diff options
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index d1a3de94b8..34c231e5d4 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -45,26 +45,26 @@ #include "scumm/imuse_digi/dimuse.h" #include "scumm/smush/smush_mixer.h" #include "scumm/smush/smush_player.h" -#include "scumm/player_towns.h" +#include "scumm/players/player_towns.h" #include "scumm/insane/insane.h" #include "scumm/he/animation_he.h" #include "scumm/he/intern_he.h" #include "scumm/he/logic_he.h" #include "scumm/he/sound_he.h" #include "scumm/object.h" -#include "scumm/player_ad.h" -#include "scumm/player_nes.h" -#include "scumm/player_sid.h" -#include "scumm/player_pce.h" -#include "scumm/player_apple2.h" -#include "scumm/player_v1.h" -#include "scumm/player_v2.h" -#include "scumm/player_v2cms.h" -#include "scumm/player_v2a.h" -#include "scumm/player_v3a.h" -#include "scumm/player_v3m.h" -#include "scumm/player_v4a.h" -#include "scumm/player_v5m.h" +#include "scumm/players/player_ad.h" +#include "scumm/players/player_nes.h" +#include "scumm/players/player_sid.h" +#include "scumm/players/player_pce.h" +#include "scumm/players/player_apple2.h" +#include "scumm/players/player_v1.h" +#include "scumm/players/player_v2.h" +#include "scumm/players/player_v2cms.h" +#include "scumm/players/player_v2a.h" +#include "scumm/players/player_v3a.h" +#include "scumm/players/player_v3m.h" +#include "scumm/players/player_v4a.h" +#include "scumm/players/player_v5m.h" #include "scumm/resource.h" #include "scumm/he/resource_he.h" #include "scumm/scumm_v0.h" @@ -205,7 +205,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) _lastInputScriptTime = 0; _bootParam = 0; _dumpScripts = false; - _debugMode = 0; + _debugMode = false; _objectOwnerTable = NULL; _objectRoomTable = NULL; _objectStateTable = NULL; @@ -2281,7 +2281,7 @@ void ScummEngine::scummLoop_updateScummVars() { VAR(VAR_MOUSE_Y) = _mouse.y; if (VAR_DEBUGMODE != 0xFF) { // This is NOT for the Mac version of Indy3/Loom - VAR(VAR_DEBUGMODE) = _debugMode; + VAR(VAR_DEBUGMODE) = (_debugMode ? 1 : 0); } } else if (_game.version >= 1) { // We use shifts below instead of dividing by V12_X_MULTIPLIER resp. @@ -2307,15 +2307,16 @@ void ScummEngine::scummLoop_handleSaveLoad() { if (_game.version == 8 && _saveTemporaryState) VAR(VAR_GAME_LOADED) = 0; + Common::String filename; if (_saveLoadFlag == 1) { - success = saveState(_saveLoadSlot, _saveTemporaryState); + success = saveState(_saveLoadSlot, _saveTemporaryState, filename); if (!success) errMsg = _("Failed to save game state to file:\n\n%s"); if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7) VAR(VAR_GAME_LOADED) = 201; } else { - success = loadState(_saveLoadSlot, _saveTemporaryState); + success = loadState(_saveLoadSlot, _saveTemporaryState, filename); if (!success) errMsg = _("Failed to load game state from file:\n\n%s"); @@ -2323,7 +2324,6 @@ void ScummEngine::scummLoop_handleSaveLoad() { VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203; } - Common::String filename = makeSavegameName(_saveLoadSlot, _saveTemporaryState); if (!success) { displayMessage(0, errMsg, filename.c_str()); } else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) { |