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-rw-r--r--engines/scumm/scumm.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index a10af41145..bb22ee6381 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -24,7 +24,6 @@
*/
-
#include "common/config-manager.h"
#include "common/md5.h"
#include "common/events.h"
@@ -1017,7 +1016,7 @@ int ScummEngine::init() {
// We now have to determine the correct _filenamePattern. To do this
- // we simply hardcode the possibilites.
+ // we simply hardcode the possibilities.
const char *p1 = 0, *p2 = 0;
switch (_game.id) {
case GID_INDY4:
@@ -1726,7 +1725,7 @@ int ScummEngine::go() {
int diff = 0; // Duration of one loop iteration
- while (!quit()) {
+ while (!shouldQuit()) {
if (_debugger->isAttached())
_debugger->onFrame();
@@ -1759,7 +1758,7 @@ int ScummEngine::go() {
diff = _system->getMillis() - diff;
- if (quit()) {
+ if (shouldQuit()) {
// TODO: Maybe perform an autosave on exit?
}
}
@@ -1777,7 +1776,7 @@ void ScummEngine::waitForTimer(int msec_delay) {
start_time = _system->getMillis();
- while (!quit()) {
+ while (!shouldQuit()) {
_sound->updateCD(); // Loop CD Audio if needed
parseEvents();
_system->updateScreen();
@@ -1900,7 +1899,7 @@ load_game:
checkExecVerbs();
checkAndRunSentenceScript();
- if (quit())
+ if (shouldQuit())
return;
// HACK: If a load was requested, immediately perform it. This avoids