD)
- // The boot script sets the characters of string 21,
+ // The boot script sets the characters of string 21,
// before creating the string.resource.
if (_game.id == GID_LOOM) {
_res->createResource(rtString, 21, 12);
@@ -1546,7 +1546,7 @@ void ScummEngine_v99he::resetScumm() {
void ScummEngine::setupMusic(int midi) {
int midiDriver = MidiDriver::detectMusicDriver(midi);
_native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
-
+
switch (midiDriver) {
case MD_NULL:
_musicType = MDT_NONE;
@@ -1598,7 +1598,7 @@ void ScummEngine::setupMusic(int midi) {
_musicType = MDT_ADLIB;
}
}
-
+
// DOTT + SAM use General MIDI, so they shouldn't use GS settings
if ((_game.id == GID_TENTACLE) || (_game.id == GID_SAMNMAX))
_enable_gs = false;
@@ -1660,7 +1660,7 @@ void ScummEngine::setupMusic(int midi) {
if (ConfMan.hasKey("tempo"))
_imuse->property(IMuse::PROP_TEMPO_BASE, ConfMan.getInt("tempo"));
// YM2162 driver can't handle midi->getPercussionChannel(), NULL shouldn't init MT-32/GM/GS
- if ((midi != MDT_TOWNS) && (midi != MDT_NONE)) {
+ if ((midi != MDT_TOWNS) && (midi != MDT_NONE)) {
_imuse->property(IMuse::PROP_NATIVE_MT32, _native_mt32);
if (midiDriver != MD_MT32) // MT-32 Emulation shouldn't be GM/GS initialized
_imuse->property(IMuse::PROP_GS, _enable_gs);
@@ -1734,11 +1734,11 @@ int ScummEngine::go() {
if (_debugger->isAttached())
_debugger->onFrame();
-
+
// Randomize the PRNG by calling it at regular intervals. This ensures
// that it will be in a different state each time you run the program.
_rnd.getRandomNumber(2);
-
+
diff -= _system->getMillis();
waitForTimer(delta * 15 + diff);
diff = _system->getMillis();
@@ -1813,7 +1813,7 @@ int ScummEngine::scummLoop(int delta) {
CHARSET_1();
processInput();
-
+
scummLoop_updateScummVars();
if (_game.features & GF_AUDIOTRACKS) {
@@ -1962,12 +1962,12 @@ int ScummEngine_v90he::scummLoop(int delta) {
}
int ret = ScummEngine::scummLoop(delta);
-
+
_sprite->updateImages();
if (_game.heversion >= 98) {
_logicHE->endOfFrame();
}
-
+
return ret;
}
#endif
@@ -2132,7 +2132,7 @@ void ScummEngine_v7::scummLoop_handleSound() {
ScummEngine_v6::scummLoop_handleSound();
if (_imuseDigital) {
_imuseDigital->flushTracks();
- // In CoMI and the full (non-demo) version of The Dig, also invoke IMuseDigital::refreshScripts
+ // In CoMI and the full (non-demo) version of The Dig, also invoke IMuseDigital::refreshScripts
if ( ((_game.id == GID_DIG) && (!(_game.features & GF_DEMO))) || (_game.id == GID_CMI) )
_imuseDigital->refreshScripts();
}
@@ -2257,7 +2257,7 @@ void ScummEngine::pauseEngineIntern(bool pause) {
// Pause sound & video
_oldSoundsPaused = _sound->_soundsPaused;
_sound->pauseSounds(true);
-
+
} else {
// Update the screen to make it less likely that the player will see a
// brief cursor palette glitch when the GUI is disabled.