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Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp27
1 files changed, 11 insertions, 16 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 1c3b8b36ae..c09fefc143 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -194,7 +194,7 @@ struct ScummGameSettings {
Common::Platform platform;
GameSettings toGameSettings() const {
- GameSettings dummy = { gameid, findDescriptionFromGameID(gameid), features };
+ GameSettings dummy = { gameid, findDescriptionFromGameID(gameid) };
return dummy;
}
};
@@ -212,7 +212,7 @@ struct ObsoleteGameIDs {
Common::Platform platform;
GameSettings toGameSettings() const {
- GameSettings dummy = { from, "Obsolete game ID", 0 };
+ GameSettings dummy = { from, "Obsolete game ID" };
return dummy;
}
};
@@ -307,7 +307,7 @@ static const ScummGameSettings scumm_settings[] = {
/* Scumm Version 8 */
{"comi", 0, GID_CMI, 8, 0, MDT_NONE,
- GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEFAULT_TO_1X_SCALER, Common::kPlatformWindows},
+ GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, Common::kPlatformWindows},
#endif
@@ -469,7 +469,7 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformWindows},
{"8fec68383202d38c0d25e9e3b757c5df", "Demo", GID_CMI, 8, 0, MDT_NONE,
- GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEFAULT_TO_1X_SCALER | GF_DEMO, Common::kPlatformWindows},
+ GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, Common::kPlatformWindows},
{"362c1d281fb9899254cda66ad246c66a", "Demo", GID_DIG, 7, 0, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, Common::kPlatformPC},
@@ -1565,14 +1565,15 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
if (_platform == Common::kPlatformFMTowns && _version == 3) { // FM-TOWNS V3 games use 320x240
_screenWidth = 320;
_screenHeight = 240;
- } else if (_features & GF_DEFAULT_TO_1X_SCALER) {
+ } else if (_version == 8 || _heversion >= 71) {
+ // COMI uses 640x480. Likewise starting from version 7.1, HE games use
+ // 640x480, too.
_screenWidth = 640;
_screenHeight = 480;
} else if (_platform == Common::kPlatformNES) {
_screenWidth = 256;
_screenHeight = 240;
} else if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
- _features |= GF_DEFAULT_TO_1X_SCALER;
_screenWidth = 320;
_screenHeight = 200;
} else {
@@ -1804,14 +1805,15 @@ int ScummEngine::init(GameDetector &detector) {
// Initialize backend
_system->beginGFXTransaction();
+ bool defaultTo1XScaler = false;
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
_system->initSize(Common::kHercW, Common::kHercH, 1);
- _features |= GF_DEFAULT_TO_1X_SCALER;
- detector._game.features |= GF_DEFAULT_TO_1X_SCALER;
+ defaultTo1XScaler = true;
} else {
_system->initSize(_screenWidth, _screenHeight, (detector._force1xOverlay ? 1 : 2));
+ defaultTo1XScaler = (_screenWidth > 320);
}
- initCommonGFX(detector, (_features & GF_DEFAULT_TO_1X_SCALER) != 0);
+ initCommonGFX(detector, defaultTo1XScaler);
_system->endGFXTransaction();
// On some systems it's not safe to run CD audio games from the CD.
@@ -3468,13 +3470,6 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
g++;
}
- // Starting from version 7.1, HE games use 640x480. We check this here since multiple
- // versions _could_ use different resolutions (I haven't verified this, though).
- if (game.heversion >= 71) {
- game.features |= GF_DEFAULT_TO_1X_SCALER;
- }
-
-
// Check for a user override of the platform. We allow the user to override
// the platform, to make it possible to add games which are not yet in
// our MD5 database but require a specific platform setting.